Difference between revisions of "Wandering horror"

From NetHackWiki
Jump to navigation Jump to search
(Initial wandering horror monster page (src https://gist.github.com/Chris-plus-alphanumericgibberish/b16e6fc0468ebe75e55c).)
 
(add horror information)
Line 5: Line 5:
 
  |symbol={{red|U}}
 
  |symbol={{red|U}}
 
  |tile=
 
  |tile=
  |difficulty=11
+
  |difficulty=randomized
  |level=10
+
  |level=randomized
  |experience=253
+
  |experience=randomized
  |speed=11
+
  |speed=randomized
  |AC=-10
+
  |AC=randomized
  |MR=30
+
  |MR=randomized
  |align=6
+
  |align=randomized
 
  |frequency=1
 
  |frequency=1
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Weapon 1d12 [[steal gold]], Reach 1d6 [[soaking]]
+
  |attacks=randomized
  |weight=20
+
  |weight=randomized
  |nutr=20
+
  |nutr=randomized
  |size=gigantic
+
  |size=randomized
  |resistances=[[poison]]
+
  |resistances=randomized
  |resistances conveyed=[[cold]]
+
  |resistances conveyed=randomized
|attributes={{attributes
 
|A wandering horror|=
 
|swim=1
 
|amphibious=1
 
|carnivore=1
 
|nopoly=1
 
|demon=1
 
|lord=1
 
|giant=1
 
|hostile=1
 
|collect=1
 
|infravisible=1
 
|hell=1
 
|nocorpse=1
 
|death=1
 
|notame=1
 
|noregen=1
 
}}
 
 
  |refline=
 
  |refline=
 
}}
 
}}
  
The '''wandering horror''' is a monster added in [[dNetHack]].  It is part of the {{white|U}} class, which in dNetHack indicates an "unknown abomination".
+
The '''wandering horror''' is a monster added in [[dNetHack]].  It is part of the {{white|U}} class, which in dNetHack indicates an "unknown abomination". The statistics for this monster, along with [[Stumbling horror|stumbling]] and [[Shambling horror|shambling]] horrors, are randomized every game.
 +
 
 +
* The speed is anywhere from 6 to 18 (slow to fast)
 +
* The AC is anywhere from 10 to -20
 +
* The MR is anywhere from 0 to 100
 +
* The alignment is anywhere from 8 to -8.
 +
* A horror has up to 4 attacks, each with a random attack type and damage type.
 +
** The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks.
 +
** Not every damage type is possible for each attack type, inclusions are mostly based on whether there is a pre-existing monster with that attack combination already.
 +
* The size can be anything from tiny to gigantic.
 +
* The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse.
 +
* The sounds will always be a random humanoid sound.
 +
* The horror then gets up to 17 flags of each type (resistances, resistances conveyed, etc.)
 +
** The horror will never be polymorphable, always hostile, and never a werecreature.
 +
** Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen. 
 +
* The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs.
 +
* The horror will have a level based on its attacks and flags, but always above 11.
 +
** If the horror should have a level below 11 based on attacks and flags, the entire horror will be regenerated.
  
{{stub}}
 
 
[[Category:dNethack monsters]]
 
[[Category:dNethack monsters]]

Revision as of 20:09, 30 July 2018


The wandering horror is a monster added in dNetHack. It is part of the U class, which in dNetHack indicates an "unknown abomination". The statistics for this monster, along with stumbling and shambling horrors, are randomized every game.

  • The speed is anywhere from 6 to 18 (slow to fast)
  • The AC is anywhere from 10 to -20
  • The MR is anywhere from 0 to 100
  • The alignment is anywhere from 8 to -8.
  • A horror has up to 4 attacks, each with a random attack type and damage type.
    • The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks.
    • Not every damage type is possible for each attack type, inclusions are mostly based on whether there is a pre-existing monster with that attack combination already.
  • The size can be anything from tiny to gigantic.
  • The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse.
  • The sounds will always be a random humanoid sound.
  • The horror then gets up to 17 flags of each type (resistances, resistances conveyed, etc.)
    • The horror will never be polymorphable, always hostile, and never a werecreature.
    • Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen.
  • The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs.
  • The horror will have a level based on its attacks and flags, but always above 11.
    • If the horror should have a level below 11 based on attacks and flags, the entire horror will be regenerated.