Difference between revisions of "Wand of healing"
Jump to navigation
Jump to search
(Creating.) |
(Monsters zap themselves when their health gets low) |
||
Line 4: | Line 4: | ||
|type=beam | |type=beam | ||
|maxcharges=13 | |maxcharges=13 | ||
+ | |muse=def | ||
}} | }} | ||
Revision as of 06:35, 22 August 2019
/ | |
---|---|
Name | healing |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 13 |
Monster use | May be used defensively by monsters. |
The wand of healing is a wand added in SLASH'EM. Zapping yourself will heal 5d6 HP, up to the maximum and will exercise strength. Zapping a monster will heal 5d2 HP, +5 if the wand is blessed or cursed[1]. This means that a cursed wand of healing is more potent than an uncursed wand.
Messages
- You begin to feel better
- You zapped yourself with a wand of healing
- The bugs on the <floor> look healthier!
- You engraved with a wand of healing or a wand of extra healing
- Foo begins to look better
- A monster was affected by a zapped wand of healing
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.