Difference between revisions of "Undead"

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'''Undead''' in NetHack are a class of unliving monsters. They include the following [[monster class]]es:
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'''Undead''' in NetHack are a group of unliving monsters. They include the following [[monster class]]es:
*{{white|L}} [[lich]]es
 
*{{white|M}} [[mummy|mummies]]
 
*{{white|V}} [[vampire]]s
 
*{{white|W}} [[wraith (monster class)|wraiths]]
 
*{{white|Z}} [[zombie]]s
 
*{{white| }} [[ghost]]s
 
  
Undead take extra d4 from [[blessed]] items, and [[vampire]]s and [[shade]]s take an extra d20 from [[silver]] weapons. Drinking [[holy water]] also harms them; however, [[unholy water]] actually [[exercise]]s their constitution.  Undead deal double damage [[time|in the hour of midnight]].
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*{{mcsl|L}} [[Lich (monster class)|liches]]
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*{{mcsl|M}} [[mummies]]  
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*{{mcsl|V}} [[Vampire (monster class)|vampire]]
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*{{mcsl|W}} [[Wraith (monster class)|wraiths]]
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*{{mcsl|Z}} [[Zombie (monster class)|zombies]]
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*{{mcsl| }} [[Ghost (monster class)|ghosts]]
  
[[Priest]]s and [[knight]]s can [[turn undead]], which can make them [[Scare|flee]] or destroy the low-level ones completely. A [[wand of undead turning]] or [[spellbook of turn undead|spell of turn undead]] can damage them and make them [[Scare|flee]].
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==Common traits==
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Undead monsters are represented internally by the monster attribute <code>'''M2_UNDEAD'''</code>. Undead take an extra [[D notation|d4]] of damage from [[blessed]] items. Contact with [[holy water]] (including quaffing) also harms them, including the player if polymorphed into an undead form; however, [[unholy water]] actually [[exercise]]s constitution. Undead deal double damage [[time|in the hour of midnight]].
  
Undead are immune to [[drain resistance|level drain]], such as from the [[Staff of Aesculapius]]. They are also all immune to [[cold]] (except [[vampire]]s), [[sleep]], and [[poison]].  All undead are naturally immune to [[death ray]]s.
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[[Priest]]s and [[knight]]s can [[turn undead]], which can scare undead or even destroy lower-level ones completely. A [[wand of undead turning]] or [[spell of turn undead]] can also damage and scare them.
  
Reading the [[Book of the Dead]] while [[cursed]] will summon [[hostile]] undead. The blessed book will [[peaceful|pacify]] them, and [[tame]] them wherever possible if you are [[chaotic]]. If nothing else helps, the [[Sunsword]] does double damage against undead.
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Undead are immune to [[drain resistance|level drain]], such as from the [[Staff of Aesculapius]]. They are also all immune to [[sleep]], [[poison]], and [[death ray]]s; with the exception of vampires, they are also immune to [[cold]].
  
==Undead and garlic ==
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Reading the [[Book of the Dead]] while [[cursed]] will summon [[hostile]] undead. The blessed book will [[peaceful|pacify]] all undead, and then [[tame]] co-aligned undead if possible (the covetous [[master lich|master]] and [[arch-lich]]es cannot be tamed). All undead are chaotic except for [[shade]]s and [[skeleton]]s, which are neutral. The shapeshifted forms of [[vampire]]s ([[fog cloud]], [[vampire bat]], and [[wolf]]) are also neutral.
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[[Sunsword]] does double damage against undead monsters.
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===Undead and garlic===
 
{{main|Clove of garlic#Undead and garlic}}
 
{{main|Clove of garlic#Undead and garlic}}
 
All undead dislike garlic and will avoid it where they can.
 
All undead dislike garlic and will avoid it where they can.
  
==Internals==
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{{todo|Further elaborate on their traits}}
Whether a monster is undead is determined by whether it has the monster attribute '''M2_UNDEAD'''. Currently this is completely coincident with the monster classes enumerated above.
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{{nethack-367}}
 
 
{{nethack-343}}
 
 
[[Category:Monster attributes]]
 
[[Category:Monster attributes]]

Latest revision as of 19:35, 7 November 2023

Undead in NetHack are a group of unliving monsters. They include the following monster classes:

Common traits

Undead monsters are represented internally by the monster attribute M2_UNDEAD. Undead take an extra d4 of damage from blessed items. Contact with holy water (including quaffing) also harms them, including the player if polymorphed into an undead form; however, unholy water actually exercises constitution. Undead deal double damage in the hour of midnight.

Priests and knights can turn undead, which can scare undead or even destroy lower-level ones completely. A wand of undead turning or spell of turn undead can also damage and scare them.

Undead are immune to level drain, such as from the Staff of Aesculapius. They are also all immune to sleep, poison, and death rays; with the exception of vampires, they are also immune to cold.

Reading the Book of the Dead while cursed will summon hostile undead. The blessed book will pacify all undead, and then tame co-aligned undead if possible (the covetous master and arch-liches cannot be tamed). All undead are chaotic except for shades and skeletons, which are neutral. The shapeshifted forms of vampires (fog cloud, vampire bat, and wolf) are also neutral.

Sunsword does double damage against undead monsters.

Undead and garlic

All undead dislike garlic and will avoid it where they can.

A user has suggested improving this page or section as follows:

"Further elaborate on their traits"