Difference between revisions of "Wraith (monster class)"

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* {{monsymlink|Nazgul}}
 
* {{monsymlink|Nazgul}}
  
Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|monsym.h|60|comment=S_WRAITH macro}}{{refsrc|include/monsym.h|63|version=NetHack 3.6.4|comment=S_WRAITH macro as of 3.6.4}}
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Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|include/monsym.h|63|version=NetHack 3.6.6}}
  
 
==Common traits==
 
==Common traits==
All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same [[speed]] as an unhasted player (12). They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref>
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All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref>
  
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|end.c|229|comment=players killed by a W rise as a wraith}}
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Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}}
  
 
===Generation===
 
===Generation===
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==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-366}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-366}}
 

Revision as of 06:57, 22 August 2022

For the monster, see Wraith.

In NetHack, the wraith monster class contains monsters represented by the symbol W:

Wraiths are designated internally by the macro S_WRAITH.[1]

Common traits

All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.[2]

Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[3]

Generation

Wraiths are the second quest enemy class for Priests and Wizards.[4]

Variants

xNetHack

In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.

References

  1. include/monsym.h in NetHack 3.6.6, line 63
  2. Wraiths in monst.c: Wraiths and their attributes
  3. src/end.c in NetHack 3.6.6, line 513: players killed by a W rise as a wraith
  4. Priest in role.c, Wizard in role.c: Wraiths are an enemy class for Priests and Wizards