Difference between revisions of "UnNetHack"

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(the monster list needs an overhaul)
(update and fix this a bit; rm Cthulhu symbol note as it's not a demon at all; s/Image/File/g)
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{{todo|This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete.}}
 
{{todo|This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete.}}
[[Image:UnNetHack.png|300px|thumb|Screenshot of UnNetHack]]
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[[File:UnNetHack.png|300px|thumb|Screenshot of UnNetHack]]
 
'''UnNetHack''' 4.0.0 is a [[variant]] of NetHack 3.4.3, maintained by [[User:Bhaak|Patric Mueller]] and others.
 
'''UnNetHack''' 4.0.0 is a [[variant]] of NetHack 3.4.3, maintained by [[User:Bhaak|Patric Mueller]] and others.
  
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== Significant changes ==
 
== Significant changes ==
UnNetHack incorporates several previously issued [[patch]]es, among them the [[Heck² patch]], [[menucolors]], [[statuscolors]], the [[Dumplog|dump patch]] with additional HTML output, the color alchemy patch, and portions of the [[Lethe patch]]. The staircase symbol > when indicating you will go to a special level (e.g. from the regular maze to the Gnomish Mines)is colored yellow. It also has a few features of [[SLASH'EM]], and fixes the [[Astral call bug]] among others. The [[Castle]] level has also been changed.  It has several different variations that are randomly generated, such as [http://desmond.imageshack.us/Himg12/scaled.php?server=12&filename=unnethackcastle.png&res=landing this one].
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UnNetHack incorporates several previously issued [[patch]]es, among them the [[Heck² patch]], [[menucolors]], [[statuscolors]], the [[Dumplog|dump patch]] with additional HTML output, the color alchemy patch, and portions of the [[Lethe patch]]. The staircase symbol > when indicating you will go to a special level (e.g. from the regular maze to the Gnomish Mines) is colored yellow. It also has a few features of [[SLASH'EM]], and fixes the [[Astral call bug]] among others. The [[Castle]] level has also been changed.  It has several different variations that are randomly generated, such as [http://desmond.imageshack.us/Himg12/scaled.php?server=12&filename=unnethackcastle.png&res=landing this one].
In addition, many special levels, such as Quest levels, are inverted compared to their vanilla nethack counterparts, as can be seen in [http://desmond.imageshack.us/Himg713/scaled.php?server=713&filename=unnethackvalleyofthedea.png&res=landing this unnethack version] of the [[Valley of the Dead]].
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In addition, many special levels can be flipped, including the [[Valley of the Dead]], [[Moloch's Sanctum]] and [[Sokoban]].
  
 
[[Gehennom]] is also changed dramatically, in addition to the changes from [[Heck² patch | Heck²]].  In lieu of mazes, levels are more commonly filled with large expanses of lava.  The lairs of the various demon lords have undergone minor changes as well:
 
[[Gehennom]] is also changed dramatically, in addition to the changes from [[Heck² patch | Heck²]].  In lieu of mazes, levels are more commonly filled with large expanses of lava.  The lairs of the various demon lords have undergone minor changes as well:
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* [http://desmond.imageshack.us/Himg821/scaled.php?server=821&filename=orcustown.png&res=landing Orcus Town]
 
* [http://desmond.imageshack.us/Himg821/scaled.php?server=821&filename=orcustown.png&res=landing Orcus Town]
  
The [[Vibrating Square]] is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".
+
The [[vibrating square]] is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".
  
Moloch's Sanctum is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has a initially peaceful priest of Moloch and [[Cthulhu]] along with other monsters. The biggest difference is that the amulet is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.
+
[[Moloch's Sanctum]] is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and [[Cthulhu]] along with other monsters. The biggest difference is that the [[Amulet of Yendor]] is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.
Note that Cthulhu appears as a h as opposed to the typical demon symbol in UnNetHack so any attempt to find him throuhg telepathy should take this into account as can be seen [http://desmond.imageshack.us/Himg441/scaled.php?server=441&filename=cthullu.png&res=landing here].
 
  
The level can be seen at [http://desmond.imageshack.us/Himg854/scaled.php?server=854&filename=ssanctum.png&res=landing this link].  Note it is unknown whether this is the only version of the level.
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== The adventurer ==
 
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UnNetHack introduces the [[Convict]] role from the corresponding patch and adds the [[Vampire (starting race)|vampire race]] from SLASH'EM as a playable race. [[Caveman|Cavemen]] and [[ranger]]s, who in vanilla always start with a dog, can also start with a cat in UnNetHack.
== The Adventurer ==
 
UnNetHack introduces the [[Convict]] role from the corresponding patch and adds the [[Vampire_(starting_race)|vampire race]] from SLASH'EM as a playable race. [[Caveman|Cavemen]] and [[Ranger]]s, who in vanilla always start with a dog, can also start with a cat in UnNetHack.
 
  
 
== Dungeon features ==
 
== Dungeon features ==
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!Name!!Symbol!!Origin!!Notes
 
!Name!!Symbol!!Origin!!Notes
 
|-
 
|-
|[[Snow ant]]||{{monsym|snow ant}}[[Image:Snow_ant.png]]||SLASH'EM||Freezing bite attack
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|[[Snow ant]]||{{monsym|snow ant}}[[File:Snow ant.png]]||SLASH'EM||Freezing bite attack
 
|-
 
|-
|[[Aphrodite]]||{{monsym|aphrodite}}[[Image:Aphrodite.png]]||SLASH'EM||Steals, as a [[nymph]]
+
|[[Aphrodite]]||{{monsym|aphrodite}}[[File:Aphrodite.png]]||SLASH'EM||Steals, as a [[nymph]]
 
|-
 
|-
|[[Anti-matter vortex]]||{{monsym|anti-matter vortex}}[[Image:Anti-matter_vortex.png]]||[[NetHack brass]]||Engulfs and disintegrates; removed in latest versions
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|[[Anti-matter vortex]]||{{monsym|anti-matter vortex}}[[File:Anti-matter vortex.png]]||[[NetHack brass]]||Engulfs and disintegrates; removed in latest versions
 
|-
 
|-
|[[Gold dragon]]||{{monsym|gold dragon}}||Nephi||Breath weapon is fire, armor is a light source
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|[[Gold dragon]]||{{monsym|gold dragon}}||Nephi||Armor is a light source
 
|-
 
|-
 
|[[Baby gold dragon]]||{{monsym|baby gold dragon}}||Nephi||
 
|[[Baby gold dragon]]||{{monsym|baby gold dragon}}||Nephi||
 
|-
 
|-
|[[Vorpal jabberwock]]||{{monsym|vorpal jabberwock}}[[Image:Vorpal_jabberwock.png]]||[[L (person)|L]]||Beheads
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|[[Vorpal jabberwock]]||{{monsym|vorpal jabberwock}}[[File:Vorpal jabberwock.png]]||[[L (person)|L]]||Beheads
 
|-
 
|-
|[[Disintegrator]]||{{monsym|disintegrator}}[[Image:Disintegrator.png]]||[[Biodiversity patch]]||Disintegrates
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|[[Disintegrator]]||{{monsym|disintegrator}}[[File:Disintegrator.png]]||[[Biodiversity patch]]||Disintegrates
 
|-
 
|-
|[[Mugger]]||{{monsym|mugger}}[[Image:Mugger.png]]||SLASH'EM||Steals
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|[[Mugger]]||{{monsym|mugger}}[[File:Mugger.png]]||SLASH'EM||Steals
 
|-
 
|-
|[[Black marketeer]]||{{monsym|black marketeer}}[[Image:Black_marketeer.png]]||SLASH'EM||One-eyed Sam
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|[[Black marketeer]]||{{monsym|black marketeer}}[[File:Black marketeer.png]]||SLASH'EM||One-eyed Sam
 
|-
 
|-
|[[Cthulhu]]||{{monsym|cthulhu|variant=UnNetHack}}[[Image:Cthulhu.png]]||SLASH'EM/Lethe patch||casts spells, sucks brains, and confuses
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|[[Cthulhu]]||{{monsym|cthulhu|variant=UnNetHack}}[[File:Cthulhu.png]]||SLASH'EM/Lethe patch||casts spells, sucks brains, and confuses
 
|-
 
|-
 
|[[Giant turtle]]||{{monsym|giant turtle}}||SporkHack||blocks line-of-sight like a boulder
 
|[[Giant turtle]]||{{monsym|giant turtle}}||SporkHack||blocks line-of-sight like a boulder
 
|-
 
|-
|[[Wyvern]]||{{monsym|wyvern}}[[Image:Wyvern.png]]||SLASH'EM||
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|[[Wyvern]]||{{monsym|wyvern}}[[File:Wyvern.png]]||SLASH'EM||
 
|}
 
|}
  
Moreover, [[Dragon]]s have been substantially modified. All have been given new names and with the exception of gold dragons, in UnNetHack they are randomized. Their breaths, resistances, and colors are different in every game. The following are the names given to dragons in Unnethack:
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Moreover, [[dragon]]s have been substantially modified. All have been given new names and are randomized. Their breaths, resistances, and colors are different in every game. Additionally, chromatic dragons are added which will use random breath attacks and possibly drop chromatic dragon scales granting all of the dragon resistances (except for [[magic resistance]]) and [[reflection]].
 +
 
 +
The following are the names given to random dragons in Unnethack:
  
 
* leviathan
 
* leviathan
 
* tatzelworm
 
* tatzelworm
* chromatic
 
 
* lindworm
 
* lindworm
 
* guivre
 
* guivre
* sarkany  
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* sarkany
* amphitere  
+
* amphitere
* wyvern  
+
* wyvern
 
* draken
 
* draken
 +
* gold dragon
  
 
[[Mugger]]s, unlike in [[SLASH'EM]], have the ability to steal from you similar to a [[monkey]].
 
[[Mugger]]s, unlike in [[SLASH'EM]], have the ability to steal from you similar to a [[monkey]].
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=== Artifacts ===
 
=== Artifacts ===
 
* UnNetHack, in support of the [[Black Market]], adds [[Thiefbane]] to the roster of artifacts.
 
* UnNetHack, in support of the [[Black Market]], adds [[Thiefbane]] to the roster of artifacts.
* [[The Banes]] (not including Thiefbane) warn of their targeted monsters. [[Vorpal Blade]] also warns of [[jabberwock]]s.
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* [[The Banes]] (not including [[Thiefbane]]) warn of their targeted monsters. [[Vorpal Blade]] also warns of [[jabberwock]]s.
* The Banes, including Thiefbane this time, can cancel their targeted monsters.
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* The Banes, including Thiefbane this time, can [[cancellation|cancel]] their targeted monsters.
* [[The Heart of Ahriman]] grants displacement and energy regeneration instead of stealth.
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* [[The Heart of Ahriman]] grants [[displacement]] and energy regeneration instead of [[stealth]].
* Wielding [[Trollsbane]] grants hungerless regeneration.
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* Wielding [[Trollsbane]] grants hungerless [[regeneration]].
  
 
=== Other objects ===
 
=== Other objects ===
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* A [[tinfoil hat]] that blocks [[clairvoyance]] and impedes [[spellcasting]].
 
* A [[tinfoil hat]] that blocks [[clairvoyance]] and impedes [[spellcasting]].
 
* Rings of [[Ring of gain intelligence|gain intelligence]], [[Ring of gain wisdom|wisdom]], and [[Ring of gain dexterity |dexterity]] from [[SLASH'EM]].
 
* Rings of [[Ring of gain intelligence|gain intelligence]], [[Ring of gain wisdom|wisdom]], and [[Ring of gain dexterity |dexterity]] from [[SLASH'EM]].
* Gold dragon scales and scale mail, acting as a permanent light source.
+
* Gold dragon scales and scale mail act as a permanent light source.
 
* [[Potion of blood|Potions of blood]] which have nutritional value for vampires.
 
* [[Potion of blood|Potions of blood]] which have nutritional value for vampires.
 
* [[Potion of vampire blood|Potions of vampire blood]] which polymorph the player into a vampire.
 
* [[Potion of vampire blood|Potions of vampire blood]] which polymorph the player into a vampire.
* [[Scroll of flood]], replacing the [[scroll of amnesia]]
+
* [[Scroll of flood]], replacing the [[scroll of amnesia]].
  
 
== External links ==
 
== External links ==

Revision as of 06:55, 1 April 2013

A user has suggested improving this page or section as follows:

"This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete."

Screenshot of UnNetHack

UnNetHack 4.0.0 is a variant of NetHack 3.4.3, maintained by Patric Mueller and others.

The main intent of this fork is to put more randomness, challenges, and fun into NetHack.

It features more levels, several UI changes like automatically opened doors, the pickup thrown patch, and many gameplay-related changes.[1] Since 3.6.1 it also bundles a graphical tiles UI for Windows.

There is a European public server at un.nethack.nu.

For discussion, join the IRC channel #unnethack on irc.freenode.net or post to rec.games.roguelike.nethack.

Significant changes

UnNetHack incorporates several previously issued patches, among them the Heck² patch, menucolors, statuscolors, the dump patch with additional HTML output, the color alchemy patch, and portions of the Lethe patch. The staircase symbol > when indicating you will go to a special level (e.g. from the regular maze to the Gnomish Mines) is colored yellow. It also has a few features of SLASH'EM, and fixes the Astral call bug among others. The Castle level has also been changed. It has several different variations that are randomly generated, such as this one. In addition, many special levels can be flipped, including the Valley of the Dead, Moloch's Sanctum and Sokoban.

Gehennom is also changed dramatically, in addition to the changes from Heck². In lieu of mazes, levels are more commonly filled with large expanses of lava. The lairs of the various demon lords have undergone minor changes as well:

The vibrating square is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".

Moloch's Sanctum is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and Cthulhu along with other monsters. The biggest difference is that the Amulet of Yendor is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.

The adventurer

UnNetHack introduces the Convict role from the corresponding patch and adds the vampire race from SLASH'EM as a playable race. Cavemen and rangers, who in vanilla always start with a dog, can also start with a cat in UnNetHack.

Dungeon features

UnNetHack adds to NetHack 3.4.3 several dungeon features, among them the Aphrodite level, the Black Market from SLASH'EM, and various levels introduced by the Heck² patch. It also randomizes the order of the Elemental Planes. It adds the mall level from SLASH'EM as well; however, unlike SLASH'EM, it is a special level one has to travel upwards to reach, and the special staircase up is found at a much deeper level than in SLASH'EM.

Bestiary

New monsters are mainly from SLASH'EM:

Name Symbol Origin Notes
Snow ant aSnow ant.png SLASH'EM Freezing bite attack
Aphrodite nAphrodite.png SLASH'EM Steals, as a nymph
Anti-matter vortex vAnti-matter vortex.png NetHack brass Engulfs and disintegrates; removed in latest versions
Gold dragon D Nephi Armor is a light source
Baby gold dragon D Nephi
Vorpal jabberwock JVorpal jabberwock.png L Beheads
Disintegrator RDisintegrator.png Biodiversity patch Disintegrates
Mugger @Mugger.png SLASH'EM Steals
Black marketeer @Black marketeer.png SLASH'EM One-eyed Sam
Cthulhu hCthulhu.png SLASH'EM/Lethe patch casts spells, sucks brains, and confuses
Giant turtle : SporkHack blocks line-of-sight like a boulder
Wyvern DWyvern.png SLASH'EM

Moreover, dragons have been substantially modified. All have been given new names and are randomized. Their breaths, resistances, and colors are different in every game. Additionally, chromatic dragons are added which will use random breath attacks and possibly drop chromatic dragon scales granting all of the dragon resistances (except for magic resistance) and reflection.

The following are the names given to random dragons in Unnethack:

  • leviathan
  • tatzelworm
  • lindworm
  • guivre
  • sarkany
  • amphitere
  • wyvern
  • draken
  • gold dragon

Muggers, unlike in SLASH'EM, have the ability to steal from you similar to a monkey.

Objects

Artifacts

Other objects

UnNetHack includes a few new objects:

External links

References