Difference between revisions of "User:Chris/dNetHack/Rule Changes"

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(Traps)
(somewhat updated, some stuff might still be outdated)
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== Changes to races ==
+
== Race changes ==
=== Gnome ===  
+
=== Human ===
 +
*Accelerated skill slots -- humans get 1.5x the amount of skill slots compared to other races
 +
 
 +
=== Gnome ===
 +
*Low-light vision -- light radius is doubled
 
*Gnomish racial equipment added  
 
*Gnomish racial equipment added  
 
**all gnomes start with gnomish pointy hats
 
**all gnomes start with gnomish pointy hats
**gnomes begin with aklys instead of whips or clubs
+
**gnomes begin with an aklys instead of bullwhips or clubs
**gnomes begin with crossbows instead of bows.
+
**gnomes begin with crossbows instead of bows
 +
 
 +
=== Elf ===
 +
*Major low-light vision -- light radius is tripled
 +
*No longer has infravision
 +
*Can still use Elbereth at its' full potential (like in vanilla)
 +
 
 +
=== Vampire ===
 +
Based heavily on the Vampire Patch, with the following changes
 +
*Gets new perks as they level up -- cold resistance and halved nutrition consumption at level 10, polymorph control at level 21
 +
*Can see any monster with blood despite being blind or monster is invisible
  
 
== Changes to alignment record ==
 
== Changes to alignment record ==
Line 11: Line 25:
  
 
== Ability scores ==
 
== Ability scores ==
*Score drop from [[abuse]] can no longer be cured with a [[unicorn horn]].
+
*Score drop from [[abuse]] can no longer be cured with a [[unicorn horn]]. Makes sustain ability more useful, coupled with some new potential nasty stuff in Gehennom.
 
*Dexterity contributes to AC. The formula is (score-11)/2.
 
*Dexterity contributes to AC. The formula is (score-11)/2.
 
**As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
 
**As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
 
***Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
 
***Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
 
****Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail.
 
****Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail.
***Dex bonuses are fully cumulative with leather jackets and mythril coats.
+
***Dex bonuses are fully cumulative with leather jackets and mithril coats.
  
 
== Eating Corpses ==
 
== Eating Corpses ==
 
*Changed how gaining intrinsic resistances from food works
 
*Changed how gaining intrinsic resistances from food works
 
**You have a shot at all resistances a corpse can give.
 
**You have a shot at all resistances a corpse can give.
**Fire, Sleep, Cold, and Electricity resistances time out.
+
**Fire, Cold, Shock, Sleep, Acid, Displacement, Drain resistances time out.
 
***(Resistances received from leveling up and from crowning do not time out).
 
***(Resistances received from leveling up and from crowning do not time out).
 
**Use the self-examination command (Ctrl-X) to receive clues about your current resistances.
 
**Use the self-examination command (Ctrl-X) to receive clues about your current resistances.
  
 
== Tweaked skills ==
 
== Tweaked skills ==
*Expert gives +5 to-hit and +3 damage (-2 to hit and +2 damage for twoweapon fighting)
+
*Expert gives +5 to-hit and +5 damage (-2 to hit and +2 damage for twoweapon fighting)
 
*Expert riding gives +2 to-hit and +5 damage
 
*Expert riding gives +2 to-hit and +5 damage
 
**In vanilla, high skill levels give diminishing returns rather than escalating bonuses.
 
**In vanilla, high skill levels give diminishing returns rather than escalating bonuses.
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== Traps ==
 
== Traps ==
*Can be canceled (Malcolm Ryan, tweaked). Zapping a wand of cancellation downwards while standing on a magical trap will disarm it. This applies to magic traps, teleporters, level telporters, and polymorph traps. The original patch also included magic portals, dnethack removes this aspect.
+
*Can be cancelled (Malcolm Ryan, tweaked). Zapping a wand of cancellation downwards while standing on a magical trap will disarm it. This applies to magic traps, teleporters, level telporters, and polymorph traps. The original patch also included magic portals, dnethack removes this aspect.
  
 
== Hallucination ==
 
== Hallucination ==
*Now affects how objects are seen as well (James).
+
*Now affects how objects are seen as well, until you pick it up (James).

Revision as of 23:52, 28 February 2015

Race changes

Human

  • Accelerated skill slots -- humans get 1.5x the amount of skill slots compared to other races

Gnome

  • Low-light vision -- light radius is doubled
  • Gnomish racial equipment added
    • all gnomes start with gnomish pointy hats
    • gnomes begin with an aklys instead of bullwhips or clubs
    • gnomes begin with crossbows instead of bows

Elf

  • Major low-light vision -- light radius is tripled
  • No longer has infravision
  • Can still use Elbereth at its' full potential (like in vanilla)

Vampire

Based heavily on the Vampire Patch, with the following changes

  • Gets new perks as they level up -- cold resistance and halved nutrition consumption at level 10, polymorph control at level 21
  • Can see any monster with blood despite being blind or monster is invisible

Changes to alignment record

  • Many transgressions now reduce your maximum alignment record in addition to reducing your current record.
  • The hod sephirah may appear to attack characters who earn many such reductions.

Ability scores

  • Score drop from abuse can no longer be cured with a unicorn horn. Makes sustain ability more useful, coupled with some new potential nasty stuff in Gehennom.
  • Dexterity contributes to AC. The formula is (score-11)/2.
    • As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
      • Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
        • Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail.
      • Dex bonuses are fully cumulative with leather jackets and mithril coats.

Eating Corpses

  • Changed how gaining intrinsic resistances from food works
    • You have a shot at all resistances a corpse can give.
    • Fire, Cold, Shock, Sleep, Acid, Displacement, Drain resistances time out.
      • (Resistances received from leveling up and from crowning do not time out).
    • Use the self-examination command (Ctrl-X) to receive clues about your current resistances.

Tweaked skills

  • Expert gives +5 to-hit and +5 damage (-2 to hit and +2 damage for twoweapon fighting)
  • Expert riding gives +2 to-hit and +5 damage
    • In vanilla, high skill levels give diminishing returns rather than escalating bonuses.

Dungeon features

Iron bars

Trees

  • Chopping down a tree no longer produces fruit.

Bugs/exploits removed

  • Fixed Astral Call bug (based on Patric Muller's patch)
  • Fixed Artifact ID bug. Or removed that feature.

Quest artifacts

  • Can no longer be wished for by ANY class
  • Only your quest nemesis will deliberately steal your quest artifact, other monsters may steal the amulet and invocation items.
    • The QA is therefore a much more dependable source of extrinsics.

Traps

  • Can be cancelled (Malcolm Ryan, tweaked). Zapping a wand of cancellation downwards while standing on a magical trap will disarm it. This applies to magic traps, teleporters, level telporters, and polymorph traps. The original patch also included magic portals, dnethack removes this aspect.

Hallucination

  • Now affects how objects are seen as well, until you pick it up (James).