Difference between revisions of "Vampire"

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{{otheruses||the monster class|Vampire (monster class)}}
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{{for|the starting race in multiple variants|Vampire (starting race)}}
 
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{{monster
 
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  |reference=[[monst.c#line1840]]
 
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{{todo|More accurate/numerical information on vampire shapeshifting from 3.6.0?}}
 
  
'''Vampires''' are a class of [[monster]] represented by the overall symbol {{white|V}}, all of whom possess a characteristic [[drain life (monster attack)|life-draining]] bite. They will always be generated hostile, possess [[flying|flight]] and [[magical breathing]], and are vulnerable to [[silver]] weapons. The vampire, {{monsym|vampire}}, is also the weakest monster of the class.
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A '''vampire''', {{monsym|vampire}}, is a type of [[monster]] that appears in ''[[NetHack]]''. Vampires are human [[undead]] that are [[breathless]], [[Intelligent monster|intelligent]] and capable of [[flight]] and [[regeneration]], and will [[follow]] you to other levels if they are adjacent. A vampire has a claw attack and a [[drain life (monster attack)|life-draining]] bite attack, and possesses [[sleep resistance]] and [[poison resistance]].
  
The members of the vampire class are:
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Vampires are [[shapeshifter]]s and can [[polymorph]] at will into [[vampire bat]]s or [[fog cloud]]s: They disguise themselves as the former when outside of the player's sight, and shift into the latter to flow under locked or inaccessible [[door]]s. A vampire killed in either form will revert to their base form. Standing on any [[altar]] [[scare]]s vampires, similar to standing on [[Elbereth]] or a [[scroll of scare monster]].{{refsrc|src/monmove.c|154|version=NetHack 3.6.7}}
*{{monsym|vampire}} vampire
 
*{{monsymlink|vampire lord}}
 
*{{monsymlink|Vlad the Impaler}}
 
  
[[talking to vampires|#chatting with vampires]] can give humorous messages. Standing on any [[altar]] [[scare]]s vampires as if you were standing on [[Elbereth]] or a [[scroll of scare monster]].{{refsrc|monmove.c|129}}
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[[Player]]s in the form of a vampire are [[Warned of monster type|warned of]] any {{monclasslink|@}}, and will turn into vampire bats if they polymorph again or use the [[Monster (command)|#monster]] [[extended command]] - they can decline to do so if they have [[polymorph control]].
  
As of [[NetHack 3.6.0]], vampires and vampire lords are capable of [[polymorph|self-polymorph]] into [[vampire bat]]s or [[fog cloud]]s, and vampire lords may additionally transform into [[wolf|wolves]]. Vampires may polymorph into fog clouds at will to flow underneath [[door]]s that are locked or otherwise inaccessible to their other forms, and will usually shapeshift into their bat or wolf forms when out of the player's sight. Killing/destroying these alternate forms will cause the monster to resurrect in its vampire form.
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==Generation==
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Randomly generated vampires are always created [[hostile]]. A vampire can [[grow up]] into a [[vampire lord]].
 +
 
 +
In addition to random generation, vampires are a somewhat uncommon find in [[graveyard]]s. At least five vampires are generated in [[Orcus-town]] on level creation - two are placed near Orcus himself, and the other three are randomly placed across the town. Vampires will appear among the servants of [[Vlad the Impaler]] resting atop the [[chest]]s at the top of [[Vlad's Tower|his tower]].
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 +
The [[Wizard of Yendor]] may create a clone of himself in the guise of a vampire via the [[Double Trouble]] [[monster spell]].{{refsrc|src/wizard.c|50|version=NetHack 3.6.7}}
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 +
A vampire can leave behind a tainted [[Human (monster)|human]] [[corpse]] upon death.{{refsrc|src/mon.c|147|nethack=3.6.7|name="undead_to_corpse"|comment=Converting monster index of undead to corpses of their living counterparts}}{{refsrc|src/mon.c|171|nethack=3.6.7|comment=<code>undead_to_corpse</code> case for vampires}}{{refsrc|src/mon.c|351|nethack=3.6.7|name="make_corpse"|comment=Undead corpses and their ages are handled with other "special" death drops}} [[Human (starting race)|Human]] characters killed by a member of the [[Vampire (monster class)|vampire]] [[monster class]] arise as a vampire instead of a ghost in any bones file that is created.{{refsrc|src/end.c|517|version=NetHack 3.6.7}}
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{{upcoming|NetHack 3.7.0|Vampires will grow up into [[vampire leader]]s of the appropriate gender.
 +
 
 +
The mausoleum [[themed room]] may hold a vampire within the 3×3 subroom in the center.
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As of {{commit|3c421da746cdd3844c7f8d2312c7be5e5a25cfb9}}, a vampire left behind in bones will have the same intrinsics as the former character.}}
  
 
==Strategy==
 
==Strategy==
 +
Vampires often make for annoying fights, due to their ability to rob you of [[experience level]]s unless you have [[drain resistance]], e.g. from an artifact weapon like [[Excalibur]]; [[MC]]3 is the next best option in the event you lack this resistance. They can wear armor to bolster their base [[AC]] of 1, though this is usually only a concern with bones files - most vampires will approach you as a vampire bat or be found in fog cloud form, which forces them to drop any armor they would find.
 +
 +
Vampires that shapeshift retain their current HP between forms, making it possible to bring them to low health and wait for them to assume their humanoid forms before finishing them off. A silver weapon with decent enchantment and/or skill level can bring them low in a few hits, and the silver damage applies regardless of their current form.
 +
 +
Vampires of deceased players found on bones levels can be formidable opponents: their natural AC of 1 will combine with the dead character's full set of armor, resulting in a monster that can be very difficult to hit. While they are thankfully unable to wield the late player's weapons, they ''will'' use any attack wands left behind.
 +
 
===As pets===
 
===As pets===
While not as strong, vampire pets will [[grow up]] quickly into vampire lords, and thus [[vampire lord#As pets|similar strategies apply]]; this includes the need to wear a [[ring of protection from shape changers]] in order to keep your pet in vampire form. The other forms are generally much weaker fighters and unable to wield weapons or wear armor; if killed in these forms, the vampire will resurrect into its normal form.
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Vampires are decently strong as pets, and only require two levels to [[grow up]] into vampire lords. However, pet vampires will shapeshift as normal unless you are wearing a [[ring of protection from shape changers]] - in their other forms, they are weak fighters that cannot wear armor, and will not shapeshift back to humanoid form unless killed or forced back to normal by the ring. Players planning to keep vampire pets should identify this ring as soon as possible.
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Though their hit dice in humanoid form are somewhat mediocre, it remains the vampire's strongest form by far: its good base AC, draining capabilities and access to all armor gives them the potential for high survivability. However, their silver weakness and lack of elemental resistances can easily work against them.
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===As a polyform===
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Vampires are a decent polyself form for players - they are [[strong]] with 12 speed, can wear the same armor as the player and allow wielding of any non-silver weapon, and you can easily compensate for the lack of elemental resistances. They are also inediate and have regeneration, flight, and breathlessness that you can readily take advantage of. The silver weakness is just as much a danger to you in this form as it is to other vampires, however, and you will need to avoid engaging certain monsters such as [[cockatrices]] in melee, lest your bite attack lead to [[YASD]]. Additionally, most players capable of [[polymorph control|controlled]] polymorph will usually opt for vampire lords, which are strictly better in all aspects.
  
==Polymorphing==
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==History==
[[Player]]s polymorphed into any {{white|V}} polymorph into [[vampire bat]]s when the player polymorphs without [[polymorph control]].
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The vampire first appears Hack121, a variant of [[Jay Fenlason's Hack]], as well as Hack for PDP-11. It is included in the initial bestiary for [[Hack 1.0]].
  
In SLASH'EM and UnNetHack, players [[polymorph]]ed into a vampire can fly and do not need to breathe, but they cannot eat solid food and have to rely on fresh blood from corpses as their only food source; they may also get nutrition from combat using their ''bite'' attack in combat. If they wait too long, the blood will ''coagulate'', becoming useless as a nutrition source. While blood consumed in this manner provides a very small nutritional value, the drained corpses are still eligible for sacrifice, reducing the need to weigh staying full against sacrificing. The usual penalties apply for draining other humans, as well as dogs and cats.
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The vampire's shapeshifting abilities were added in [[NetHack 3.6.0]]. Some players may prefer them as pets in previous versions and some variants based on them, where they will not shapeshift out of any armor you give them.
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 +
==Messages==
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{{main|Vampire (monster class)#Messages}}
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[[Chat]]ting to vampires in their humanoid form will produce various responses from them depending on the time of day, the monster's peacefulness and your current form.
  
 
==Variants==
 
==Variants==
 +
Many variants add the [[Vampire (starting race)|vampire]] as a playable race and make some changes to the vampire monster.
  
 
===SLASH'EM===
 
===SLASH'EM===
 
{{main|Vampire (starting race in SLASH'EM)}}
 
{{main|Vampire (starting race in SLASH'EM)}}
 +
Vampires are a starting [[race]] added in [[SLASH'EM]] - this means that [[Doppelganger (starting race)|Doppelgangers]] cannot polymorph into vampires, though they can still polymorph into other members of the vampire monster class. Player vampires and other players [[polymorph]]ed into undead vampires can fly and do not need to breathe, but they cannot eat solid food and have to rely on fresh blood as a food source.
  
Vampires are a starting [[race]] in [[SLASH'EM]]. In addition, there are three new types of Vampires:
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Player and pet vampires can drain blood from living victims or corpses, or else drink a [[potion of blood]] or vampire blood, as nutritional replacements for rations and the like; drained corpses are still eligible to sacrifice if they are not too old. Vampires in the dungeon may generate with either potion, and will drink non-cursed vampire blood to restore 2-10 HP - they gain nothing from drinking cursed potions. A non-vampire player that quaffs any potion of vampire blood will polymorph into a vampire; they will suffer a −3 alignment penalty if neutral, while lawfuls and [[Monk]]s take a −15 alignment penalty and [[anger]] their [[god]]. The polymorph is "semi-permanent" and has no timeout, lasting until your HP is reduced to 0.
 
 
*[[Vampire mage]]s
 
*[[Fire vampire]]s
 
*[[Star vampire]]s
 
  
Vampire mages can notably cast the [[summon nasties]] spell, while fire and star vampires are not undead, but extraterestials of [[H.P. Lovecraft|Lovecraftian]] origin. Fire vampires are extremely fast and can cast unreflectable fire balls, while star vampires have six attacks per turn.
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Monster vampires [[Hits creatures as +x weapon|hit monsters as +2 weapons]] and [[Need +x weapon to hit|require a +2 weapon to be hit]]; they are often generated with [[opera cloak]]s and can be potentially farmed for them, with the caveat of being harder to dispatch depending on the cloak. For cases where the opera cloak is the [[randomized appearance]] of a [[cloak of magic resistance]], the {{spell of|acid stream}} spell is a good substitute for the {{spell of|magic missile}}.
  
Undead vampires (not [[star vampire]]s and [[fire vampire]]s) are often generated with [[opera cloak]]s, and can provide a valuable method of farming said cloaks, especially if it turns out to be a [[cloak of magic resistance]]; the tradeoff is making the vampires in question harder to dispatch, particularly vampire mages. Some spells that don't destroy potential loot, such as [[Spellbook of acid stream|acid stream]], are good substitutes for the usual magic missile assault in such scenarios.
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===GruntHack===
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{{main|Racial monster}}
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In [[GruntHack]], vampires are among the monsters that can be generated as one of several races.
  
 
===UnNetHack===
 
===UnNetHack===
 
{{main|Vampire (starting race in UnNetHack)}}
 
{{main|Vampire (starting race in UnNetHack)}}
 +
As with SLASH'EM, [[UnNetHack]] also adds the vampire as a starting race, and randomly generated vampires are also often generated with opera cloaks. The same conditions for player and polyself vampires apply as in SLASH'EM, as do the conditions for vampires generating with potions of blood or vampire blood.
  
Vampires are a starting [[race]] in [[UnNetHack]]. Enemy vampires are also often generated with opera cloaks, as in SLASH'EM.
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Vampire blood quaffed by non-vampire players will polymorph them depending on beatitude - an uncursed potion will turn them into a vampire, as with SLASH'EM. The same conditions and penalties apply.
  
 
===dNetHack===
 
===dNetHack===
 
{{main|Vampire (starting race in dNetHack)}}
 
{{main|Vampire (starting race in dNetHack)}}
 +
In [[dNetHack]], vampires are also a starting race. Pet vampires will drain corpses for nutrition the same way a player vampire does, with similar conditions (i.e. corpses must be less than 3 turns of age and have blood).
  
In [[dNetHack]], pet vampires will drain corpses for nutrition the same way a player vampire does, with similar conditions (i.e. less than 3 turns of age, has blood).
+
Vampires may appear in the court of a [[Throne room#dNetHack|throne room]] ruled by a vampire lord. Vampires appear in the [[Chaos Temple Quest|Chaos Temple variant]] of the [[Chaos Quest (dNetHack)|Chaos Quest]], where {{frac|9|20}} of the randomly generated monsters on the Earth Temple level will be vampires.
  
== Encyclopedia entry ==
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
He can transform himself to wolf, as we gather from the ship
 
He can transform himself to wolf, as we gather from the ship
Line 88: Line 116:
 
}}
 
}}
  
== References ==
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==References==
 
<references/>
 
<references/>
 +
{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-360|offset=1}}
 
{{slashem-7E7}}
 

Latest revision as of 07:01, 14 February 2024

For the monster class, see Vampire (monster class).
For the starting race in multiple variants, see Vampire (starting race).

A vampire, V, is a type of monster that appears in NetHack. Vampires are human undead that are breathless, intelligent and capable of flight and regeneration, and will follow you to other levels if they are adjacent. A vampire has a claw attack and a life-draining bite attack, and possesses sleep resistance and poison resistance.

Vampires are shapeshifters and can polymorph at will into vampire bats or fog clouds: They disguise themselves as the former when outside of the player's sight, and shift into the latter to flow under locked or inaccessible doors. A vampire killed in either form will revert to their base form. Standing on any altar scares vampires, similar to standing on Elbereth or a scroll of scare monster.[1]

Players in the form of a vampire are warned of any human or elf, and will turn into vampire bats if they polymorph again or use the #monster extended command - they can decline to do so if they have polymorph control.

Generation

Randomly generated vampires are always created hostile. A vampire can grow up into a vampire lord.

In addition to random generation, vampires are a somewhat uncommon find in graveyards. At least five vampires are generated in Orcus-town on level creation - two are placed near Orcus himself, and the other three are randomly placed across the town. Vampires will appear among the servants of Vlad the Impaler resting atop the chests at the top of his tower.

The Wizard of Yendor may create a clone of himself in the guise of a vampire via the Double Trouble monster spell.[2]

A vampire can leave behind a tainted human corpse upon death.[3][4][5] Human characters killed by a member of the vampire monster class arise as a vampire instead of a ghost in any bones file that is created.[6]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Vampires will grow up into vampire leaders of the appropriate gender.

The mausoleum themed room may hold a vampire within the 3×3 subroom in the center.

As of commit 3c421da7, a vampire left behind in bones will have the same intrinsics as the former character.

Strategy

Vampires often make for annoying fights, due to their ability to rob you of experience levels unless you have drain resistance, e.g. from an artifact weapon like Excalibur; MC3 is the next best option in the event you lack this resistance. They can wear armor to bolster their base AC of 1, though this is usually only a concern with bones files - most vampires will approach you as a vampire bat or be found in fog cloud form, which forces them to drop any armor they would find.

Vampires that shapeshift retain their current HP between forms, making it possible to bring them to low health and wait for them to assume their humanoid forms before finishing them off. A silver weapon with decent enchantment and/or skill level can bring them low in a few hits, and the silver damage applies regardless of their current form.

Vampires of deceased players found on bones levels can be formidable opponents: their natural AC of 1 will combine with the dead character's full set of armor, resulting in a monster that can be very difficult to hit. While they are thankfully unable to wield the late player's weapons, they will use any attack wands left behind.

As pets

Vampires are decently strong as pets, and only require two levels to grow up into vampire lords. However, pet vampires will shapeshift as normal unless you are wearing a ring of protection from shape changers - in their other forms, they are weak fighters that cannot wear armor, and will not shapeshift back to humanoid form unless killed or forced back to normal by the ring. Players planning to keep vampire pets should identify this ring as soon as possible.

Though their hit dice in humanoid form are somewhat mediocre, it remains the vampire's strongest form by far: its good base AC, draining capabilities and access to all armor gives them the potential for high survivability. However, their silver weakness and lack of elemental resistances can easily work against them.

As a polyform

Vampires are a decent polyself form for players - they are strong with 12 speed, can wear the same armor as the player and allow wielding of any non-silver weapon, and you can easily compensate for the lack of elemental resistances. They are also inediate and have regeneration, flight, and breathlessness that you can readily take advantage of. The silver weakness is just as much a danger to you in this form as it is to other vampires, however, and you will need to avoid engaging certain monsters such as cockatrices in melee, lest your bite attack lead to YASD. Additionally, most players capable of controlled polymorph will usually opt for vampire lords, which are strictly better in all aspects.

History

The vampire first appears Hack121, a variant of Jay Fenlason's Hack, as well as Hack for PDP-11. It is included in the initial bestiary for Hack 1.0.

The vampire's shapeshifting abilities were added in NetHack 3.6.0. Some players may prefer them as pets in previous versions and some variants based on them, where they will not shapeshift out of any armor you give them.

Messages

Chatting to vampires in their humanoid form will produce various responses from them depending on the time of day, the monster's peacefulness and your current form.

Variants

Many variants add the vampire as a playable race and make some changes to the vampire monster.

SLASH'EM

Vampires are a starting race added in SLASH'EM - this means that Doppelgangers cannot polymorph into vampires, though they can still polymorph into other members of the vampire monster class. Player vampires and other players polymorphed into undead vampires can fly and do not need to breathe, but they cannot eat solid food and have to rely on fresh blood as a food source.

Player and pet vampires can drain blood from living victims or corpses, or else drink a potion of blood or vampire blood, as nutritional replacements for rations and the like; drained corpses are still eligible to sacrifice if they are not too old. Vampires in the dungeon may generate with either potion, and will drink non-cursed vampire blood to restore 2-10 HP - they gain nothing from drinking cursed potions. A non-vampire player that quaffs any potion of vampire blood will polymorph into a vampire; they will suffer a −3 alignment penalty if neutral, while lawfuls and Monks take a −15 alignment penalty and anger their god. The polymorph is "semi-permanent" and has no timeout, lasting until your HP is reduced to 0.

Monster vampires hit monsters as +2 weapons and require a +2 weapon to be hit; they are often generated with opera cloaks and can be potentially farmed for them, with the caveat of being harder to dispatch depending on the cloak. For cases where the opera cloak is the randomized appearance of a cloak of magic resistance, the acid stream spell is a good substitute for the magic missile.

GruntHack

Main article: Racial monster

In GruntHack, vampires are among the monsters that can be generated as one of several races.

UnNetHack

As with SLASH'EM, UnNetHack also adds the vampire as a starting race, and randomly generated vampires are also often generated with opera cloaks. The same conditions for player and polyself vampires apply as in SLASH'EM, as do the conditions for vampires generating with potions of blood or vampire blood.

Vampire blood quaffed by non-vampire players will polymorph them depending on beatitude - an uncursed potion will turn them into a vampire, as with SLASH'EM. The same conditions and penalties apply.

dNetHack

In dNetHack, vampires are also a starting race. Pet vampires will drain corpses for nutrition the same way a player vampire does, with similar conditions (i.e. corpses must be less than 3 turns of age and have blood).

Vampires may appear in the court of a throne room ruled by a vampire lord. Vampires appear in the Chaos Temple variant of the Chaos Quest, where 920 of the randomly generated monsters on the Earth Temple level will be vampires.

Encyclopedia entry

He can transform himself to wolf, as we gather from the ship
arrival in Whitby, when he tear open the dog; he can be as
bat, as Madam Mina saw him on the window at Whitby, and as
friend John saw him fly from this so near house, and as my
friend Quincey saw him at the window of Miss Lucy. He can come
in mist which he create--that noble ship's captain proved him
of this; but, from what we know, the distance he can make this
mist is limited, and it can only be round himself. He come on
moonlight rays as elemental dust--as again Jonathan saw those
sisters in the castle of Dracula. He become so small--we
ourselves saw Miss Lucy, ere she was at peace, slip through a
hairbreadth space at the tomb door.
[ Dracula, by Bram Stoker ]

The Oxford English Dictionary is quite unequivocal:
_vampire_ - "a preternatural being of a malignant nature (in
the original and usual form of the belief, a reanimated
corpse), supposed to seek nourishment, or do harm, by sucking
the blood of sleeping persons. ..."

References

  1. src/monmove.c in NetHack 3.6.7, line 154
  2. src/wizard.c in NetHack 3.6.7, line 50
  3. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  4. src/mon.c in NetHack 3.6.7, line 171: undead_to_corpse case for vampires
  5. src/mon.c in NetHack 3.6.7, line 351: Undead corpses and their ages are handled with other "special" death drops
  6. src/end.c in NetHack 3.6.7, line 517