Difference between revisions of "Unlocking tool"

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(BUC state irrelevant for (un)locking?)
(Strategy: BUC status clarified.)
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Credit cards are the lightest unlocking tool, but also the slowest, and they won't lock. Lock picks are the heaviest and most expensive, and for a Rogue with 18 dexterity give a 97% chance of (un)locking a box in one turn. However, in all other circumstances, skeleton keys are faster, as well as cheaper and lighter.
 
Credit cards are the lightest unlocking tool, but also the slowest, and they won't lock. Lock picks are the heaviest and most expensive, and for a Rogue with 18 dexterity give a 97% chance of (un)locking a box in one turn. However, in all other circumstances, skeleton keys are faster, as well as cheaper and lighter.
  
Rust does not impede the operation of any unlocking tool. (As far as I can tell, the [[BUC|beatitude]] of unlocking tools also does not affect their effectiveness. -- Sec)
+
Rust does not impede the operation of any unlocking too, however [[BUC|cursed]] tools have only half the chance to unlock versus uncursed tools.
  
 
==History==
 
==History==

Revision as of 16:26, 27 August 2007

( Skeleton key.png
Name skeleton key
Appearance key
Base price 10 zm
Weight 3
Material [[{{{material}}}]]
Monster use Will not be used by monsters.
( Lock pick.png
Name lock pick
Appearance lock pick
Base price 20 zm
Weight 4
Material [[{{{material}}}]]
Monster use Will not be used by monsters.
( Credit card.png
Name credit card
Appearance credit card
Base price 10 zm
Weight 1
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

There are three unlocking tools in NetHack: the skeleton key, the lock pick (osaku to Samurai) and the credit card. The skeleton key and the lock pick allow you to lock and unlock doors and chests, while the credit card can only unlock them. Credit cards have nothing to do with money in NetHack; they appear as unlocking devices because of their popularity in films for jimmying open door locks.

Usage

The chance of successfully locking or unlocking a door depends on which tool you use, your dexterity, the type of lock, and whether or not you are a Rogue. The per-turn probabilities of success are listed in the table below.

Tool For Rogues For non-Rogues
Door Box Door Box
skeleton key (70+Dex)% (75+Dex)% (70+Dex)% (75+Dex)%
lock pick (3*Dex + 30)% (4*Dex + 25)% (3*Dex)% (4*Dex)%
credit card (2*Dex + 20)% (Dex + 20)% (2*Dex)% (Dex)%

"Box" includes chests and large boxes.

If you have not succeeded after 50 turns, you give up.

This exercises your dexterity, even if you don't succeed.

Generation

All unlocking tools are generated uncursed.

Other effects

If a watchman sees you picking a lock, he may warn you or get hostile. If a warning is given, a trap is automatically added to the door in question.

Strategy

Credit cards are the lightest unlocking tool, but also the slowest, and they won't lock. Lock picks are the heaviest and most expensive, and for a Rogue with 18 dexterity give a 97% chance of (un)locking a box in one turn. However, in all other circumstances, skeleton keys are faster, as well as cheaper and lighter.

Rust does not impede the operation of any unlocking too, however cursed tools have only half the chance to unlock versus uncursed tools.

History

All the unlocking tools first appear in NetHack 3.0.0.

In addition, the NetHack 3.0 Series had special shaped keys that fit specific locks on chests and large boxes. You might see "a chest (triangular keyhole)", for example, and a "triangular key" would open its lock much more quickly than a skeleton key; but a "square key" would not fit.

Doors did not have locks of any specific shape, and the shaped keys could not open them; you had to use one of the other unlocking tools.

Keys, and the locks that they fit, were as follows in NetHack 3.0.10:

Key Lock
round round
square square
triangular triangular
oval oval
octagonal octagonal
hexagonal hexagonal
cylindrical wide
irregular notched
conical large round
wedge-shaped large square

In time, the shaped keys were felt to add nothing of value to the game, and in NetHack 3.1.0 they were removed.

See also


This page is based on a spoiler by Dylan O'Donnell. The original license is:

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