Difference between revisions of "User talk:Wikid"

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(Conflicting reports)
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Not a problem!  Keep on hackin' [[Special:Contributions/203.109.147.19|203.109.147.19]] 00:48, 28 October 2015 (UTC)
 
Not a problem!  Keep on hackin' [[Special:Contributions/203.109.147.19|203.109.147.19]] 00:48, 28 October 2015 (UTC)
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==Hallu monsters draft==
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Alright so I went through your list of various hallucinatory monsters and made them "real" - they're not actually in SLEX yet, but will be shortly. I took the liberty to make some changes and additions where I saw fit ;) Here: https://pastebin.com/raw/yggGqX97 - maybe a few things will be noteworthy. One is that they can all be generated randomly, because in SLEX monsters can generally be generated randomly with very few exceptions; another is that I made some rather high-level monsters because SLEX's Gehennom is deep enough to make them possible to generate randomly. Some dnethack-specific stuff had to be "slexified". Also note my use of SLEX-specific stuff like AD_RAGN, MS_STENCH or the various M3_FREQ_UNCOMMON flags. I'm very happy to have these new monsters, and I hope that you find the time to make more ♥ --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 08:19, 5 August 2019 (UTC)

Revision as of 08:19, 5 August 2019


Welcome!

Welcome!

Hi, Wikid! Welcome, and thanks for joining NetHackWiki!

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We are really happy to have you here, and look forward to working with you!

This is an automated greeting.

-- New user message (talk) 23:50, 15 March 2014 (UTC)

Conflicting reports

The bug report I submitted is unrelated to yours! Sorry about the confusion! Catullus (talk) 00:43, 28 October 2015 (UTC)

Not a problem! Keep on hackin' 203.109.147.19 00:48, 28 October 2015 (UTC)

Hallu monsters draft

Alright so I went through your list of various hallucinatory monsters and made them "real" - they're not actually in SLEX yet, but will be shortly. I took the liberty to make some changes and additions where I saw fit ;) Here: https://pastebin.com/raw/yggGqX97 - maybe a few things will be noteworthy. One is that they can all be generated randomly, because in SLEX monsters can generally be generated randomly with very few exceptions; another is that I made some rather high-level monsters because SLEX's Gehennom is deep enough to make them possible to generate randomly. Some dnethack-specific stuff had to be "slexified". Also note my use of SLEX-specific stuff like AD_RAGN, MS_STENCH or the various M3_FREQ_UNCOMMON flags. I'm very happy to have these new monsters, and I hope that you find the time to make more ♥ --Bluescreenofdeath (talk) 08:19, 5 August 2019 (UTC)