Difference between revisions of "Wallet of Perseus"

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(Abscam was an FBI investigation into political corruption, "abscond" means to slip away quietly)
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A blessed bag of holding uses the above formula, but divides its weight by 4 not 6, so '''The Wallet of Perseus''' can hold roughly 50% more than a regular bag of holding.  For pack-rats (of the ''''@'''' kind, not the ''''r'''' kind), this is an '''extremely''' useful artifact, though obviously not one which directly aids in survivability.  For some characters (depending on play style and early game needs), it may even be worth spending a second or third wish to acquire.
 
A blessed bag of holding uses the above formula, but divides its weight by 4 not 6, so '''The Wallet of Perseus''' can hold roughly 50% more than a regular bag of holding.  For pack-rats (of the ''''@'''' kind, not the ''''r'''' kind), this is an '''extremely''' useful artifact, though obviously not one which directly aids in survivability.  For some characters (depending on play style and early game needs), it may even be worth spending a second or third wish to acquire.
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Note that the Wallet is not immune to being destroyed by a [[wand of cancellation]] or a [[bag of tricks]], so being careless with either of those around it is a very [[bad idea]].  Unfortunately, its behavior when cursed, quadrupling the weight of items inside, means that one should always have a wand of cancellation around to uncurse it, as if it becomes cursed, it will very likely be too heavy to lift for [[dip|dipping]] in holy water, and too heavy to read/cast remove curse while carrying it, leaving the wand as the only viable option.
  
 
It is certainly a must-have for every self-respecting thief.  Consider:  After a successful assault, you can strip [[Fort Ludios]] down to its brick-n-mortar of all its items and loot, including the [[landmine]]s, in about 3 trips, or you can abscond with ol' One-Eyed Sam's marginally useful loot all in one shot without even being encumbered, and for the early to mid game, you can move your home base, and all the items you consider valuable, usually in just one trip.  No [[Rogue]], at least, ever leaves home without his Wallet.
 
It is certainly a must-have for every self-respecting thief.  Consider:  After a successful assault, you can strip [[Fort Ludios]] down to its brick-n-mortar of all its items and loot, including the [[landmine]]s, in about 3 trips, or you can abscond with ol' One-Eyed Sam's marginally useful loot all in one shot without even being encumbered, and for the early to mid game, you can move your home base, and all the items you consider valuable, usually in just one trip.  No [[Rogue]], at least, ever leaves home without his Wallet.
 
[[Category:SLASH'EM Artifacts|Wallet of Perseus]]
 
[[Category:SLASH'EM Artifacts|Wallet of Perseus]]

Revision as of 08:15, 16 March 2010

In SLASH'EM, The Wallet of Perseus is an unaligned artifact whose base type is a bag of holding. It works like any other bag of holding, only better. With the given BUC status below, where x is the combined normal weight of all items in the Wallet, the Wallet's actual weight will be:

  • Blessed (x + 5) / 6
  • Uncursed (x + 2) / 3
  • Cursed 4x

A blessed bag of holding uses the above formula, but divides its weight by 4 not 6, so The Wallet of Perseus can hold roughly 50% more than a regular bag of holding. For pack-rats (of the '@' kind, not the 'r' kind), this is an extremely useful artifact, though obviously not one which directly aids in survivability. For some characters (depending on play style and early game needs), it may even be worth spending a second or third wish to acquire.

Note that the Wallet is not immune to being destroyed by a wand of cancellation or a bag of tricks, so being careless with either of those around it is a very bad idea. Unfortunately, its behavior when cursed, quadrupling the weight of items inside, means that one should always have a wand of cancellation around to uncurse it, as if it becomes cursed, it will very likely be too heavy to lift for dipping in holy water, and too heavy to read/cast remove curse while carrying it, leaving the wand as the only viable option.

It is certainly a must-have for every self-respecting thief. Consider: After a successful assault, you can strip Fort Ludios down to its brick-n-mortar of all its items and loot, including the landmines, in about 3 trips, or you can abscond with ol' One-Eyed Sam's marginally useful loot all in one shot without even being encumbered, and for the early to mid game, you can move your home base, and all the items you consider valuable, usually in just one trip. No Rogue, at least, ever leaves home without his Wallet.