Difference between revisions of "Wraith (monster class)"
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==Common traits== | ==Common traits== | ||
− | All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels. | + | All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance to [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels. |
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}} | Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}} |
Revision as of 10:55, 29 October 2023
- For the monster, see Wraith.
The wraith is a monster class that appears in NetHack, and is represented by an uppercase W glyph (W). Wraiths are designated internally by the macro S_WRAITH.[1]
The monster class contains the following monsters:[2]
- W barrow wight
- W wraith
- W Nazgul
Contents
Common traits
All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance to cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[3]
Generation
Wraiths are the second quest enemy class for Priests and Wizards.[4][5]
Variants
Some variants of NetHack merge the ghost monster class into this monster class for better visibility.
SLASH'EM
SLASH'EM adds a new monster to the monster class:
- W wight
AceHack
In AceHack, the ghost monster class is merged into this monster class to make them more visible to players. This is also applicable to Nethack 4, NetHack Fourk and FIQhack.
xNetHack
In xNetHack, the ghost monster class is folded into this monster class to reduce the number of punctuation-based glyphs and make ghosts more visible.
References
- ↑ include/monsym.h in NetHack 3.6.7, line 63
- ↑ src/monst.c in NetHack 3.6.7, line 1884
- ↑ src/end.c in NetHack 3.6.6, line 513: players killed by a W rise as a wraith
- ↑ src/role.c in NetHack 3.6.6, line 301: Priest quest monster classes
- ↑ src/role.c in NetHack 3.6.7, line 565: Wizard quest monster classes