User:Ckbryant

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Revision as of 17:14, 12 February 2008 by Ckbryant (talk | contribs)
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First played PC Hack way back in the mid-80's. Got nowhere. In 2007, I decided it was time to really learn this game, and I ascended my first character after dying and dying and dying and dying. I never would have done it without Wikihack, so perhaps I can help out the next adventurer just a little bit.

I'm not real good about signing in before I edit--I guess I should work on that.

Farewell, Lothar of the Hill People...

I've now ascended a Barbarian as well as a couple of Valkyries. The Barbarian was easily my luckiest game ever: I got a wand of wishing (0:3) in the middle of Sokoban, a magic lamp in Minetown, and another magic lamp sitting around in the dungeon. It was almost like being in wizard mode. Oh, and of course the Minetown temple was my alignment, and, what really brought a tear to my eye: seventten candles at Izchak's. (Please bear in mind that my last two Valkyrie ascension games gave me four and three candles in the shop, respectively. Even after polypiling for tools, in one of those games, I used a wish for "a blessed candle." ONE candle, friends! And my only wishes in that game were from the castle wand at 0:1. But I digress.)

So anyway, I come out of Sokoban with GDSM, Bag of Holding, Amulet of Reflection, The Orb of Fate, Frost Brand, Speed Boots...it was fun, but hard to say if it really taught me much about how to play a Barbarian. I never even got Cleaver, you know...just sacrificed when I wanted to make sure I could pray, and I only prayed a couple of times. Shield from Perseus, so I switched out to Amulet of Life Saving, because I know a lot of ways to die by now, but not all of them. (Last ascension, I burned one AoLS when I walked blind and gloveless over a c corpse. I want to play a Wizard, but the thought of the Eye taking up my amulet vs. YASD slot just gives me the screaming heebie-jeebies. But I digress.)

Sacked the castle going in the back door--Level 13 by now, and the castle fight moved me up to 14. Got a Wand of Death off one of those soldiers. Yay! That just about completes my package. I'd never used conflict, and left several pets back in Minetown rather than get them killed (tripe rations for everyone whenever I got back that way), but I still couldn't go on the quest until the castle was cleared. The game was stingy in terms of wraith corpses, and I was saving my potions of gain level to curse them for the AR.

The quest was more of a nuisance than anything, although I did pick up lots of scrolls and potions for raw materials. The trolls were a pain in the butt, since I had never found a tinning kit--not actually dangerous, but they wouln't stay dead. Luckily, someone threw an egg at me--missed--and the egg hatched into a chickatrice! (I didn't know monsters could do that! Always carry a lizard corpse.) So I rubber chickened my way through the rest of the quest with its corpse; much less annoying.

The Heart of Ahriman might as well have been a cheap plastic imitation for all the good it does. Mostly, I goofed around with levitating with it, then throwing it at something and floating to the ground, that sort of thing. I guess, if you were really hard up for a way to levitate...or averse to getting the Mine's end stone on account of traps and no MR...but I'm glad I wished up that Orb of Fate.

Never found Ludios...used all my spare items and all the charges in the Orb, dug out some vaults, but never hit paydirt. I did not mount a comprehensive search, since I was right at the borderline for assembling my kit, and didn't want to have to go chasing off through Gehennom for a few more potions that I wasted on a wild goose chase for the Fort. So I sacked the Valley, lugged all the stuff upstairs, and settled down for housekeeping.

So, alchemize, wish, polypile (limited--only one wand with like three shots in it), buff, polish and grease at the castle. Tedious as always, but it's how you win the game. With all my free wishes (I used 14 total in the game), I was very strong, but was I strong enough to bypass exploring Gehennom, just write magic map scrolls, dig out between the stairs, and drop down? My hit points were only about 220, but I had the Orb, and I decided to chance it. I just couldn't face the prospect of exploring the Gehennom mazes and scrounging for loot.

It was a good bet. Tore through Gehennom, using exactly one full magic marker to map the entire place. I had to carry lots of blank scrolls, which made me burdened most of the time, but I figured I could drop my sack if trouble turned up. It didn't, really, although Baalzebub (I think) had a wand of digging and he fled almost to the bottom of the dungeon before I got him. I used that magic lamp from way at the beginning of the game to wish up one last magic marker and polish my armor down to about -31. Good enough. I had two full Wands of Death and two blessed charging scrolls for them, a good two dozen shots of teleport wands, about a dozen holy waters, five blessed scrolls of remove curse, a set of gold detect scrolls and booze potions for the planes, and a massive stack of digging wands. I checked the clasp on my amulet, cursed the three gain level potions I'd accumulated over the course of the game, and set off for my date with Rodney.

It turns out that I'm a terrible shot with the Wand of Death--it seems like it was two or three shots every time I met the Wizard. So I'm glad I'm so paranoid about having lots of charging scrolls. The high priest had a cloak of magic resistance, so that took a minute to sort out, but the long climb is so much better when you're playing a Neutral character that I can't complain. Had to kill Rodney something like five or six times, and I have this little ritual of picking up his corpse and #name-ing it something obscenely insulting every time. It's the twelve-year-old in me.

The planes were no worry, although Water took FOREVER--long enough that Rodney showed up one last time. I'd gotten a ring of conflict by now and was able to sneak around the air elementals without getting engulfed once. On Astral, I just kept zapping and moving. First altar: no good. Second: a hit! Pestilence was making me sick, but I didn't want to stop. I let the Amulet save my life, and offered the AoY on the next turn.

A fun game, and very fast by my standards (just shy of 50,000 turns). My only real regret is that I'd taken the trouble to lug a sling all the way up to the Astral Plane, with the intent of slinging the Heart of Ahriman right in one of the Rider's faces (for double damage: whoopee!) and, in the heat of action, I never remembered to do it. Oh, well.

So, I think I've probably had my fun with this game, at least for a while. I've ascended "for real" three times now, and, when I think about trying again, I find myself dwelling on the negatives (fiddling with inventory, mapping mazes) more than the positives. I've chipped in on a few articles here to try to pay a bit back to the community that made it possible for me to ascend, and now I'm ready for a break. Maybe I'll come back for NetHack 4.0? I already know that my next character will be a Chaotic Elven Wizard, because I've never done any of that stuff, and I want to have the fun of killing shopkeepers and things like that.

In fact, in those three "for real" ascensions, I never cast a single spell. I only bothered to read a spell book one time (it was cure blindness, and I never needed it). So that's a whole aspect of the game for me to explore, whenever the time comes.

See you all next year, maybe?