Difference between revisions of "Wand of slow monster"

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(add the resist chance for reference)
(Strategy: more on whirly strategy)
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== Strategy ==
 
== Strategy ==
Since [[whirly]] monsters are immune to a wand of digging, the wand of slow monster is one of the few ways you can escape being engulfed by them.  
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Since [[whirly]] monsters are immune to a wand of digging, the wand of slow monster is one of the few ways you can escape being engulfed by them. Of course, this also slows them down. A player with speed boots can build up some distance to attack a slowed vortex from range, though even slowed air elementals are too fast to outrun. Whirlies have only a 30% chance to resist each zap, except for the fog cloud, which never resists.
  
 
Otherwise, it is best used on low [[monster magic resistance|MR]] threats such as [[soldier ant]]s or [[leocrotta]]s at range. It is unlikely to affect monsters with higher MR such as [[Archon]]s or [[arch-lich]]es.
 
Otherwise, it is best used on low [[monster magic resistance|MR]] threats such as [[soldier ant]]s or [[leocrotta]]s at range. It is unlikely to affect monsters with higher MR such as [[Archon]]s or [[arch-lich]]es.

Revision as of 02:08, 15 January 2021

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Name slow monster
Appearance random
Abundance 5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell slow monster
Monster use Will not be used by monsters.

A wand of slow monster is a wand that will make monsters slow down (take more turns to move or attack).

Effects

Zap monster

Monsters have a chance to resist the wand's effect, given by \frac{\text{MR}}{112-\text{difficulty}}.

If it does not resist, the monster becomes slow, or normal speed if fast. If you are engulfed by a vortex or air elemental, you are expelled.

Zap self

If you currently have the speed intrinsic, it is lost. Otherwise, nothing happens.

Messages

The bugs on the <floor> slow down!
You engraved with a charged wand of slow monster. This is a unique message, however the wand is not auto-identified.
<Monster> seems to be moving slower.
You zapped a monster which did not resist.
You disrupt <monster>! A huge hole opens up...
You zapped a whirly monster that you were engulfed in, and were expelled.
You slow down.
You lost the speed intrinsic by zapping yourself with a wand of slow monster.
Your quickness feels less natural.
As above, but you still have extrinsic speed from wearing speed boots.

Identification

It can be identified by engraving: it will make the bugs on the ground slow down. Note that the wand of death and the wand of sleep both make the bugs stop completely, thus you can distinguish them from this wand.

Strategy

Since whirly monsters are immune to a wand of digging, the wand of slow monster is one of the few ways you can escape being engulfed by them. Of course, this also slows them down. A player with speed boots can build up some distance to attack a slowed vortex from range, though even slowed air elementals are too fast to outrun. Whirlies have only a 30% chance to resist each zap, except for the fog cloud, which never resists.

Otherwise, it is best used on low MR threats such as soldier ants or leocrottas at range. It is unlikely to affect monsters with higher MR such as Archons or arch-liches.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"What is the effect when engulfed by vortex or air elemental, what is the strategy to use this, what messages does it produce?"