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− | === Archeologist ===
| + | #REDIRECT [[User:Chris/dNetHack/Rule_Changes]] |
− | *Special alignment penalties made harsher.
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− | *Itlachiayaque Patch installed.
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− | **Itlachiayaque is a shield of reflection (thus, automatically confers 2 AC and reflection).
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− | **It confers ESP, magic resistance, half spell damage and fire resistance when carried.
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− | **When invoked, it creates a stinking cloud that the player can place unless Itlachiayaque is cursed or the player is not an Archeologist.
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− | === Barbarians ===
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− | *Can reach expert in Broadsword and Trident.
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− | *Barbarians now have iterative attacks when in their natural form:
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− | **At 11th level, they start making two attacks per turn, one at full to-hit, the next one at -10.
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− | **At 21st level, they start making three attacks per turn, at full, -10 and -20.
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− | **At 30th level, they make four attacks per turn, at full, -10, -20 and -30.
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− | **Should they wish to make fewer attacks, they may do so as n(number)F.
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− | === Knights ===
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− | *Can reach expert in polearms but only basic in two-weapon fighting.
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− | *Can expend 30 energy to turn undead in 1 turn instead of 5.
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− | *Special alignment penalties made harsher.
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− | *Clarent patch implemented, with Clarent as the Knight first gift.
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− | **Clarent has the following properties:
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− | ***Intelligent lawful short sword
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− | ***Can be used to dig
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− | ***When invoked, reveals the location of your retinue (all tame creatures) on the level, and increases the tameness of any within line of sight
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− | ***Acts as a luckstone
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− | ***Clarent submits to being held second to Excalibur (but not the other way around)
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− | ***Annoys demons
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− | ***If Clarent is stuck in a wall/door/tree/stone, then it can be pulled out by #untrap as long as you are at least devoutly lawful
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− | ***Is not generated at random.
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− | ***+d8+2 to hit and +d2 damage against thick-skinned monsters (all gargoyles, all mimics, all naga, all baby naga, all dragons, all baby dragons, the Chromatic Dragon, Ixoth, {gold, wood, clay, stone, glass, iron} golems, mumakil, titanotheres, baluchitheria, mastodons, earth elementals, xorn, skeletons, horned devils, barbed devils, sharks, crocodiles, salamanders).
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− | === Monks ===
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− | *Receive (level) extra AC when confused, as a reference to drunken boxing
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− | *Receive extra AC if they aren't wearing body armor. Dependent on wisdom and level. At best (level 30 and 25 wisdom) 13 extra AC
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− | *Intrinsic energy resistance is more valuable in dnethack, as intrinsic energy resistances gained from eating corpses now time out.
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− | *Can two-weapon martial arts (two-weaponing with an empty offhand performs a martial arts attack as an additional attack, even if wielding a two-handed weapon). Any roles that is capable of martial arts can do this. Monks can reach Grand Master with two-weaponing.
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− | *Their crowning gift has been changed from the outright useless [[spellbook of restore ability]] to Grandmaster's Robe, a robe that switches martial arts dice from 1d4 to 1d8, uses exploding dice, and gives double the normal robe effect for spellcasting
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− | *Special alignment penalties made harsher
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− | | |
− | === Priest ===
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− | *Can attack more effectively with artifacts
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− | **Always receive the artifact's to-hit bonus
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− | **Always receive the maximum to-hit bonus (ie, receive +10 to-hit instead of +1d10)
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− | **Inflict +1dlevel bonus damage when attacking with an artifact
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− | **20% reduction in [[Invoke|invocation]] wait period.
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− | *Can expend 30 energy to turn undead in 1 turn instead of 5.
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− | | |
− | === Ranger ===
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− | *Now highly variable depending on race
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− | **Each different race has a different quest and artifacts, as well as different crowning gifts.
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− | === Samurai ===
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− | *Can reach skilled in polearms, and gain a +1 skill-level bonus when using naginatas (glaives).
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− | *Female samurai start with a glaive and a knife instead of a katana and a shortsword.
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− | *Special alignment penalties made harsher.
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− | === Tourist ===
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− | *Quest monsters revised to better reflect Ank-Morpork.
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− | *Gains EXP from seeing new things (new dungeon level, new type of monsters)
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− | *Allowed to wish for anachronistic items, including lightsabers.
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− | | |
− | === Valkyries ===
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− | *Can reach expert in spear but only skilled in longsword.
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− | *Start with a +1 spear instead of a +1 longsword (as in Slash'EM).
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− | *Start with leather armor and +1 small shields.
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− | *Get fractionally more energy per level (1x instead of 3/4x)
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− | *Can no longer [[twoweapon]]
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− | ===Wizard===
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− | *Wizards start with a -1 athame
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− | *Hungerless casting nerfed:
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− | **50% hunger reduction for intelligence of 15
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− | **25% hunger reduction for intelligence of 16 to 19
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− | **no hunger reduction for intelligence of 20 to 25
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− | ==[[dNethack]] roles==
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− | [[Role_difficulty/Variants#dNethack roles|Role difficulty table]]
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