Difference between revisions of "Wand of magic missile"
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MadDawg2552 (talk | contribs) (Generation information.) |
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A '''wand of magic missile''' will do ''2d6'' damage to monsters when zapped. | A '''wand of magic missile''' will do ''2d6'' damage to monsters when zapped. | ||
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+ | ==Generation== | ||
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+ | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of magic missile. | ||
{{stub}} | {{stub}} | ||
[[Category:Wands|Magic missile]] | [[Category:Wands|Magic missile]] |
Revision as of 03:40, 7 January 2007
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Name | magic missile |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of magic missile will do 2d6 damage to monsters when zapped.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of magic missile.
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