Difference between revisions of "Wand of nothing"

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m (Add template:wand, rewrote some bits (for one, /oNothing isn't nondirectional).)
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A '''wand of nothing''' does absolutely nothing, whether zapped or engraved with, or when broken.
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A '''wand of nothing''' does absolutely nothing, whether zapped, engraved with, or when broken.
  
 
This makes it problematic to identify; the best method is to use a [[scroll of identify|scroll]] or spell. Since the only other wand with base price 100, [[wand of light|light]], is very easy to identify, price IDing is another method to identifying a wand of nothing.
 
This makes it problematic to identify; the best method is to use a [[scroll of identify|scroll]] or spell. Since the only other wand with base price 100, [[wand of light|light]], is very easy to identify, price IDing is another method to identifying a wand of nothing.
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==Generation==
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 2.5% chance that a randomly-generated wand is a wand of nothing.
  
 
[[Category:Wands|Nothing]]
 
[[Category:Wands|Nothing]]

Revision as of 03:35, 7 January 2007

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Name nothing
Appearance random
Base price 100 zm
Weight 7
Type ray
Maximum charges 8
Monster use Will not be used by monsters.

A wand of nothing does absolutely nothing, whether zapped, engraved with, or when broken.

This makes it problematic to identify; the best method is to use a scroll or spell. Since the only other wand with base price 100, light, is very easy to identify, price IDing is another method to identifying a wand of nothing.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand is a wand of nothing.