Vulture

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Revision as of 01:40, 8 August 2008 by Shijun (talk | contribs) (removed defunct links and added more info)
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A screenshot of Vulture's Eye.

Vulture's Eye and Vulture's Claw are isometric graphical user interfaces for NetHack and SLASH'EM, respectively. The Vulture's project continues the abandoned Falcon's Eye project.

Vulture's is an answer to anyone who believes that the interface of NetHack is too primitive. Vulture's contains comparatively lavish graphics and also boasts background music and sound effects.

Rotated perspective

In contrast to other interfaces, Vulture's rotates the entire map by forty-five degrees. North in traditional interfaces becomes northwest in Vulture's. To make a diagonal move (across the corner of a square) with the number_pad, you would press [7931] for traditional interfaces but [8624] for Vulture's.

Distribution

The download page provides Vulture's in three forms: an installer for Microsoft Windows, an installer for Unix, and source code for multiple platforms. The distribution is not a patch; it includes a copy of NetHack or SLASH'EM, with modifications to support Vulture's.

To install Vulture's for Unix, you will need to fetch the source code and compile it (unless someone has made a binary for you). To compile it, you will need to have libpng, SDL, GNU make, and a compiler (such as gcc).

History

Vulture's 2.0.0 was released in April 2006. This release was an involved rewrite of the old core. The game now works with true transparency, 24-bit color, and relies extensively on SDL for its core drawing routines.

Vulture's 2.1.1 was released in 12 January 2008. New in 2.1.1:

Vulture's 2.1.2 was released in 15 July 2008. Quest levels now load properly in the Windows version.

Vulture's development moved from Darcs to Subversion sometime between the 2.1.0 and 2.1.1 releases. It moved from Subversion to Git sometime between the 2.1.1 and 2.1.2 releases.

External Links