Difference between revisions of "User:Chris/dNetHack/Role Changes"

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=== Archeologist ===
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#REDIRECT [[User:Chris/dNetHack/Rule_Changes]]
*Special alignment penalties made harsher.
 
*Itlachiayaque Patch installed.
 
**Itlachiayaque is a shield of reflection (thus, automatically confers 2 AC and reflection).
 
**It confers ESP, magic resistance, half spell damage and fire resistance when carried.
 
**When invoked, it creates a stinking cloud that the player can place unless Itlachiayaque is cursed or the player is not an Archeologist.
 
=== Barbarians ===
 
*Can reach expert in Broadsword and Trident.
 
*Barbarians now have iterative attacks when in their natural form:
 
**At 11th level, they start making two attacks per turn, one at full to-hit, the next one at -10.
 
**At 21st level, they start making three attacks per turn, at full, -10 and -20.
 
**At 30th level, they make four attacks per turn, at full, -10, -20 and -30.
 
**Should they wish to make fewer attacks, they may do so as n(number)F.
 
 
 
=== Knights ===
 
*Can reach expert in polearms but only basic in two-weapon fighting.
 
*Can expend 30 energy to turn undead in 1 turn instead of 5.
 
*Special alignment penalties made harsher.
 
*Clarent patch implemented, with Clarent as the Knight first gift.
 
**Clarent has the following properties:
 
***Intelligent lawful short sword
 
***Can be used to dig
 
***When invoked, reveals the location of your retinue (all tame creatures) on the level, and increases the tameness of any within line of sight
 
***Acts as a luckstone
 
***Clarent submits to being held second to Excalibur (but not the other way around)
 
***Annoys demons
 
***If Clarent is stuck in a wall/door/tree/stone, then it can be pulled out by #untrap as long as you are at least devoutly lawful
 
***Is not generated at random.
 
***+d8+2 to hit and +d2 damage against thick-skinned monsters (all gargoyles, all mimics, all naga, all baby naga, all dragons, all baby dragons, the Chromatic Dragon, Ixoth, {gold, wood, clay, stone, glass, iron} golems, mumakil, titanotheres, baluchitheria, mastodons, earth elementals, xorn, skeletons, horned devils, barbed devils, sharks, crocodiles, salamanders).
 
=== Monks ===
 
*Receive (level) extra AC when confused, as a reference to drunken boxing
 
*Receive extra AC if they aren't wearing body armor. Dependent on wisdom and level. At best (level 30 and 25 wisdom) 13 extra AC
 
*Intrinsic energy resistance is more valuable in dnethack, as intrinsic energy resistances gained from eating corpses now time out.
 
*Can two-weapon martial arts (two-weaponing with an empty offhand performs a martial arts attack as an additional attack, even if wielding a two-handed weapon). Any roles that is capable of martial arts can do this. Monks can reach Grand Master with two-weaponing.
 
*Their crowning gift has been changed from the outright useless [[spellbook of restore ability]] to Grandmaster's Robe, a robe that switches martial arts dice from 1d4 to 1d8, uses exploding dice, and gives double the normal robe effect for spellcasting
 
*Special alignment penalties made harsher
 
 
 
=== Priest ===
 
*Can attack more effectively with artifacts
 
**Always receive the artifact's to-hit bonus
 
**Always receive the maximum to-hit bonus (ie, receive +10 to-hit instead of +1d10)
 
**Inflict +1dlevel bonus damage when attacking with an artifact
 
**20% reduction in [[Invoke|invocation]] wait period.
 
*Can expend 30 energy to turn undead in 1 turn instead of 5.
 
 
 
=== Ranger ===
 
*Now highly variable depending on race
 
**Each different race has a different quest and artifacts, as well as different crowning gifts.
 
 
 
=== Samurai ===
 
*Can reach skilled in polearms, and gain a +1 skill-level bonus when using naginatas (glaives).
 
*Female samurai start with a glaive and a knife instead of a katana and a shortsword.
 
*Special alignment penalties made harsher.
 
 
 
=== Tourist ===
 
*Quest monsters revised to better reflect Ank-Morpork.
 
*Gains EXP from seeing new things (new dungeon level, new type of monsters)
 
*Allowed to wish for anachronistic items, including lightsabers.
 
 
 
=== Valkyries ===
 
*Can reach expert in spear but only skilled in longsword.
 
*Start with a +1 spear instead of a +1 longsword (as in Slash'EM).
 
*Start with leather armor and +1 small shields.
 
*Get fractionally more energy per level (1x instead of 3/4x)
 
*Can no longer [[twoweapon]]
 
 
 
===Wizard===
 
*Wizards start with a -1 athame
 
*Hungerless casting nerfed:
 
**50% hunger reduction for intelligence of 15
 
**25% hunger reduction for intelligence of 16 to 19
 
**no hunger reduction for intelligence of 20 to 25
 
 
 
==[[dNethack]] roles==
 
 
 
[[Role_difficulty/Variants#dNethack roles|Role difficulty table]]
 

Latest revision as of 16:34, 23 February 2018