Difference between revisions of "Wandering horror"
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(Initial wandering horror monster page (src https://gist.github.com/Chris-plus-alphanumericgibberish/b16e6fc0468ebe75e55c).) |
EasterlyIrk (talk | contribs) (add horror information) |
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|symbol={{red|U}} | |symbol={{red|U}} | ||
|tile= | |tile= | ||
− | |difficulty= | + | |difficulty=randomized |
− | |level= | + | |level=randomized |
− | |experience= | + | |experience=randomized |
− | |speed= | + | |speed=randomized |
− | |AC= | + | |AC=randomized |
− | |MR= | + | |MR=randomized |
− | |align= | + | |align=randomized |
|frequency=1 | |frequency=1 | ||
|genocidable=No | |genocidable=No | ||
− | |attacks= | + | |attacks=randomized |
− | |weight= | + | |weight=randomized |
− | |nutr= | + | |nutr=randomized |
− | |size= | + | |size=randomized |
− | |resistances= | + | |resistances=randomized |
− | |resistances conveyed= | + | |resistances conveyed=randomized |
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|refline= | |refline= | ||
}} | }} | ||
− | The '''wandering horror''' is a monster added in [[dNetHack]]. It is part of the {{white|U}} class, which in dNetHack indicates an "unknown abomination". | + | The '''wandering horror''' is a monster added in [[dNetHack]]. It is part of the {{white|U}} class, which in dNetHack indicates an "unknown abomination". The statistics for this monster, along with [[Stumbling horror|stumbling]] and [[Shambling horror|shambling]] horrors, are randomized every game. |
+ | |||
+ | * The speed is anywhere from 6 to 18 (slow to fast) | ||
+ | * The AC is anywhere from 10 to -20 | ||
+ | * The MR is anywhere from 0 to 100 | ||
+ | * The alignment is anywhere from 8 to -8. | ||
+ | * A horror has up to 4 attacks, each with a random attack type and damage type. | ||
+ | ** The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks. | ||
+ | ** Not every damage type is possible for each attack type, inclusions are mostly based on whether there is a pre-existing monster with that attack combination already. | ||
+ | * The size can be anything from tiny to gigantic. | ||
+ | * The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse. | ||
+ | * The sounds will always be a random humanoid sound. | ||
+ | * The horror then gets up to 17 flags of each type (resistances, resistances conveyed, etc.) | ||
+ | ** The horror will never be polymorphable, always hostile, and never a werecreature. | ||
+ | ** Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen. | ||
+ | * The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs. | ||
+ | * The horror will have a level based on its attacks and flags, but always above 11. | ||
+ | ** If the horror should have a level below 11 based on attacks and flags, the entire horror will be regenerated. | ||
− | |||
[[Category:dNethack monsters]] | [[Category:dNethack monsters]] |
Revision as of 20:09, 30 July 2018
U wandering horror File:Wandering horror.png | |
---|---|
Difficulty | randomized |
Attacks |
randomized |
Base level | randomized |
Base experience | randomized |
Speed | randomized |
Base AC | randomized |
Base MR | randomized |
Alignment | randomized |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | randomized |
Nutritional value | randomized |
Size | randomized |
Resistances | randomized |
Resistances conveyed |
randomized
|
The wandering horror is a monster added in dNetHack. It is part of the U class, which in dNetHack indicates an "unknown abomination". The statistics for this monster, along with stumbling and shambling horrors, are randomized every game.
- The speed is anywhere from 6 to 18 (slow to fast)
- The AC is anywhere from 10 to -20
- The MR is anywhere from 0 to 100
- The alignment is anywhere from 8 to -8.
- A horror has up to 4 attacks, each with a random attack type and damage type.
- The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks.
- Not every damage type is possible for each attack type, inclusions are mostly based on whether there is a pre-existing monster with that attack combination already.
- The size can be anything from tiny to gigantic.
- The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse.
- The sounds will always be a random humanoid sound.
- The horror then gets up to 17 flags of each type (resistances, resistances conveyed, etc.)
- The horror will never be polymorphable, always hostile, and never a werecreature.
- Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen.
- The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs.
- The horror will have a level based on its attacks and flags, but always above 11.
- If the horror should have a level below 11 based on attacks and flags, the entire horror will be regenerated.