User:Chris/dNetHack/Monsters
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Revision as of 08:43, 3 June 2013 by 129.49.105.77 (talk)
New Creatures
- b blobs
- b Shoggoth: Fast (speed 15). Its suction melee attack can inflict leg injuries, pull your weapon out of you hand, or even suck the head right off your shoulders.
- d dogs & other canines
- b anuban jackal: Fast (speed 18). Powerful bite attack (2d20). Morphs into anubite.
- e eyes, spheres, and autons
- e monoton: Very slow (speed 1). Has a paralysis touch attack and a paralysis passive gaze attack (1d10 turns).
- e duton: Very slow (speed 2). Has a paralysis touch attack (2d10), a passive paralysis gaze (1d20), and a claw attack (2d2). Death or promotion promotes a monoton somewhere on the level into a duton.
- e triton: Very slow (speed 3). Paralysis passive gaze (1d30), paralysis touch (3d10), claw attack (3d2), stunning kick (3d3). Death or promotion promotes a duton into a triton.
- e quaton: Slow (speed 4). Passive paralysis (1d40), paralysis touch (4d10), claw (4d2), stunning kick (4d3), mage spells. Promotes a triton on death or promotion.
- e quinon: Slow (speed 5). Passive paralysis (1d50), paralysis touch (5d10), claw (5d2), stunning kick (5d3), mage spells, sleeping gas breath weapon (5d5). Promotes a quaton on death.
- f felines
- f tiger: vanilla monster.
- f son of Typhon: Very low AC (-20).
- g gremlinoids
- g nightgaunt: Fast (speed 16) and comes in packs. Does little damage, but has a paralyzing tickle attack. Can't tickle through cloaks or body armor, but can remove these items if given the chance.
- h humanoids
- h deep one: Slow (speed 9) but strong in melee. The more deep ones are slain, the stronger the survivors will become.
- hdeeper one: Strong melee fighter. The more deep ones are slain, the stronger the survivors will become.
- h gnoll: Travels in groups.
- h anubite: Travels in groups. Transforms into anuban jackal.
- i minor demons
- iiii legion devil grunt, soldier, lieutenant, and captain: Demonic soldiers.
- j jellies
- j aoa droplet: a highly reflective drop of pure magic.
- j aoa: a highly reflective sphere of pure magic.
- n nymphs
- n swamp nymph: Cursed nymph. May release deadly spores when struck.
- p piercers
- p heaven piercer: A slightly stronger piercer found in hell.
- s spiders
- s phase spider: A rapidly teleporting arachnid that can phase through walls and translocate it's prey.
- t trappers and metroids
- t baby metroid: a nearly helpless larval metroid. It is not yet able to drain life force.
- t metroid: Vulnerable to cold, but resistant to fire. Has a level-draining bite.
- t alpha metroid:Vulnerable to cold, but resistant to fire. Has a level-draining bite.
- t gamma metroid: Has an electric touch attack as well as a level-draining bite. Vulnerable to cold, but resistant to fire.
- t zeta metroid: Fast (speed 15). Spits acid. Has a level-draining bite. Can phase through walls. Vulnerable to cold, but resistant to fire.
- t omega metroid: Has a strong bite attack, two level-draining claw attacks, and an electric breath attack. Can phase through walls. Vulnerable to cold, but resistant to fire.
- t metroid queen: Slow (speed 10). Attacks with two level draining bite attacks per turn. Has a digestion attack. Spits acid. Can phase through wall. Can't be kept as a pet, she will revert to peaceful at the start of her next turn. Vulnerable to cold, but resistant to fire.
- w worms
- w hunting horror: Fast (speed 16). Travels in groups. Flies.
- x magical insects
- x bebelith: Very fast (speed 24). Does not move diagonally. It's razor sharp claws shred armor.
- A Angelic beings.
- A Solar: Fast (speed 17). Fires volleys of enchanted silver arrows. Has a blinding gaze attack. Casts mage spells.
- B Bats, Birds, and Byakhee
- B parrot: commonly kept as pets by pirates
- B crow: Highly social bird that travels in large flocks.
- B byakhee: Very fast (speed 20) has a stunning sting attack. Travels in groups.
- E Elementals
- E lethe elemental: Rare, stupendously dangerous elemental being. Its engulf attack wipes memories and makes magic items mundane. Weapons that strike it become less magical.
- F Fungi
- F migo worker: Caries gems. Can dig through walls. Highly vulnerable to heat, immune to cold.
- F migo soldier: May be armed with a wand of lightning. Immune to heat and cold. Can create fog clouds.
- F migo philosopher: May be armed with a wand of lightning. Casts mage spells. Can drain large amounts of intelligence in melee. Highly vulnerable to heat, immune to cold.
- F migo queen: Armed with a wand of lightning. Casts cleric spells. Drains a large amount of intelligence in melee. Highly vulnerable to heat, immune to cold.
- F phantom fungus: Permanently invisible, mindless, teleports away after a successful attack.
- H
- H Minotaur Priestess: Immune to Elbereth, deals less melee damage but casts elemental priestess spells.
- H Deepest One: Strong melee fighter. The more deep ones are slain, the stronger the survivors will become.
- J
- J Vorpal Jabberwok: Only average speed (speed 12), but extremely dangerous in melee, with high damage and two vorpal claw strikes per turn.
- K The Keystone Kops have been removed and replaced with the Keter Sephiroth.
- K Malkuth Sephirah: Enforcers of the Law that fugitives will be punished.
- K Yesod Sephirah: Enforcers of the law that bargains must be respected.
- K Hod Sephirah: Enforcers of the law that one's personal principles must be upheld.
- K Gevurah Sephirah: Enforcers of the law that mortals die.
- K Chokhmah Sephirah: Enforcers of the law that the law will be enforced.
L
death knight
O
ogre mage
siege ogre
- P
- P darkness given hunger: A fast (18), permanently invisible, mindless menace. Has a corrosive bite and a digestion attack.
T
wood troll
U
uvuudaum
Y
gug
Z
gnoll ghoul
'
spell golem
treasury golem
retriever
@
maid
&
fallen angel
ancient of ice
ancient of death
nessian pit fiend
shayhateen
giant turtle