Difference between revisions of "Wandering horror"

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{{wikipedia}}
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#REDIRECT [[Horror (dNetHack)]]
  
{{monster
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[[Category:dNetHack monsters]]
|name=wandering horror
 
|symbol={{red|U}}
 
|tile=
 
|difficulty=randomized
 
|level=randomized
 
|experience=randomized
 
|speed=randomized
 
|AC=randomized
 
|MR=randomized
 
|align=randomized
 
|frequency=1
 
|genocidable=No
 
|attacks=randomized
 
|weight=randomized
 
|nutr=randomized
 
|size=randomized
 
|resistances=randomized
 
|resistances conveyed=randomized
 
|refline=
 
}}
 
 
 
The '''wandering horror''' is a monster added in [[dNetHack]].  It is part of the {{white|U}} class, which in dNetHack indicates an "unknown abomination". The statistics for this monster, along with [[Stumbling horror|stumbling]] and [[Shambling horror (dNethack)|shambling]] horrors, are randomized every game.
 
 
 
* The speed is anywhere from 6 to 18 (slow to fast)
 
* The AC is anywhere from 10 to -20
 
* The MR is anywhere from 0 to 100
 
* The alignment is anywhere from 8 to -8.
 
* A horror has up to 4 attacks, each with a random attack type and damage type.
 
** The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks.
 
** Not every damage type is possible for each attack type, inclusions are mostly based on whether there is a pre-existing monster with that attack combination already.
 
* The size can be anything from tiny to gigantic.
 
* The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse.
 
* The sounds will always be a random humanoid sound.
 
* The horror then gets up to 17 flags of each type (resistances, resistances conveyed, etc.)
 
** The horror will never be polymorphable, always hostile, and never a werecreature.
 
** Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen. 
 
* The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs.
 
* The horror will have a level based on its attacks and flags, but always above 11.
 
** If the horror should have a level below 11 based on attacks and flags, the entire horror will be regenerated.
 
 
 
[[Category:dNethack monsters]]
 

Latest revision as of 02:30, 14 March 2020

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