Difference between revisions of "Wraith (monster class)"
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* {{monsymlink|Nazgul}} | * {{monsymlink|Nazgul}} | ||
− | Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|include/monsym.h|63|version=NetHack 3.6.4|comment=S_WRAITH macro}} | + | Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|monsym.h|60|comment=S_WRAITH macro}}{{refsrc|include/monsym.h|63|version=NetHack 3.6.4|comment=S_WRAITH macro as of 3.6.4}} |
==Characteristics== | ==Characteristics== |
Revision as of 15:23, 26 February 2020
- For the monster, see wraith.
The wraith is a monster class represented by the symbol W.
The wraith monster class consists of:[1]
- W barrow wight
- W wraith
- W Nazgul
Wraiths are designated internally by the macro S_WRAITH.[2][3]
Characteristics
Players killed by a member of the wraith class rise as a W wraith monster in any bones file created.[4]
Wraiths are the second quest enemy class for Priest(esse)s and Wizards.[5]
Common traits
Wraiths hold the following traits in common.[1] They all:
- are humanoid
- are undead
- are human sized
- are normal speed (12)
- are chaotic
- can be genocided
- possess a drain life attack
- resist cold, sleep and poison
- are breathless
- will follow the player between levels
- are always generated hostile
References
- ↑ 1.0 1.1 Wraiths in monst.c wraiths and their attributes
- ↑ monsym.h in NetHack 3.4.3, line 60: S_WRAITH macro
- ↑ include/monsym.h in NetHack 3.6.4, line 63: S_WRAITH macro as of 3.6.4
- ↑ end.c in NetHack 3.4.3, line 229: players killed by a W rise as a wraith
- ↑ Priest in role.c, Wizard in role.c Wraiths are an enemy class for Priests and Wizards
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.