Difference between revisions of "Unlocking tool"

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(consolidating lock pick with other unlocking tools and tool-343.txt's table)
 
m (updated template calls)
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{{tool|skeleton key|key|10|3}}
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{{tool|name=skeleton key|appearance=key|cost=10|weight=3|color=cyan}}
{{tool|lock pick|lock pick|20|4}}
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{{tool|name=lock pick|appearance=lock pick|cost=20|weight=4|color=cyan}}
{{tool|credit card|credit card|10|1}}
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{{tool|name=credit card|appearance=credit card|cost=10|weight=1|color=white}}
  
 
There are three '''unlocking tools''' in NetHack: the '''skeleton key''', the '''lock pick''' ('''osaku''' to [[Samurai]]) and the '''credit card'''. They allow you to lock and unlock [[door]]s and [[chest]]s, except the credit card which can only be used for unlocking. Credit cards have nothing to do with money in NetHack; they appear as unlocking devices because of their popularity in films for jimmying open door locks.
 
There are three '''unlocking tools''' in NetHack: the '''skeleton key''', the '''lock pick''' ('''osaku''' to [[Samurai]]) and the '''credit card'''. They allow you to lock and unlock [[door]]s and [[chest]]s, except the credit card which can only be used for unlocking. Credit cards have nothing to do with money in NetHack; they appear as unlocking devices because of their popularity in films for jimmying open door locks.

Revision as of 18:29, 24 July 2006

(
Name skeleton key
Appearance key
Base price 10 zm
Weight 3
Material [[{{{material}}}]]
Monster use Will not be used by monsters.
(
Name lock pick
Appearance lock pick
Base price 20 zm
Weight 4
Material [[{{{material}}}]]
Monster use Will not be used by monsters.
(
Name credit card
Appearance credit card
Base price 10 zm
Weight 1
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

There are three unlocking tools in NetHack: the skeleton key, the lock pick (osaku to Samurai) and the credit card. They allow you to lock and unlock doors and chests, except the credit card which can only be used for unlocking. Credit cards have nothing to do with money in NetHack; they appear as unlocking devices because of their popularity in films for jimmying open door locks.

Usage

The chance of successfully locking or unlocking a door depends on which tool you use, your dexterity, the type of lock, and whether or not you are a Rogue. The per-turn probabilities of success are listed in the table below.

Tool For Rogues For non-Rogues
Door Box Door Box
skeleton key (70+Dex)% (75+Dex)% (70+Dex)% (75+Dex)%
lock pick (3*Dex + 30)% (4*Dex + 25)% (3*Dex)% (4*Dex)%
credit card (2*Dex + 20)% (Dex + 20)% (2*Dex)% (Dex)%

"Box" includes chests and large boxes.

If you have not succeeded after 50 turns, you give up.

This exercises your dexterity, even if you don't succeed.

Generation

All unlocking tools are generated uncursed.

Other effects

If a watchman sees you picking a lock, he may warn you or get hostile. If a warning is given, a trap is automatically added to the door in question.

Strategy

Credit cards are the lightest unlocking tool, but also the slowest, and they won't lock. Lock picks are the heaviest and most expensive, and for a Rogue with 18 dexterity give a 97% chance of (un)locking a box in one turn. However, in all other circumstances, skeleton keys are faster, as well as cheaper and lighter.

Rust does not impede the operation of any unlocking tool.

See also


This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.