User:Chris/dNetHack/Monsters

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New Creatures

  • b blobs
    • b Shoggoth: Fast (speed 15). Its suction melee attack can inflict leg injuries, pull your weapon out of you hand, or even suck the head right off your shoulders.
  • d dogs & other canines
    • b anuban jackal: Fast (speed 18). Powerful bite attack (2d20). Morphs into anubite.
  • e eyes, spheres, and autons
    • e monoton: Very slow (speed 1). Has a paralysis touch attack and a paralysis passive gaze attack (1d10 turns).
    • e duton: Very slow (speed 2). Has a paralysis touch attack (2d10), a passive paralysis gaze (1d20), and a claw attack (2d2). Death or promotion promotes a monoton somewhere on the level into a duton.
    • e triton: Very slow (speed 3). Paralysis passive gaze (1d30), paralysis touch (3d10), claw attack (3d2), stunning kick (3d3). Death or promotion promotes a duton into a triton.
    • e quaton: Slow (speed 4). Passive paralysis (1d40), paralysis touch (4d10), claw (4d2), stunning kick (4d3), mage spells. Promotes a triton on death or promotion.
    • e quinon: Slow (speed 5). Passive paralysis (1d50), paralysis touch (5d10), claw (5d2), stunning kick (5d3), mage spells, sleeping gas breath weapon (5d5). Promotes a quaton on death.
  • f felines
    • f tiger: vanilla monster.
    • f son of Typhon: Very low AC (-20).
  • g gremlinoids
    • g nightgaunt: Fast (speed 16) and comes in packs. Does little damage, but has a paralyzing tickle attack. Can't tickle through cloaks or body armor, but can remove these items if given the chance.
  • h humanoids
    • h deep one: Slow (speed 9) but strong in melee. The more deep ones are slain, the stronger the survivors will become.
    • hdeeper one: Strong melee fighter. The more deep ones are slain, the stronger the survivors will become.
    • h gnoll: Travels in groups.
    • h anubite: Travels in groups. Transforms into anuban jackal.
  • i minor demons
    • iiii legion devil grunt, soldier, lieutenant, and captain: Demonic soldiers.
  • j jellies
    • j aoa droplet: a highly reflective drop of pure magic.
    • j aoa: a highly reflective sphere of pure magic.
  • n nymphs
    • n swamp nymph: Cursed nymph. May release deadly spores when struck.
  • p piercers
    • p heaven piercer: A slightly stronger piercer found in hell.
  • s spiders
    • s phase spider: A rapidly teleporting arachnid that can phase through walls and translocate it's prey.
  • t trappers and metroids
    • t baby metroid: a nearly helpless larval metroid. It is not yet able to drain life force.
    • t metroid: Vulnerable to cold, but resistant to fire. Has a level-draining bite.
    • t alpha metroid:Vulnerable to cold, but resistant to fire. Has a level-draining bite.
    • t gamma metroid: Has an electric touch attack as well as a level-draining bite. Vulnerable to cold, but resistant to fire.
    • t zeta metroid: Fast (speed 15). Spits acid. Has a level-draining bite. Can phase through walls. Vulnerable to cold, but resistant to fire.
    • t omega metroid: Has a strong bite attack, two level-draining claw attacks, and an electric breath attack. Can phase through walls. Vulnerable to cold, but resistant to fire.
    • t metroid queen: Slow (speed 10). Attacks with two level draining bite attacks per turn. Has a digestion attack. Spits acid. Can phase through wall. Can't be kept as a pet, she will revert to peaceful at the start of her next turn. Vulnerable to cold, but resistant to fire.
  • w worms
    • w hunting horror: Fast (speed 16). Travels in groups. Flies.
  • x magical insects
    • x bebelith: Very fast (speed 24). Does not move diagonally. It's razor sharp claws shred armor.
  • A Angelic beings.
    • A Solar: Fast (speed 17). Fires volleys of enchanted silver arrows. Has a blinding gaze attack. Casts mage spells.
  • B Bats, Birds, and Byakhee
    • B parrot: commonly kept as pets by pirates
    • B crow: Highly social bird that travels in large flocks.
    • B byakhee: Very fast (speed 20) has a stunning sting attack. Travels in groups.
  • E Elementals
    • E lethe elemental: Rare, stupendously dangerous elemental being. Its engulf attack wipes memories and makes magic items mundane. Weapons that strike it become less magical.
  • F Fungi
    • F migo worker: Caries gems. Can dig through walls. Highly vulnerable to heat, immune to cold.
    • F migo soldier: May be armed with a wand of lightning. Immune to heat and cold. Can create fog clouds.
    • F migo philosopher: May be armed with a wand of lightning. Casts mage spells. Can drain large amounts of intelligence in melee. Highly vulnerable to heat, immune to cold.
    • F migo queen: Armed with a wand of lightning. Casts cleric spells. Drains a large amount of intelligence in melee. Highly vulnerable to heat, immune to cold.
    • F phantom fungus: Permanently invisible, mindless, teleports away after a successful attack.
  • H
    • H Minotaur Priestess: Immune to Elbereth, deals less melee damage but casts elemental priestess spells.
    • H Deepest One: Strong melee fighter. The more deep ones are slain, the stronger the survivors will become.
  • J
    • J Vorpal Jabberwok: Only average speed (speed 12), but extremely dangerous in melee, with high damage and two vorpal claw strikes per turn.
  • K The Keystone Kops have been removed and replaced with the Keter Sephiroth.
    • K Malkuth Sephirah: Enforcers of the Law that fugitives will be punished.
    • K Yesod Sephirah: Enforcers of the law that bargains must be respected.
    • K Hod Sephirah: Enforcers of the law that one's personal principles must be upheld.
    • K Gevurah Sephirah: Enforcers of the law that mortals die.
    • K Chokhmah Sephirah: Enforcers of the law that the law will be enforced.

L

death knight

O

ogre mage

siege ogre

  • P
    • P darkness given hunger: A fast (18), permanently invisible, mindless menace. Has a corrosive bite and a digestion attack.

T

wood troll

U

uvuudaum

Y

gug

Z

gnoll ghoul

'

spell golem

treasury golem

retriever

@

maid

&

fallen angel

ancient of ice

ancient of death

nessian pit fiend

shayhateen

giant turtle