Difference between revisions of "Wand of slow monster"

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(Wand strategy)
(Probably a bad idea to try to use this wand on monsters with high MR)
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=== Zap monster ===
 
=== Zap monster ===
  
The monster becomes slow, or normal speed if fast. If you are engulfed by a vortex or air elemental, you are expelled. Some monsters may resist.
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If it does not resist, the monster becomes slow, or normal speed if fast. If you are engulfed by a vortex or air elemental, you are expelled.  
  
 
"You disrupt <monster>! A huge hole opens up..." (expelled)
 
"You disrupt <monster>! A huge hole opens up..." (expelled)
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== Strategy ==
 
== Strategy ==
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Since [[whirly]] monsters are immune to a wand of digging, the wand of slow monster is one of the few ways you can escape being engulfed by them.
  
Generally speaking, a wand of slow monster is not very useful; writing [[Elbereth]] in the dust is usually a better way of dealing with fast monsters, and attack wands are usually better for fighting monsters that don't respect Elbereth. However, there are a handful of very nasty foes in NetHack that are immune to a [[wand of death]] or [[wand of sleep]], can easily close the distance to you, and/or have very disabling or insta-death attacks. In particular, [[angelic being]]s, [[liches]], [[Vlad the Impaler]], and many [[quest nemeses]] are good uses for this wand, as well as any powerful monster you are otherwise forced to fight in melee.
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Otherwise, it is best used on low [[monster magic resistance|MR]] threats such as [[soldier ant]]s or [[leocrotta]]s at range. It is unlikely to affect monsters with higher MR such as [[Archon]]s or [[arch-lich]]es.
 
 
 
{{stub|What is the effect when engulfed by vortex or air elemental, what is the strategy to use this, what messages does it produce?}}
 
{{stub|What is the effect when engulfed by vortex or air elemental, what is the strategy to use this, what messages does it produce?}}
 
[[Category:Wands|Slow monster]]
 
[[Category:Wands|Slow monster]]
{{nethack-343}}
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{{nethack-366}}

Revision as of 00:50, 15 January 2021

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Name slow monster
Appearance random
Abundance 5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell slow monster
Monster use Will not be used by monsters.

A wand of slow monster is a wand that will make monsters slow down (take more turns to move or attack).

Effects

This is an excerpt from Spl1-343.txt:

Zap monster

If it does not resist, the monster becomes slow, or normal speed if fast. If you are engulfed by a vortex or air elemental, you are expelled.

"You disrupt <monster>! A huge hole opens up..." (expelled) "<Monster> seems to be moving slower." (slowed, not swallowed)

Zap self

If you currently have the speed intrinsic, it is lost.

"You slow down" (not wearing speed boots) "Your quickness feels less natural." (wearing speed boots)

Identification

It can be identified by engraving: it will make the bugs on the ground slow down. Note that the wand of death and the wand of sleep both make the bugs stop completely, thus you can distinguish them from this wand.

Strategy

Since whirly monsters are immune to a wand of digging, the wand of slow monster is one of the few ways you can escape being engulfed by them.

Otherwise, it is best used on low MR threats such as soldier ants or leocrottas at range. It is unlikely to affect monsters with higher MR such as Archons or arch-liches.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"What is the effect when engulfed by vortex or air elemental, what is the strategy to use this, what messages does it produce?"