Difference between revisions of "Wand of create monster"

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A '''wand of create monster''' generates [[monster]]s around your character, consistent with the monster level your character normally generates. (In [[wizard mode]], you will be asked what kind of monster to create).
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The '''wand of create monster''' is a wand that appears in ''[[NetHack]]''.
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==Generation==
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Monsters may be generated with a wand of create monster in their inventory as a [[defensive item]].
  
 
== Effects ==
 
== Effects ==
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Zapping or engraving with it creates one [[monster]] (22/23 chance) or 2-9 [[monster]]s (1/23 chance); the monster level of each will be consistent with what is normally created.{{refsrc|Zap.c|1785}}{{refsrc|Engrave.c|612}} In [[wizard mode]], you will be asked what kind of monster to create. The wand is automatically identified if you are not blind when zapping or [[engraving]].
  
Zapping or engraving with it creates one [[monster]] (22/23 chance) or 2-9 [[monster]]s (1/23 chance) {{refsrc|Zap.c|1785}}{{refsrc|Engrave.c|612}}. The wand is automatically identified if you can see the monsters or when engraving.
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[[Applying]] a wand with charges will create a horde of eight monsters around the player.{{refsrc|Apply.c|2692}}
 
 
Assuming the wand still has charges, breaking it will create a horde of eight {{refsrc|Apply.c|2692}} monsters around the player.
 
 
 
As with all wands, the [[BUC status]] of the wand does not have any effect on the outcome, other than the usual 1% chance of a cursed wand exploding when zapped.
 
 
 
Monsters may be generated with a wand of create monster in their inventory as a [[defensive item]]. Fleeing monsters will zap the wand to cover their escape.
 
  
 
==Strategy==
 
==Strategy==
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A wand of create monster is often a terrible thing to discover in a monster's inventory; while not as immediately perilous as a [[cursed]] [[scroll of create monster]], a monster a low health will begin zapping the wand with impunity. While this [[auto-identifies]] the wand, it also means that you will have to face down several more monsters unless you can kill its owner quickly, especially if they were fought at a distance. [[Autopickup exception]]s are often set to pick up wands of create monster, if only to keep them out of monsters' hands and reduce the risk of being overwhelmed and killed.
  
[[Charging|Recharging]] this wand is only worth a thought if you have the [[PYEC]].
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Using wands of create monster is sometimes eschewed in favor of [[confused]] [[Farming#Throne farming|throne looting]] and allowing strong [[pets]] from [[polymorph traps]] relieve the throne monsters of their wands; the latter is considered more friendly towards conducts.
  
[[Autopickup exception]]s are often set to pick up wands of create monster, if only to keep them out of monsters' hands.
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[[Recharging]] this wand is worthwhile if you have the [[Platinum Yendorian Express Card]], allowing you to produce multiple corpses for sacrifices at [[altar]]s, especially in an aligned temple. The monsters you create and kill can also be used as an alternate food source, especially in the later stages of the game; in some cases, it can also be used to farm for specific monsters if done in the [[quest]] level.
  
 
=== Maximizing monsters created ===
 
=== Maximizing monsters created ===
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If you want to maximize the number of monsters created from a wand, you should break it with one charge left, so long as you are able to survive the onslaught and the damage from the magical blast. Many of the usual tactics apply: stand on a burned [[Elbereth]], have a source of  [[magic resistance]] for attack wands, and be prepared with [[escape item]]s in case you get particularly dangerous monsters. In a [[temple]], don't catch the [[aligned priest]] in the blast, or you will [[anger]] them.
  
If you want to maximize the number of monsters created, you should break a wand with one charge left, so long as you are able to survive the onslaught and the damage from the magical blast. (Tips: stand on burned [[Elbereth]], be [[magic resistant]], have [[escape item]]s in case you get dangerous monsters such as [[Archon]]s.) In a [[temple]], don't catch the [[aligned_priest|priest]] in the blast or you will anger him or her.
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Breaking generates 18.8 monsters per wand on average if you can identify the number of charges. If you don't know the number of charges, the optimal strategy is to zap it 9 times, then break it for an expected 14.0 monsters. Zapping and wresting the last charge produces only 13.2 monsters. <!-- See talk page for the code. Things that aren't yet considered: cursed wands exploding, certain monsters generated in groups. I think the latter effect only introduces a constant in the comparison. -->
 
 
Breaking generates 18.8 monsters per wand on average if you can identify the number of charges. If you don't know the number of charges, the optimal strategy is to zap it 9 times, then break it for expected 14.0 monsters. Zapping and wresting the last charge produces only 13.2 monsters. <!-- See talk page for the code. Things that aren't yet considered: cursed wands exploding, certain monsters generated in groups. I think the latter effect only introduces a constant in the comparison. -->
 
 
 
=== As a food source ===
 
 
 
In the later stages of the game, wands of create monster are common and since late game monsters tend to have high nutritional value, wands of create monster may be used in place of rations: zap, kill the resulting monster, eat it, repeat.
 
 
 
=== Alternatives ===
 
 
 
If you want to generate lots of garden-variety monsters without violating any conducts, you should [[Farming#Throne_farming|repeatedly #loot a throne while]] [[Unicorn_horn#Is_it_cursed.3F|confused]] and let [[polymorph trap|strong pets]] relieve the throne monsters of their wands.
 
  
 
==History==
 
==History==
  
In [[Rogue (game)|Rogue]], there was no wand of create monster, per se, but a scroll of the same name; it would produce the message ''"You hear the cries of anguish in the distance."''<ref>http://rogue.rogueforge.net/vade-mecum/#scrolls</ref> when a monster read the scroll if the player was already surrounded.
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In [[Rogue (game)|Rogue]], there was no wand of create monster, per se, but a scroll of the same name; it would produce the message ''"You hear the cries of anguish in the distance"'' when a monster read the scroll if the player was already surrounded.<ref>http://rogue.rogueforge.net/vade-mecum/#scrolls</ref>
  
 
The literal wand of create monster made its debut in [[Jay Fenlason's Hack]].
 
The literal wand of create monster made its debut in [[Jay Fenlason's Hack]].
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<references/>
 
<references/>
 
[[Category:Wands|Create monster]]
 
[[Category:Wands|Create monster]]
{{nethack-343}}
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{{nethack-364}}

Revision as of 09:23, 20 January 2020

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Name create monster
Appearance random
Abundance 4.5%
Base price 200 zm
Weight 7
Type non-directional
Maximum charges 15
Spell create monster
Monster use May be used defensively by monsters.

The wand of create monster is a wand that appears in NetHack.

Generation

Monsters may be generated with a wand of create monster in their inventory as a defensive item.

Effects

Zapping or engraving with it creates one monster (22/23 chance) or 2-9 monsters (1/23 chance); the monster level of each will be consistent with what is normally created.[1][2] In wizard mode, you will be asked what kind of monster to create. The wand is automatically identified if you are not blind when zapping or engraving.

Applying a wand with charges will create a horde of eight monsters around the player.[3]

Strategy

A wand of create monster is often a terrible thing to discover in a monster's inventory; while not as immediately perilous as a cursed scroll of create monster, a monster a low health will begin zapping the wand with impunity. While this auto-identifies the wand, it also means that you will have to face down several more monsters unless you can kill its owner quickly, especially if they were fought at a distance. Autopickup exceptions are often set to pick up wands of create monster, if only to keep them out of monsters' hands and reduce the risk of being overwhelmed and killed.

Using wands of create monster is sometimes eschewed in favor of confused throne looting and allowing strong pets from polymorph traps relieve the throne monsters of their wands; the latter is considered more friendly towards conducts.

Recharging this wand is worthwhile if you have the Platinum Yendorian Express Card, allowing you to produce multiple corpses for sacrifices at altars, especially in an aligned temple. The monsters you create and kill can also be used as an alternate food source, especially in the later stages of the game; in some cases, it can also be used to farm for specific monsters if done in the quest level.

Maximizing monsters created

If you want to maximize the number of monsters created from a wand, you should break it with one charge left, so long as you are able to survive the onslaught and the damage from the magical blast. Many of the usual tactics apply: stand on a burned Elbereth, have a source of magic resistance for attack wands, and be prepared with escape items in case you get particularly dangerous monsters. In a temple, don't catch the aligned priest in the blast, or you will anger them.

Breaking generates 18.8 monsters per wand on average if you can identify the number of charges. If you don't know the number of charges, the optimal strategy is to zap it 9 times, then break it for an expected 14.0 monsters. Zapping and wresting the last charge produces only 13.2 monsters.

History

In Rogue, there was no wand of create monster, per se, but a scroll of the same name; it would produce the message "You hear the cries of anguish in the distance" when a monster read the scroll if the player was already surrounded.[4]

The literal wand of create monster made its debut in Jay Fenlason's Hack.

See also

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.