Difference between revisions of "User:Chris/dNetHack/Rule Changes"
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− | == | + | == Race changes == |
− | === Gnome === | + | === Human === |
+ | *Accelerated skill slots -- humans get 1.5x the amount of skill slots compared to other races | ||
+ | |||
+ | === Gnome === | ||
+ | *Low-light vision -- light radius is doubled | ||
*Gnomish racial equipment added | *Gnomish racial equipment added | ||
**all gnomes start with gnomish pointy hats | **all gnomes start with gnomish pointy hats | ||
− | **gnomes begin with aklys instead of | + | **gnomes begin with an aklys instead of bullwhips or clubs |
− | **gnomes begin with crossbows instead of bows | + | **gnomes begin with crossbows instead of bows |
+ | |||
+ | === Elf === | ||
+ | *Major low-light vision -- light radius is tripled | ||
+ | *No longer has infravision | ||
+ | *Can still use Elbereth at its' full potential (like in vanilla) | ||
+ | |||
+ | === Vampire === | ||
+ | Based heavily on the Vampire Patch, with the following changes | ||
+ | *Gets new perks as they level up -- cold resistance and halved nutrition consumption at level 10, polymorph control at level 21 | ||
+ | *Can see any monster with blood despite being blind or monster is invisible | ||
== Changes to alignment record == | == Changes to alignment record == | ||
Line 11: | Line 25: | ||
== Ability scores == | == Ability scores == | ||
− | *Score drop from [[abuse]] can no longer be cured with a [[unicorn horn]]. | + | *Score drop from [[abuse]] can no longer be cured with a [[unicorn horn]]. Makes sustain ability more useful, coupled with some new potential nasty stuff in Gehennom. |
*Dexterity contributes to AC. The formula is (score-11)/2. | *Dexterity contributes to AC. The formula is (score-11)/2. | ||
**As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are. | **As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are. | ||
***Some body armors allow up to 1/2 of the dex bonus to contribute to AC. | ***Some body armors allow up to 1/2 of the dex bonus to contribute to AC. | ||
****Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail. | ****Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail. | ||
− | ***Dex bonuses are fully cumulative with leather jackets and | + | ***Dex bonuses are fully cumulative with leather jackets and mithril coats. |
== Eating Corpses == | == Eating Corpses == | ||
*Changed how gaining intrinsic resistances from food works | *Changed how gaining intrinsic resistances from food works | ||
**You have a shot at all resistances a corpse can give. | **You have a shot at all resistances a corpse can give. | ||
− | **Fire, Sleep, | + | **Fire, Cold, Shock, Sleep, Acid, Displacement, Drain resistances time out. |
***(Resistances received from leveling up and from crowning do not time out). | ***(Resistances received from leveling up and from crowning do not time out). | ||
**Use the self-examination command (Ctrl-X) to receive clues about your current resistances. | **Use the self-examination command (Ctrl-X) to receive clues about your current resistances. | ||
== Tweaked skills == | == Tweaked skills == | ||
− | *Expert gives +5 to-hit and + | + | *Expert gives +5 to-hit and +5 damage (-2 to hit and +2 damage for twoweapon fighting) |
*Expert riding gives +2 to-hit and +5 damage | *Expert riding gives +2 to-hit and +5 damage | ||
**In vanilla, high skill levels give diminishing returns rather than escalating bonuses. | **In vanilla, high skill levels give diminishing returns rather than escalating bonuses. | ||
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== Traps == | == Traps == | ||
− | *Can be | + | *Can be cancelled (Malcolm Ryan, tweaked). Zapping a wand of cancellation downwards while standing on a magical trap will disarm it. This applies to magic traps, teleporters, level telporters, and polymorph traps. The original patch also included magic portals, dnethack removes this aspect. |
== Hallucination == | == Hallucination == | ||
− | *Now affects how objects are seen as well (James). | + | *Now affects how objects are seen as well, until you pick it up (James). |
Revision as of 23:52, 28 February 2015
Contents
Race changes
Human
- Accelerated skill slots -- humans get 1.5x the amount of skill slots compared to other races
Gnome
- Low-light vision -- light radius is doubled
- Gnomish racial equipment added
- all gnomes start with gnomish pointy hats
- gnomes begin with an aklys instead of bullwhips or clubs
- gnomes begin with crossbows instead of bows
Elf
- Major low-light vision -- light radius is tripled
- No longer has infravision
- Can still use Elbereth at its' full potential (like in vanilla)
Vampire
Based heavily on the Vampire Patch, with the following changes
- Gets new perks as they level up -- cold resistance and halved nutrition consumption at level 10, polymorph control at level 21
- Can see any monster with blood despite being blind or monster is invisible
Changes to alignment record
- Many transgressions now reduce your maximum alignment record in addition to reducing your current record.
- The hod sephirah may appear to attack characters who earn many such reductions.
Ability scores
- Score drop from abuse can no longer be cured with a unicorn horn. Makes sustain ability more useful, coupled with some new potential nasty stuff in Gehennom.
- Dexterity contributes to AC. The formula is (score-11)/2.
- As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
- Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
- Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail.
- Dex bonuses are fully cumulative with leather jackets and mithril coats.
- Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
- As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
Eating Corpses
- Changed how gaining intrinsic resistances from food works
- You have a shot at all resistances a corpse can give.
- Fire, Cold, Shock, Sleep, Acid, Displacement, Drain resistances time out.
- (Resistances received from leveling up and from crowning do not time out).
- Use the self-examination command (Ctrl-X) to receive clues about your current resistances.
Tweaked skills
- Expert gives +5 to-hit and +5 damage (-2 to hit and +2 damage for twoweapon fighting)
- Expert riding gives +2 to-hit and +5 damage
- In vanilla, high skill levels give diminishing returns rather than escalating bonuses.
Dungeon features
Iron bars
- Break when struck by force bolt spells or wands of striking.
- Can be eaten by some monsters (Malcolm Ryan).
Trees
- Chopping down a tree no longer produces fruit.
Bugs/exploits removed
- Fixed Astral Call bug (based on Patric Muller's patch)
- Fixed Artifact ID bug. Or removed that feature.
Quest artifacts
- Can no longer be wished for by ANY class
- Only your quest nemesis will deliberately steal your quest artifact, other monsters may steal the amulet and invocation items.
- The QA is therefore a much more dependable source of extrinsics.
Traps
- Can be cancelled (Malcolm Ryan, tweaked). Zapping a wand of cancellation downwards while standing on a magical trap will disarm it. This applies to magic traps, teleporters, level telporters, and polymorph traps. The original patch also included magic portals, dnethack removes this aspect.
Hallucination
- Now affects how objects are seen as well, until you pick it up (James).