Difference between revisions of "Wraith (monster class)"

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{{otheruses||the monster|Wraith}}
 
{{otheruses||the monster|Wraith}}
In ''[[NetHack]]'', the '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}:
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In ''[[NetHack]]'', the '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}:{{refsrc|src/monst.c|1884|version=NetHack 3.6.6}}
  
 
* {{monsymlink|barrow wight}}
 
* {{monsymlink|barrow wight}}
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==Common traits==
 
==Common traits==
All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref>
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All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.
  
 
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}}
 
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}}
  
 
===Generation===
 
===Generation===
Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.<ref>{{function|role.c|Priest}}, {{function|role.c|Wizard}}: ''Wraiths are an enemy class for Priests and Wizards''</ref>
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Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.{{refsrc|src/role.c|301|version=NetHack 3.6.6|comment=Priest quest monster classes}}{{refsrc|src/role.c|565|version=NetHack 3.6.6|comment=Wizard quest monster classes}}
  
 
==Variants==
 
==Variants==

Revision as of 07:08, 22 August 2022

For the monster, see Wraith.

In NetHack, the wraith monster class contains monsters represented by the symbol W:[1]

Wraiths are designated internally by the macro S_WRAITH.[2]

Common traits

All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.

Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[3]

Generation

Wraiths are the second quest enemy class for Priests and Wizards.[4][5]

Variants

xNetHack

In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.

References