Difference between revisions of "Wand of create monster"
(The BUC status of the wand does not have any effect. Right?) |
|||
Line 6: | Line 6: | ||
}} | }} | ||
− | A '''wand of create monster''' generates one to eight [[monster]]s around your character, consistent with the monster level your character normally generates. Most of the time, only one will be created. | + | A '''wand of create monster''' generates one to eight [[monster]]s around your character, consistent with the monster level your character normally generates. Most of the time, only one will be created. The [[BUC status]] of the wand does not have any effect. |
Engraving with this wand creates a monster (or monsters) and automatically identifies it. | Engraving with this wand creates a monster (or monsters) and automatically identifies it. |
Revision as of 19:35, 7 March 2009
/ | |
---|---|
Name | create monster |
Appearance | random |
Base price | 200 zm |
Weight | 7 |
Type | non-directional |
Maximum charges | 15 |
Monster use | Will not be used by monsters. |
A wand of create monster generates one to eight monsters around your character, consistent with the monster level your character normally generates. Most of the time, only one will be created. The BUC status of the wand does not have any effect.
Engraving with this wand creates a monster (or monsters) and automatically identifies it.
Breaking the wand will create a horde of monsters around you, unless the wand has no charges. Breaking a wand with one charge left is a good way to ensure lots of sacrifice materials, so long as you are able to survive the horde.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 4.5% chance that a randomly-generated wand will be a wand of create monster.