Difference between revisions of "Wraith (monster class)"

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All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance to [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.
 
All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance to [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.
  
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.7|comment=players killed by a W rise as a wraith}}
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Players killed by a member of the wraith class rise as a wraith if a [[bones]] file is created.{{refsrc|src/end.c|513|version=NetHack 3.6.7|comment=players killed by a W rise as a wraith}}
  
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{{upcoming|NetHack 3.7.0|As of {{commit|3c421da746cdd3844c7f8d2312c7be5e5a25cfb9}}, a wraith left behind in bones will have the same intrinsics as the former character.}}
 
===Generation===
 
===Generation===
 
Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.{{refsrc|src/role.c|301|version=NetHack 3.6.7|comment=Priest quest monster classes}}{{refsrc|src/role.c|565|version=NetHack 3.6.7|comment=Wizard quest monster classes}}
 
Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.{{refsrc|src/role.c|301|version=NetHack 3.6.7|comment=Priest quest monster classes}}{{refsrc|src/role.c|565|version=NetHack 3.6.7|comment=Wizard quest monster classes}}

Revision as of 19:19, 15 December 2023

For the monster, see Wraith.

The wraith is a monster class that appears in NetHack, and is represented by an uppercase W glyph (W). Wraiths are designated internally by the macro S_WRAITH.[1]

The monster class contains the following monsters:[2]

Common traits

All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance to cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.

Players killed by a member of the wraith class rise as a wraith if a bones file is created.[3]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 3c421da7, a wraith left behind in bones will have the same intrinsics as the former character.

Generation

Wraiths are the second quest enemy class for Priests and Wizards.[4][5]

Variants

Some variants of NetHack merge the ghost monster class into this monster class for better visibility.

SLASH'EM

SLASH'EM adds a new monster to the monster class:

Six random wraiths will be generated on the Chaotic Quest at level creation.

AceHack

In AceHack, the ghost monster class is merged into this monster class to make them more visible to players. This is also applicable to Nethack 4, NetHack Fourk and FIQhack.

xNetHack

In xNetHack, the ghost monster class is folded into this monster class to reduce the number of punctuation-based glyphs and make ghosts more visible.

References