Difference between revisions of "Usage fee"

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(Add actual fees of usable items)
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{{stub|Need details of messages and charges for various categories of item:}}
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{{stub|Need details of messages:}}
 
If you use an item with limited uses in a [[shop]] before paying for it and in the presence of a [[shopkeeper]], you will be charged a [[usage fee]]<ref>{{sourcecode|shk.c|3922}} usage fee</ref>. This includes items with [[charge]]s, [[spellbook]]s and non-permanent [[light source]]s.
 
If you use an item with limited uses in a [[shop]] before paying for it and in the presence of a [[shopkeeper]], you will be charged a [[usage fee]]<ref>{{sourcecode|shk.c|3922}} usage fee</ref>. This includes items with [[charge]]s, [[spellbook]]s and non-permanent [[light source]]s.
  
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Each of these messages has a one-in-three chance of being prefaced with "Hey!" or "Ahem."
 
Each of these messages has a one-in-three chance of being prefaced with "Hey!" or "Ahem."
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==Fees==
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Usages fees are a percentage (rounded down) of the item's normal cost:
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{|class="prettytable"
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!Item class!!Usage Fee!!Notes
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|-
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|[[Magic lamp]] || See below || See below
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|-
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|[[Magic marker]] || 50% || No matter how many charges are used, or even if the use was successful
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|-
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|[[Bag of tricks]]<br />[[Horn of plenty]] || 20%
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|-
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|[[Can of grease]]<br />[[Tinning kit]]<br />[[Expensive camera]] || 10%
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|-
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|All other [[Charging#Tools|chargeable tools]]<br />[[Wands]] || 25% || Only if the item had any charges
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|-
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|[[Spellbook]] || 80%
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|-
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|[[Potion of oil]] || 20%
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|-
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|}
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The usage fee of a magic lamp depends on how it is used:
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* 'a'pplying it will be charged as if it had the price of an oil lamp
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* [[Rub|#rubbing]] it will, if a [[djinni]] is released, have a usage fee of 133%
  
 
==Strategy==
 
==Strategy==
In general, it is preferrable to buy the item first ([[credit_cloning]]), or even buy&use&sell it. One exception are low-level spellbooks: By the time the spell expires, your character is most likely either dead or stinking rich.
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In general, it is preferable to buy the item first ([[credit_cloning]]), or even buy&use&sell it. One exception are low-level spellbooks: By the time the spell expires, your character is most likely either dead or stinking rich.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Special rooms|Shop usage fee]]
 
[[Category:Special rooms|Shop usage fee]]

Revision as of 20:53, 9 October 2010

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"Need details of messages:"

If you use an item with limited uses in a shop before paying for it and in the presence of a shopkeeper, you will be charged a usage fee[1]. This includes items with charges, spellbooks and non-permanent light sources.

Messages associated with usage fees

  • "This is no free library, cad!" - spellbooks
  • "That will cost you (n) zorkmids (Yendorian Fuel Tax)." - potions of oil
  • "Usage fee, (n) zorkmids."; - anything else

Each of these messages has a one-in-three chance of being prefaced with "Hey!" or "Ahem."

Fees

Usages fees are a percentage (rounded down) of the item's normal cost:

Item class Usage Fee Notes
Magic lamp See below See below
Magic marker 50% No matter how many charges are used, or even if the use was successful
Bag of tricks
Horn of plenty
20%
Can of grease
Tinning kit
Expensive camera
10%
All other chargeable tools
Wands
25% Only if the item had any charges
Spellbook 80%
Potion of oil 20%

The usage fee of a magic lamp depends on how it is used:

  • 'a'pplying it will be charged as if it had the price of an oil lamp
  • #rubbing it will, if a djinni is released, have a usage fee of 133%

Strategy

In general, it is preferable to buy the item first (credit_cloning), or even buy&use&sell it. One exception are low-level spellbooks: By the time the spell expires, your character is most likely either dead or stinking rich.

References

  1. shk.c, line 3922 usage fee