Difference between revisions of "Wand of create monster"

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(Added strategy section)
(Generation -- polymorph section)
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in [[Gehennom]]. There is a 4.5% chance that a randomly-generated wand will be a wand of create monster.
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in [[Gehennom]]. There is a 4.5% chance that a randomly-generated wand will be a wand of create monster.
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 +
===Polymorph===
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The given confidence of getting a ''wand of create monster'' from polymorphing a wand object.
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{|{{prettytabledotted}}
 +
!Confidence
 +
|4.5/95
 +
|25%
 +
|50%
 +
|60%
 +
|75%
 +
|85%
 +
|90%
 +
|95%
 +
|99%
 +
|-
 +
!Polymorphs
 +
|=1
 +
|5.93
 +
|14.28
 +
|18.88
 +
|28.57
 +
|39.09
 +
|47.45
 +
|61.73
 +
|94.9
 +
|}
 +
 +
Table does not include the chance of a wand shuddering, and so, the number of wands required to reach this level of confidence will almost surely be higher; the effective number of polymorphs is as per the table, however.
 
[[Category:Wands|Create monster]]
 
[[Category:Wands|Create monster]]

Revision as of 07:43, 7 July 2010

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Name create monster
Appearance random
Base price 200 zm
Weight 7
Type non-directional
Maximum charges 15
Monster use Will not be used by monsters.

A wand of create monster generates one to eight monsters around your character, consistent with the monster level your character normally generates. Most of the time, only one will be created. As with all wands, the BUC status of the wand does not have any effect on the outcome, other than the usual 1% chance of a cursed wand exploding when zapped.

Engraving with this wand creates a monster (or monsters) and automatically identifies it.

Strategy

Template:Subjective

  • Assuming the wand still has charges, breaking it will create a horde of monsters around the player. It is a common practice, should the number of charges be known, to instead break the wand rather than trying to wrest those two final uses, as this creates more monsters than a single charge otherwise would. Breaking a wand with one charge left is a good way to ensure lots of sacrifice materials, so long as you are able to survive the onslaught.
    • Note that breaking a wand of create monster in a temple will anger the priest if you catch him/her in the blast.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 4.5% chance that a randomly-generated wand will be a wand of create monster.

Polymorph

The given confidence of getting a wand of create monster from polymorphing a wand object.

Confidence 4.5/95 25% 50% 60% 75% 85% 90% 95% 99%
Polymorphs =1 5.93 14.28 18.88 28.57 39.09 47.45 61.73 94.9

Table does not include the chance of a wand shuddering, and so, the number of wands required to reach this level of confidence will almost surely be higher; the effective number of polymorphs is as per the table, however.