Difference between revisions of "Wandering pirate"

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In [[dNetHack]] and the [[Pirate|Pirate patch]], one of the effects of carrying the Pirate [[quest artifact]], the [[Treasury of Proteus]], is that the player will encounter '''wandering pirates''', who will fight him/her for the Treasury. These monsters are otherwise not randomly generated in the game, although skeletal pirates will randomly appear in the [[Pirate quest]], and several skeletal pirates and damned pirates are guaranteed to appear on certain levels of the quest.  
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'''Wandering pirates''' are monsters that appear in [[dNetHack]] and the [[Pirate|Pirate patch]]. When carrying the Pirate [[quest artifact]], [[the Treasury of Proteus]], wandering pirates will occasionally appear and fight the player for the Treasury. These monsters are otherwise not randomly generated in the game, although skeletal pirates will randomly appear in the [[Pirate quest]], and several skeletal pirates and damned pirates are guaranteed to appear on certain levels of the quest.  
  
 
In bones levels, dead [[Pirate]]s may return as skeletal pirates.
 
In bones levels, dead [[Pirate]]s may return as skeletal pirates.
  
These monsters are also included in [[Slash'EM Extended]] and [[SLASHTHEM]], along with other features of the Pirate role.
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These monsters are also included in [[SlashTHEM]], along with other features of the Pirate role.
{{todo|Are wandering pirate species part of random monster generation in Slash'EM Extended or SLASHTHEM?}}
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{{todo|Are wandering pirate species part of random monster generation in SlashTHEM?}}
  
 
==Generation==
 
==Generation==
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Wandering pirate generation uses a mechanism separate from ordinary monster generation. While the player [[The Treasury of Proteus#King of the Hill|has the Treasury in open inventory]], there will be a 20% chance that whenever a new monster is randomly generated, it will be replaced with one or more wandering pirates. Wandering pirates will always be of a type appropriate for the theme of that part of the dungeon: damned pirates in [[Gehennom]], githyanki pirates in the [[end game]], skeletal pirates elsewhere.
  
Wandering pirate generation uses a mechanism separate from ordinary monster generation. While the player [[The Treasury of Proteus#King of the Hill|has the Treasury in open inventory]], there will be a 20% chance that whenever a new monster is randomly generated, it will be replaced with one or more wandering pirates. Wandering pirates will always be of a type appropriate for the theme of that part of the dungeon: damned pirates in [[Gehennom]], githyanki pirates in the [[end game]], skeletal pirates elsewhere.
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The difficulty, attack strength, and armor quality of the type of wandering pirate the player encounters increase with the stage of the game where they appear, but otherwise they are significantly weaker than the monsters that could have been generated otherwise, especially because of their lack of special abilities or attacks. Although they all implicitly want the Treasury, none of the three types is designated as [[covetous]], so they can't teleport to the Pirate carrying the artifact, and none of the monsters have a [[Theft (attack)|thieving]] attack. They will also fight with other monsters and one another.
  
The difficulty, attack strength, and armor quality of the type of wandering pirate the player encounters increase with the stage of the game where they appear, but otherwise they are significantly weaker than the monsters that could have been generated otherwise, especially because of their lack of special abilities or attacks. Although they all implicitly want the Treasury, none of the three types of wandering pirates are designated as [[covetous]], so they can't teleport to the Pirate carrying the artifact, and none of the monsters have a [[Covetous#The amulet stealing attack|quest artifact stealing]] attack. They will also fight with other monsters and one another.
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By preventing more difficult monsters from being generated, this effect of carrying the Treasury may actually be more helpful than harmful to the player.  Also, in dNetHack they provide a way to acquire more [[bullet]]s for the Pirate's starting [[flintlock]], as anything [[firearms]]-related is otherwise incredibly rare in this variant.
  
By preventing more difficult monsters from being generated, this effect of carrying the Treasury may actually be more helpful than harmful to the player.
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One of the four possible variants of [[The Sea (dNetHack)|The Sea]] in dNetHack also features skeletal pirates, with more spawning over time.  This is the only way non-Pirate players can naturally (apart from [[bones]] and [[wish]]ing) encounter them.
  
 
==Skeletal pirate==
 
==Skeletal pirate==
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'''Skeletal pirates''' first appear during the [[Pirate quest]]. In addition to making up about 55% of all hostile monsters [[Quest#Monsters|randomly generated]] in the quest, several are guaranteed to appear on each level of the quest. They will continue to appear as wandering pirates after the player leaves the quest.
 
'''Skeletal pirates''' first appear during the [[Pirate quest]]. In addition to making up about 55% of all hostile monsters [[Quest#Monsters|randomly generated]] in the quest, several are guaranteed to appear on each level of the quest. They will continue to appear as wandering pirates after the player leaves the quest.
  
Skeletal pirates [[Monster starting inventory|are generated with]] a [[rusty]] cutlass ([[scimitar]]) or [[knife]] and a [[rotted]] [[leather jacket]] or pair of [[high boots]].
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Skeletal pirates [[Monster starting inventory|are generated with]] a [[rusty]] cutlass ([[scimitar]]) or [[knife]] and a [[rotted]] [[leather jacket]] or pair of [[high boots]].  In dNetHack they also get some rusty [[bullet]]s and either a rusty [[flintlock]] or another knife.
 
{{clear}}
 
{{clear}}
 
==Damned pirate==
 
==Damned pirate==
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'''Damned pirates''' appear as wandering pirates while the player is traveling through [[Gehennom]] with the Treasury. In addition, a few are guaranteed to appear on the lower levels of the quest.  
 
'''Damned pirates''' appear as wandering pirates while the player is traveling through [[Gehennom]] with the Treasury. In addition, a few are guaranteed to appear on the lower levels of the quest.  
  
Damned pirates are generated with a [[cursed]] cutlass and a rotted and cursed [[leather armor]].
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Damned pirates are generated with a [[cursed]] cutlass and a rotted and cursed [[leather armor]].  In dNetHack they also get some [[bullet]]s and a cursed [[flintlock]].
 
{{clear}}
 
{{clear}}
 
==Githyanki pirate==
 
==Githyanki pirate==
{{wikipedia|Githyanki}}
 
 
{{monster
 
{{monster
 
  |name=githyanki pirate
 
  |name=githyanki pirate
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  |experience=507
 
  |experience=507
 
  |speed=16
 
  |speed=16
  |AC=-7
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  |AC=−7
 
  |MR=0
 
  |MR=0
 
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===Origin===
 
===Origin===
Githyanki are humanoids from Dungeons & Dragons. Bred from human slaves by the illithids ([[mind flayer]]s), they later revolted and established their own society on the Astral Plane.
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Githyanki are humanoids from ''[[Dungeons & Dragons]]''. Bred from human slaves by the illithids ([[mind flayer]]s), they later revolted and established their own society on the Astral Plane.
 
{{clear}}
 
{{clear}}
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==References==
 
==References==
 
Reference: [https://github.com/Chris-plus-alphanumericgibberish/NetHack/compare/master...Chris_s_Pirate_Patch.diff Chris's Pirate Patch]
 
Reference: [https://github.com/Chris-plus-alphanumericgibberish/NetHack/compare/master...Chris_s_Pirate_Patch.diff Chris's Pirate Patch]
  
 
[[Category:Pirate patch]]
 
[[Category:Pirate patch]]
[[Category:dNethack monsters]]
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[[Category:dNetHack monsters]]

Latest revision as of 23:24, 25 May 2023

Wandering pirates are monsters that appear in dNetHack and the Pirate patch. When carrying the Pirate quest artifact, the Treasury of Proteus, wandering pirates will occasionally appear and fight the player for the Treasury. These monsters are otherwise not randomly generated in the game, although skeletal pirates will randomly appear in the Pirate quest, and several skeletal pirates and damned pirates are guaranteed to appear on certain levels of the quest.

In bones levels, dead Pirates may return as skeletal pirates.

These monsters are also included in SlashTHEM, along with other features of the Pirate role.

A user has suggested improving this page or section as follows:

"Are wandering pirate species part of random monster generation in SlashTHEM?"

Generation

Wandering pirate generation uses a mechanism separate from ordinary monster generation. While the player has the Treasury in open inventory, there will be a 20% chance that whenever a new monster is randomly generated, it will be replaced with one or more wandering pirates. Wandering pirates will always be of a type appropriate for the theme of that part of the dungeon: damned pirates in Gehennom, githyanki pirates in the end game, skeletal pirates elsewhere.

The difficulty, attack strength, and armor quality of the type of wandering pirate the player encounters increase with the stage of the game where they appear, but otherwise they are significantly weaker than the monsters that could have been generated otherwise, especially because of their lack of special abilities or attacks. Although they all implicitly want the Treasury, none of the three types is designated as covetous, so they can't teleport to the Pirate carrying the artifact, and none of the monsters have a thieving attack. They will also fight with other monsters and one another.

By preventing more difficult monsters from being generated, this effect of carrying the Treasury may actually be more helpful than harmful to the player. Also, in dNetHack they provide a way to acquire more bullets for the Pirate's starting flintlock, as anything firearms-related is otherwise incredibly rare in this variant.

One of the four possible variants of The Sea in dNetHack also features skeletal pirates, with more spawning over time. This is the only way non-Pirate players can naturally (apart from bones and wishing) encounter them.

Skeletal pirate

Skeletal pirates first appear during the Pirate quest. In addition to making up about 55% of all hostile monsters randomly generated in the quest, several are guaranteed to appear on each level of the quest. They will continue to appear as wandering pirates after the player leaves the quest.

Skeletal pirates are generated with a rusty cutlass (scimitar) or knife and a rotted leather jacket or pair of high boots. In dNetHack they also get some rusty bullets and either a rusty flintlock or another knife.

Damned pirate

Damned pirates appear as wandering pirates while the player is traveling through Gehennom with the Treasury. In addition, a few are guaranteed to appear on the lower levels of the quest.

Damned pirates are generated with a cursed cutlass and a rotted and cursed leather armor. In dNetHack they also get some bullets and a cursed flintlock.

Githyanki pirate

Githyanki pirates begin to appear as wandering pirates once the player reaches the Elemental Planes and Astral Plane.

Githyanki pirates are generated with a two-handed sword, bronze plate mail, leather gloves, and high boots.

Origin

Githyanki are humanoids from Dungeons & Dragons. Bred from human slaves by the illithids (mind flayers), they later revolted and established their own society on the Astral Plane.

References

Reference: Chris's Pirate Patch