User talk:Tungtn/Physical damage analysis

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Revision as of 18:47, 27 October 2014 by Chris (talk | contribs)
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Hello!

dNethack also gives higher bonuses for higher strength scores: +6 for 19-21, +7 for 22-24, and +8 for 25.

It also doubles the strength bonus for two-handed weapons (possibly through slightly different code, as it was an independent implementation).

Rapiers in dNethack also get 1/2 the usual strength bonus, but add (dex-11)/2 to damage.

UnNetHack and dNethack both also try to reduce the influence of luck on to-hit by reducing the likelihood that a character has max luck. In both games, luckstones only cause luck to time out more slowly, they don't stop it timing out altogether (dNethack got this from UnNetHack, but changes the timeout to be more rapid). Both games also feature (different sets of) enemies that can reduce luck.

I also recently fixed the to-hit bonus for monks making unarmed attacks. There are a few ways to boost unarmed attack damage in dNethack, as well. Most notably, the Gauntlets of Spell Power add silver damage to unarmed attacks, and the Premium Heart makes unarmed attacks do 2x damage (both artifacts are also gauntlets of power).

After reading this series, I'm planning to increase the damage bonus for Expert weapon skill to +5, and lower the damage modifier for Expert two-weapon combat to +0. I may also do something to reduce the strength bonus to attacks during two-weapon combat, but haven't decided what yet.

---Chris (talk) 18:41, 27 October 2014 (UTC)