Difference between revisions of "User:Bluescreenofdeath/rcfile"

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(completed the truncated line)
Line 2: Line 2:
  
 
OPTIONS=statuscolors
 
OPTIONS=statuscolors
 +
OPTIONS=ibmgraphics
  
 
#  HP
 
#  HP
Line 34: Line 35:
 
STATUSCOLOR=Overtaxed:lightmagenta
 
STATUSCOLOR=Overtaxed:lightmagenta
 
STATUSCOLOR=Overloaded:lightmagenta
 
STATUSCOLOR=Overloaded:lightmagenta
 +
STATUSCOLOR=Brd:lightcyan
 +
STATUSCOLOR=Ssd:orange
 +
STATUSCOLOR=Snd:red
 +
STATUSCOLOR=Otd:lightmagenta
 +
STATUSCOLOR=Old:lightmagenta
 +
 
#  hunger
 
#  hunger
 
STATUSCOLOR=Satiated:yellow
 
STATUSCOLOR=Satiated:yellow
Line 41: Line 48:
 
STATUSCOLOR=Fainted:lightmagenta
 
STATUSCOLOR=Fainted:lightmagenta
 
STATUSCOLOR=Starved:lightmagenta
 
STATUSCOLOR=Starved:lightmagenta
 +
STATUSCOLOR=Sat:yellow
 +
STATUSCOLOR=Hun:orange
 +
STATUSCOLOR=Wea:red
 +
STATUSCOLOR=Ftg:lightmagenta
 +
STATUSCOLOR=Ftd:lightmagenta
 +
STATUSCOLOR=Sta:lightmagenta
  
 
#  health conditions
 
#  health conditions
Line 47: Line 60:
 
STATUSCOLOR=Slime:lightmagenta
 
STATUSCOLOR=Slime:lightmagenta
 
STATUSCOLOR=Stoned:lightmagenta
 
STATUSCOLOR=Stoned:lightmagenta
 +
STATUSCOLOR=FPo:lightmagenta
 +
STATUSCOLOR=Sli:lightmagenta
 +
STATUSCOLOR=Sto:lightmagenta
  
 
#  mental conditions
 
#  mental conditions
Line 55: Line 71:
 
STATUSCOLOR=Stun:yellow
 
STATUSCOLOR=Stun:yellow
 
STATUSCOLOR=XStun:yellow&blink
 
STATUSCOLOR=XStun:yellow&blink
 +
STATUSCOLOR=Cnf:yellow
 +
STATUSCOLOR=Stn:yellow
 +
STATUSCOLOR=Hal:yellow
  
 
#  other conditions
 
#  other conditions
 
STATUSCOLOR=Blind:yellow
 
STATUSCOLOR=Blind:yellow
 
STATUSCOLOR=XBlind:yellow&blink
 
STATUSCOLOR=XBlind:yellow&blink
 +
STATUSCOLOR=Bli:yellow
  
 
STATUSCOLOR=Lev:cyan
 
STATUSCOLOR=Lev:cyan
  
 
STATUSCOLOR=Elbereth:lightgreen
 
STATUSCOLOR=Elbereth:lightgreen
 +
STATUSCOLOR=Elb:lightgreen
  
 
STATUSCOLOR=Fear:magenta
 
STATUSCOLOR=Fear:magenta
 
STATUSCOLOR=XFear:magenta&blink
 
STATUSCOLOR=XFear:magenta&blink
 +
STATUSCOLOR=Fea:magenta
 +
STATUSCOLOR=Triggered:magenta
 +
STATUSCOLOR=Trg:magenta
 +
 
STATUSCOLOR=Numb:brown
 
STATUSCOLOR=Numb:brown
 
STATUSCOLOR=XNumb:brown&blink
 
STATUSCOLOR=XNumb:brown&blink
 +
STATUSCOLOR=Nmb:brown
  
 
STATUSCOLOR=Freeze:lightblue
 
STATUSCOLOR=Freeze:lightblue
 
STATUSCOLOR=XFreeze:lightblue&blink
 
STATUSCOLOR=XFreeze:lightblue&blink
 +
STATUSCOLOR=Frz:lightblue
  
 
STATUSCOLOR=Burn:orange
 
STATUSCOLOR=Burn:orange
 
STATUSCOLOR=XBurn:orange&blink
 
STATUSCOLOR=XBurn:orange&blink
 +
STATUSCOLOR=Brn:orange
  
 
STATUSCOLOR=Held:lightcyan
 
STATUSCOLOR=Held:lightcyan
 +
STATUSCOLOR=Hld:lightcyan
  
 
OPTIONS=color,menucolors
 
OPTIONS=color,menucolors

Revision as of 10:08, 21 September 2015

  1. Slash'EM Extended rcfile

OPTIONS=statuscolors OPTIONS=ibmgraphics

  1. HP

STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red STATUSCOLOR=HP%20:lightmagenta

  1. prayer threshold (<= 1/7 of maxHP)

STATUSCOLOR=HP%14:lightmagenta&inverse

  1. Pw

STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=HP%20:lightmagenta

  1. prayer threshold (<= 1/7 of maxHP)

STATUSCOLOR=HP%14:lightmagenta&inverse

  1. Pw

STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=Pw%20:lightmagenta

  1. encumbrance

STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta STATUSCOLOR=Brd:lightcyan STATUSCOLOR=Ssd:orange STATUSCOLOR=Snd:red STATUSCOLOR=Otd:lightmagenta STATUSCOLOR=Old:lightmagenta

  1. hunger

STATUSCOLOR=Satiated:yellow STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta STATUSCOLOR=Sat:yellow STATUSCOLOR=Hun:orange STATUSCOLOR=Wea:red STATUSCOLOR=Ftg:lightmagenta STATUSCOLOR=Ftd:lightmagenta STATUSCOLOR=Sta:lightmagenta

  1. health conditions

STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta STATUSCOLOR=Stoned:lightmagenta STATUSCOLOR=FPo:lightmagenta STATUSCOLOR=Sli:lightmagenta STATUSCOLOR=Sto:lightmagenta

  1. mental conditions

STATUSCOLOR=Conf:yellow STATUSCOLOR=XConf:yellow&blink STATUSCOLOR=Hallu:yellow STATUSCOLOR=XHallu:yellow&blink STATUSCOLOR=Stun:yellow STATUSCOLOR=XStun:yellow&blink STATUSCOLOR=Cnf:yellow STATUSCOLOR=Stn:yellow STATUSCOLOR=Hal:yellow

  1. other conditions

STATUSCOLOR=Blind:yellow STATUSCOLOR=XBlind:yellow&blink STATUSCOLOR=Bli:yellow

STATUSCOLOR=Lev:cyan

STATUSCOLOR=Elbereth:lightgreen STATUSCOLOR=Elb:lightgreen

STATUSCOLOR=Fear:magenta STATUSCOLOR=XFear:magenta&blink STATUSCOLOR=Fea:magenta STATUSCOLOR=Triggered:magenta STATUSCOLOR=Trg:magenta

STATUSCOLOR=Numb:brown STATUSCOLOR=XNumb:brown&blink STATUSCOLOR=Nmb:brown

STATUSCOLOR=Freeze:lightblue STATUSCOLOR=XFreeze:lightblue&blink STATUSCOLOR=Frz:lightblue

STATUSCOLOR=Burn:orange STATUSCOLOR=XBurn:orange&blink STATUSCOLOR=Brn:orange

STATUSCOLOR=Held:lightcyan STATUSCOLOR=Hld:lightcyan

OPTIONS=color,menucolors

MENUCOLOR=" cursed "=orange MENUCOLOR=" blessed "=lightcyan MENUCOLOR="Elbereth"=lightmagenta MENUCOLOR=" holy water"=lightgreen MENUCOLOR="unholy water"=orange

OPTIONS=invweight,pickup_burden:unencumbered,showdmg,showweight

  1. Some options to set personal preferences. Uncomment and change these to
  2. suit your personal preference. If several people are to use the same
  3. configuration, options like these should not be set.

OPTIONS=dogname:Meatdog,catname:Katzenhund,fruit:grape,wolfname:StarWolf,ghoulname:Corpsefeuer,ratname:Flamespike,rothename:XITO,lichenname:Sessilium,coinsname:Counterfeit OPTIONS=horsename:VWScirocco OPTIONS=autopickup,pickup_types:$

  1. OPTIONS=packorder:")[%?+/=!(*0_`

OPTIONS=scores:10 top/2 around/own

  1. OPTIONS=nolegacy,noverbose
  2. OPTIONS=menustyle:traditional

OPTIONS=msg_window:f

  1. If you wish to change the symbol used to display boulders use:

OPTIONS=boulder:0

  1. General options. You might also set "silent" so as not to attract
  2. the boss's attention.
  3. number_pad option can have an optional value of 0 (off), 1 (on),
  4. or 2(on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I'

OPTIONS=time,showexp,lit_corridor,showscore,standout,number_pad:2,hilite_pet

  1. Treat space bar as rest. Warning: may be dangerous for new players.
  2. OPTIONS=rest_on_space