Difference between revisions of "Warg"

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(Redirecting to Canine#Warg)
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#REDIRECT [[Canine#Warg]]
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{{monster
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|name=warg
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|difficulty=8
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|level=7
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|experience=92
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|speed=12
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|AC=4
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|MR=0
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|align=-5
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|frequency=2
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|genocidable=Yes
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|attacks=Bite 2d6
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|weight=850
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|nutr=350
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|size=Medium
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|resistances=None
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|resistances conveyed=None
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|attributes={{attributes|A warg|sgroup=1|animal=1|nohands=1|carnivore=1|hostile=1|infravisible=1}}
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|reference=[[monst.c#line268]]
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}}
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A '''warg''', {{monsym|warg}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a medium-sized [[carnivorous]] [[canine]] that can be seen via [[infravision]] and is a stronger form of [[wolf]], though wolves do not [[grow up]] into wards.
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A warg has a single bite attack.
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==Generation==
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Randomly generated wargs are always created [[hostile]], and may appear in small [[group]]s.
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[[Werewolves]]s can summon hostile wargs by calling for help, with a {{frac|10}} chance of generating a hostile warg on each adjacent square{{refsrc|src/were.c|156|nethack=3.6.7}} - a character that gets [[lycanthropy]] from a werewolf can similarly summon tame wargs using the [[Monster (command)|#monster]] [[extended command]] by expending 10 [[power]].
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Wargs appear among the random {{white|d}} that are part of the first [[quest]] monster class for [[Samurai]] and make up {{frac|24|175}} of the monsters randomly generated on the [[Samurai quest]].
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==Strategy==
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While they are no faster or better in terms of [[AC]] than wolves, wargs still pose much of the same hurdles: a lone warg can be handled with some care by a prepared character, but packs of wargs and their bite attacks can spell serious trouble if you are slow, underpowered or else inattentive, and werewolves can surround you with wargs and other wolf-like monsters unless handled wisely.
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On top of the usual melee and area-of-effect strategies for handling groups of monsters, wargs lack any [[Magic resistance (monster)|MR score]] like weaker canines, leaving them quite vulnerable to magic and elemental attacks. Take out werewolves as soon as possible to ensure that they cannot overwhelm you with hordes of wargs and other lupine threats.
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==Origin==
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{{Wikipedia|Warg}}
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==Encyclopedia entry==
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{{encyclopedia|<poem>
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Suddenly Aragorn leapt to his feet.  "How the wind howls!" he cried.  "It is howling with wolf-voices.  The Wargs have come west of the Mountains!"
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"Need we wait until morning then?" said Gandalf.  "It is as I said.  The hunt is up!  Even if we live to see the dawn, who now will wish to journey south by night with the wild wolves on his trail?"
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"How far is Moria?" asked Boromir.
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"There was a door south-west of Caradhras, some fifteen miles as the crow flies, and maybe twenty as the wolf runs," answered Gandalf grimly.
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"Then let us start as soon as it is light tomorrow, if we can," said Boromir.  "The wolf that one hears is worse than the orc that one fears."
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"True!" said Aragorn, loosening his sword in its sheath.  "But where the warg howls, there also the orc prowls."
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{{right-align|[ The Fellowship of the Ring, by J.R.R. Tolkien ]}}
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</poem>}}
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==References==
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<references />
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{{nethack-367}}
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[[Category:Monsters]]

Revision as of 05:00, 16 January 2024

A warg, d, is a type of monster that appears in NetHack. It is a medium-sized carnivorous canine that can be seen via infravision and is a stronger form of wolf, though wolves do not grow up into wards.

A warg has a single bite attack.

Generation

Randomly generated wargs are always created hostile, and may appear in small groups.

Werewolvess can summon hostile wargs by calling for help, with a 110 chance of generating a hostile warg on each adjacent square[1] - a character that gets lycanthropy from a werewolf can similarly summon tame wargs using the #monster extended command by expending 10 power.

Wargs appear among the random d that are part of the first quest monster class for Samurai and make up 24175 of the monsters randomly generated on the Samurai quest.

Strategy

While they are no faster or better in terms of AC than wolves, wargs still pose much of the same hurdles: a lone warg can be handled with some care by a prepared character, but packs of wargs and their bite attacks can spell serious trouble if you are slow, underpowered or else inattentive, and werewolves can surround you with wargs and other wolf-like monsters unless handled wisely.

On top of the usual melee and area-of-effect strategies for handling groups of monsters, wargs lack any MR score like weaker canines, leaving them quite vulnerable to magic and elemental attacks. Take out werewolves as soon as possible to ensure that they cannot overwhelm you with hordes of wargs and other lupine threats.

Origin

Encyclopedia entry

Suddenly Aragorn leapt to his feet. "How the wind howls!" he cried. "It is howling with wolf-voices. The Wargs have come west of the Mountains!"
"Need we wait until morning then?" said Gandalf. "It is as I said. The hunt is up! Even if we live to see the dawn, who now will wish to journey south by night with the wild wolves on his trail?"
"How far is Moria?" asked Boromir.
"There was a door south-west of Caradhras, some fifteen miles as the crow flies, and maybe twenty as the wolf runs," answered Gandalf grimly.
"Then let us start as soon as it is light tomorrow, if we can," said Boromir. "The wolf that one hears is worse than the orc that one fears."
"True!" said Aragorn, loosening his sword in its sheath. "But where the warg howls, there also the orc prowls."

[ The Fellowship of the Ring, by J.R.R. Tolkien ]

References