Difference between revisions of "Wounded legs"

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'''Wounded legs''' is an [[intrinsic]] [[property]] generally considered undesirable. With wounded legs, your [[dexterity]] is reduced by one and [[abuse]]d every five turns. You are unable to [[jump]], [[kick]], or [[ride]] anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your [[encumbrance]] returns to its previous level.
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'''Wounded legs''' is a temporary [[intrinsic]] [[property]] that occurs in ''[[NetHack]]'', and is considered an undesirable status condition.
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When your legs are wounded, your [[dexterity]] is temporarily reduced by one and [[abuse]]d every five turns, and your carrying capacity is reduced by 100 [[aum]], likely increasing your [[encumbrance]]. While your legs are wounded, you cannot [[jump]], [[kick]], or [[ride]] anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.
  
 
Legs may be wounded by:
 
Legs may be wounded by:
  
* A [[xan]]'s attack{{refsrc|mhitu.c|1136}}
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* A [[xan]]'s attack (1d(60-dexterity) turns){{refsrc|src/mhitu.c|1235|nethack=3.6.6}}
* An exploding [[land mine]]{{refsrc|trap.c|1129}}
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* Getting trapped by a [[bear trap]] ({{rn1|10|10}} turns){{refsrc|src/trap.c|1098|nethack=3.6.6}}
* Jumping out of a [[bear trap]]{{refsrc|apply.c|1314}} (this wound can last a very long time)
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* An exploding [[land mine]] ({{rn1|35|41}} turns){{refsrc|src/trap.c|1518|nethack=3.6.6}}
* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified){{refsrc|apply.c|1332}}
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* Jumping out of a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/apply.c|1767|nethack=3.6.6}}
* [[Fumbling]] with a [[cursed]] [[digging tool]]{{refsrc|dig.c|241}}
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* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified) ({{rn1|10|11}} turns){{refsrc|src/apply.c|1788|nethack=3.6.6}}
* Kicking walls, objects, or nothing{{refsrc|dokick.c|789}}{{refsrc|dokick.c|1021}}
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* [[Fumbling]] with a [[cursed]] [[digging tool]] (6–10 turns){{refsrc|src/dig.c|286|nethack=3.6.6}}
* Falling off your [[steed]]{{refsrc|steed.c|483}}
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* Kicking walls, objects, or empty space {{frac|3}} of the time (6–10 turns){{refsrc|src/dokick.c|1242|nethack=3.6.6}}{{refsrc|src/dokick.c|1264|nethack=3.6.6}}
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]]{{refsrc|ball.c|669}}
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* Falling off your [[steed]] ({{rn1|5|5}} more turns){{refsrc|src/steed.c|506|nethack=3.6.6}}
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* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/ball.c|925|nethack=3.6.6}}
  
 
Wounded legs may be healed by:
 
Wounded legs may be healed by:
  
* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|eat.c|1690}}
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* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|src/eat.c|2230|nethack=3.6.6}}
* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|potion.c|727}}
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* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|src/potion.c|938|nethack=3.6.6}}
* [[Prayer]]{{refsrc|pray.c|428}}; it is considered a minor problem{{refsrc|pray.c|73}}
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* [[Prayer]];{{refsrc|src/pray.c|551|nethack=3.6.6}} it is considered a minor problem{{refsrc|src/pray.c|259|nethack=3.6.6}}
* Sitting on a [[throne]] and [[You feel|feeling]] "much, much better!"{{refsrc|sit.c|179}}
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* Sitting on a [[throne]] and feeling "much, much better!"{{refsrc|src/sit.c|192|nethack=3.6.6}}
* Waiting for legs to heal on their own{{refsrc|timeout.c|298}}
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* Waiting for legs to heal on their own{{refsrc|src/timeout.c|640|nethack=3.6.6}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-366}}
{{nethack-343}}
 
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 12:03, 4 April 2022

Wounded legs is a temporary intrinsic property that occurs in NetHack, and is considered an undesirable status condition.

When your legs are wounded, your dexterity is temporarily reduced by one and abused every five turns, and your carrying capacity is reduced by 100 aum, likely increasing your encumbrance. While your legs are wounded, you cannot jump, kick, or ride anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.

Legs may be wounded by:

Wounded legs may be healed by:

References