Difference between revisions of "Wand of probing"
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(filling in wand template) |
(Clarifying that the wand doesn't anger probed creatures (rather unlike the real-life TSA wands of probing.)) |
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A '''wand of probing''' can give you information about a [[monster]], or the contents of a [[container]]. It also has other uses. | A '''wand of probing''' can give you information about a [[monster]], or the contents of a [[container]]. It also has other uses. | ||
− | In general, wands of probing act much like [[stethoscope]]s. Zapping one prompts the player for a direction, and if there is a suitable target, shows the name, alignment, level, HP, AC, and status of the target. Unlike a [[stethoscope]], it is a directional beam, allowing the remote assessment of the target, and it will also show the inventory of the target. This leads to situational usages such as: | + | In general, wands of probing act much like [[stethoscope]]s. Zapping one prompts the player for a direction, and if there is a suitable target, shows the name, alignment, level, HP, AC, and status of the target. Like a stethoscope, it does not anger peaceful targets. Unlike a [[stethoscope]], it is a directional beam, allowing the remote assessment of the target, and it will also show the inventory of the target. This leads to situational usages such as: |
* Checking the inventory of your [[pet]] when supplying it with equipment. | * Checking the inventory of your [[pet]] when supplying it with equipment. | ||
* Determining if you are at the correct [[Astral Plane]] [[temple]] by probing the [[high priest]]. | * Determining if you are at the correct [[Astral Plane]] [[temple]] by probing the [[high priest]]. | ||
* Checking the inventory of [[peaceful]] monsters for useful items before taking an alignment penalty for killing them. | * Checking the inventory of [[peaceful]] monsters for useful items before taking an alignment penalty for killing them. | ||
+ | * Checking the inventory of [[Shopkeeper|monsters with predefined magic items]] to identify those items. | ||
* Checking a [[bag of holding]] in a [[bones]] pile to decide if you would benefit from [[uncursing]] it right away. | * Checking a [[bag of holding]] in a [[bones]] pile to decide if you would benefit from [[uncursing]] it right away. | ||
* Checking [[statue|historical statues]] for useful items before taking an [[alignment]] penalty for breaking into them as an [[Archeologist]]. | * Checking [[statue|historical statues]] for useful items before taking an [[alignment]] penalty for breaking into them as an [[Archeologist]]. | ||
+ | * To locate and identify an invisible creature causing you distress. | ||
+ | * To identify which creature is wearing the amulet of [[amulet of life saving|life saving]] or [[amulet of reflection|reflection]] you [[Spellbook of detect treasure|know]] is on the level, so that you may charm and perhaps polymorph it into a powerful [[pet]] instead of merely killing it (twice). | ||
* In principle, [[zen]] players could make objects seen. However, identifying it is hard. | * In principle, [[zen]] players could make objects seen. However, identifying it is hard. | ||
Revision as of 07:57, 31 May 2011
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Name | probing |
Appearance | random |
Abundance | 3% |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of probing can give you information about a monster, or the contents of a container. It also has other uses.
In general, wands of probing act much like stethoscopes. Zapping one prompts the player for a direction, and if there is a suitable target, shows the name, alignment, level, HP, AC, and status of the target. Like a stethoscope, it does not anger peaceful targets. Unlike a stethoscope, it is a directional beam, allowing the remote assessment of the target, and it will also show the inventory of the target. This leads to situational usages such as:
- Checking the inventory of your pet when supplying it with equipment.
- Determining if you are at the correct Astral Plane temple by probing the high priest.
- Checking the inventory of peaceful monsters for useful items before taking an alignment penalty for killing them.
- Checking the inventory of monsters with predefined magic items to identify those items.
- Checking a bag of holding in a bones pile to decide if you would benefit from uncursing it right away.
- Checking historical statues for useful items before taking an alignment penalty for breaking into them as an Archeologist.
- To locate and identify an invisible creature causing you distress.
- To identify which creature is wearing the amulet of life saving or reflection you know is on the level, so that you may charm and perhaps polymorph it into a powerful pet instead of merely killing it (twice).
- In principle, zen players could make objects seen. However, identifying it is hard.
Otherwise a wand of probing is inferior to a stethoscope, being heavier, slower, and having only limited charges.