Warning
Warning is a property conveyed by wearing a ring of warning or acquired by certain roles. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. (1, 2, 3, 4, 5) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed). The glyphs displayed are described as an "unknown creature causing you <feeling>", where <feeling> is one of worry, concern, anxiety, disquiet, alarm, or dread for warning levels zero to five respectively.
Warning is considered a useful ring in ring strategy.
Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few roles also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.
The exact criteria for warning to show you are monster are:[1]
- The monster must not be peaceful.
- You must be under 10 tiles from it (i.e., it must be strictly within a ten-tile circle centered at you).[2]
- Its level must be greater than or equal to 4.
Messages
- "You feel sensitive!"
- You gained intrinsic warning through level gain
- "You feel less sensitive!"
- You lost intrinsic warning through level drain
Notes
- ↑ Display.h#line38
- ↑ Display.h#line44, but see also Hack.h#line288 and Hacklib.c#dist2.