Difference between revisions of "User:Aximili/Test"
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− | + | [[SpliceHack]] is one of the many [[variant]]s with an [[object materials]] system, allowing items of the same type to be made of different [[material]]s. For example, in SpliceHack one [[skeleton key]] might be made of [[plastic]], and another might be made of [[mithril]]. | |
− | = | + | {|class="wikitable |
− | + | ! Material | |
− | + | ! Density<ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1538</ref> | |
− | + | ! AC<ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1667</ref> | |
− | + | ! Erosion Type<ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/include/objclass.h#L93</ref><ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/include/objclass.h#L96</ref><ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1976</ref><ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1982</ref> | |
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− | | | + | |liquid || 10 || 0 || |
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− | | | + | |wax || 15 || 1 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |veggy || 10 || 1 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |flesh || 10 || 3 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |paper || 5 || 1 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |cloth || 10 || 2 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |leather || 15 || 3 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |wood || 30 || 4 ||style="background-color:#ffbf00"| burn,rot |
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− | | | + | |bone || 25 || 4 || |
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− | | | + | |dragonhide || 20 || 10 || |
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− | | | + | |iron || 80 || 5 ||style="background-color:pink"| corrode, rust |
− | |style="background-color: | ||
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− | | | + | |metal || 70 || 5 || |
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− | | | + | |copper || 85 || 4 ||style="background-color:pink"| corrode |
− | |style="background-color: | ||
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− | | | + | |silver || 90 || 5 || |
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− | | | + | |gold || 120 || 3 || |
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− | | | + | |platinum || 120 || 4 || |
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− | | | + | |adamantine || 60 || 7 || |
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− | | | + | |cold iron || 80 || 5 ||style="background-color:pink"| rust |
− | |style="background-color: | ||
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− | | | + | |mithril || 50 || 6 || |
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− | | | + | |orichalcum || 90 || 6 || |
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− | | | + | |plastic || 20 || 3 ||style="background-color:#ffbf00"| burn |
− | |style="background-color: | ||
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− | | | + | |slime || 50 || 3 || |
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− | | | + | |glass || 60 || 5 || |
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− | | | + | |gemstone || 55 || 7 || |
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− | | | + | |shadow || 1 || 3 || |
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− | | | + | |mineral || 70 || 6 || |
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|} | |} | ||
− | ==== | + | == References == |
− | + | <References /> | |
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Revision as of 00:44, 3 May 2022
SpliceHack is one of the many variants with an object materials system, allowing items of the same type to be made of different materials. For example, in SpliceHack one skeleton key might be made of plastic, and another might be made of mithril.
Material | Density[1] | AC[2] | Erosion Type[3][4][5][6] |
---|---|---|---|
liquid | 10 | 0 | |
wax | 15 | 1 | burn,rot |
veggy | 10 | 1 | burn,rot |
flesh | 10 | 3 | burn,rot |
paper | 5 | 1 | burn,rot |
cloth | 10 | 2 | burn,rot |
leather | 15 | 3 | burn,rot |
wood | 30 | 4 | burn,rot |
bone | 25 | 4 | |
dragonhide | 20 | 10 | |
iron | 80 | 5 | corrode, rust |
metal | 70 | 5 | |
copper | 85 | 4 | corrode |
silver | 90 | 5 | |
gold | 120 | 3 | |
platinum | 120 | 4 | |
adamantine | 60 | 7 | |
cold iron | 80 | 5 | rust |
mithril | 50 | 6 | |
orichalcum | 90 | 6 | |
plastic | 20 | 3 | burn |
slime | 50 | 3 | |
glass | 60 | 5 | |
gemstone | 55 | 7 | |
shadow | 1 | 3 | |
mineral | 70 | 6 |
References
- ↑ https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1538
- ↑ https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1667
- ↑ https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/include/objclass.h#L93
- ↑ https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/include/objclass.h#L96
- ↑ https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1976
- ↑ https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mkobj.c#L1982