Difference between revisions of "Umber hulk"

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The '''umber hulk''' is a [[monster]] in [[NetHack]].  It is one of the few monsters which can [[tunneling monster|tunnel]] naturally through rock (along with [[rock mole]]s and [[woodchuck]]s) and unique through its [[confusion]] [[gaze]] attack. Wearing a [[blindfold]] while fighting protects against this but not its other attacks.
 
  
Umber hulks are the only member of the {{white|U}} '''Umber hulk''' [[monster class]].
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The '''umber hulk''' is a [[monster]] in ''[[NetHack]]'' and the sole member of the {{white|U}} '''umber hulk''' [[monster class]]. It one of the few monsters that can [[tunnel]] naturally through rock, a trait it shares with [[rock mole]]s and [[woodchuck]]s. It also has a unique, non-[[reflection|reflectable]] [[gaze]] attack that can confuse anything they glare at, including itself if a [[mirror]] is [[applied]] towards it.
  
== Strategy ==
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Umber hulks are carnivorous, but also gain nutrition via tunneling; they are not [[metallivore]]s like rock moles, though.  
Apply a [[mirror]] to one and it will automatically confuse itself. Useless, but fitting.
 
  
Because umber hulks are stronger, faster, and do not eat metal like [[rock mole]]s, they make excellent [[pets]] for their ability to tunnel. By using a [[magic whistle]], one could easily tunnel through large maze levels (such as [[Gehennom]]) without requiring power to cast the [[Spellbook of dig|spell of dig]], using charges from a [[wand of digging]], or carrying around a heavy [[pick-axe]] or [[dwarvish mattock]].
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==Strategy==
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Umber hulks are the strongest tunneling monster encountered in the main dungeon, and move twice as fast as rock moles, though they are still much slower than even an unhasted player. [[Blind]]ing yourself will protect you completely from the gaze of a hostile umber hulk; confusing it by applying a mirror also makes it somewhat less likely to turn that gaze on you.
  
Hostile umber hulks can also be useful for tunnelling purposes; simply try to avoid killing them unnecessarily.
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Umber hulks are generally utilized as pets or polyforms for their natural tunneling ability; tame umber hulks combined with a [[magic whistle]] can easily eat a path through large maze levels such as [[Gehennom]], while leaving desirable iron objects unharmed. This does not require any additional resources compared to other methods, such as the high power cost of a [[spell of dig]], the valuable charges of a [[wand of digging]], or the weight of a [[pick-axe]] or [[dwarvish mattock]]. Hostile umber hulks can also be useful for tunneling purposes, but care must be taken to avoid killing them as well as avoiding confusion attacks.
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==Messages==
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{{message|Huh? That doesn't look like you!|You applied a mirror to yourself while polymorphed into an umber hulk.}}
  
 
==Origin==
 
==Origin==
 
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{{wikipedia|Umber hulk}}
The "Umber hulk" is an insectoid monster originating from [[Dungeons and Dragons]]. It has mandibles, exoskeleton and antennae like a beetle, but two limbs like a primate, and walks in a semi-erect manner similar to that of a gorilla. It has four eyes -- two small and two large -- with which it causes confusion.
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The umber hul is an insectoid monster originating from [[Dungeons and Dragons]]. It has mandibles, exoskeleton and antennae like a beetle, but two limbs like a primate, and walks in a semi-erect manner similar to that of a gorilla. It has four eyes -- two small and two large -- and uses them to confuse unfortunate creatures that see all four at once.
 
 
The umber hulk should not to be confused with the better-known but unrelated large humanoid "green Hulk", or one of its spinoffs, the large humanoid "red Hulk". Umber is a natural pigment of reddish-brown color, adding to the confusion.
 
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
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{{nethack-360}}
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{{nethack-364}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 01:06, 26 February 2020

The umber hulk is a monster in NetHack and the sole member of the U umber hulk monster class. It one of the few monsters that can tunnel naturally through rock, a trait it shares with rock moles and woodchucks. It also has a unique, non-reflectable gaze attack that can confuse anything they glare at, including itself if a mirror is applied towards it.

Umber hulks are carnivorous, but also gain nutrition via tunneling; they are not metallivores like rock moles, though.

Strategy

Umber hulks are the strongest tunneling monster encountered in the main dungeon, and move twice as fast as rock moles, though they are still much slower than even an unhasted player. Blinding yourself will protect you completely from the gaze of a hostile umber hulk; confusing it by applying a mirror also makes it somewhat less likely to turn that gaze on you.

Umber hulks are generally utilized as pets or polyforms for their natural tunneling ability; tame umber hulks combined with a magic whistle can easily eat a path through large maze levels such as Gehennom, while leaving desirable iron objects unharmed. This does not require any additional resources compared to other methods, such as the high power cost of a spell of dig, the valuable charges of a wand of digging, or the weight of a pick-axe or dwarvish mattock. Hostile umber hulks can also be useful for tunneling purposes, but care must be taken to avoid killing them as well as avoiding confusion attacks.

Messages

Huh? That doesn't look like you!
You applied a mirror to yourself while polymorphed into an umber hulk.

Origin

The umber hul is an insectoid monster originating from Dungeons and Dragons. It has mandibles, exoskeleton and antennae like a beetle, but two limbs like a primate, and walks in a semi-erect manner similar to that of a gorilla. It has four eyes -- two small and two large -- and uses them to confuse unfortunate creatures that see all four at once.

Encyclopedia entry

Umber hulks are powerful subterranean predators whose
iron-like claws allow them to burrow through solid stone in
search of prey. They are tremendously strong; muscles bulge
beneath their thick, scaly hides and their powerful arms and
legs all end in great claws.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.