Difference between revisions of "Wraith (monster class)"
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{{otheruses||the monster|Wraith}} | {{otheruses||the monster|Wraith}} | ||
− | In ''[[NetHack]]'', the '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}: | + | In ''[[NetHack]]'', the '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}:{{refsrc|src/monst.c|1884|version=NetHack 3.6.6}} |
* {{monsymlink|barrow wight}} | * {{monsymlink|barrow wight}} | ||
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==Common traits== | ==Common traits== | ||
− | All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels. | + | All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels. |
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}} | Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}} | ||
===Generation=== | ===Generation=== | ||
− | Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s. | + | Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.{{refsrc|src/role.c|301|version=NetHack 3.6.6|comment=Priest quest monster classes}}{{refsrc|src/role.c|565|version=NetHack 3.6.6|comment=Wizard quest monster classes}} |
==Variants== | ==Variants== |
Revision as of 07:08, 22 August 2022
- For the monster, see Wraith.
In NetHack, the wraith monster class contains monsters represented by the symbol W:[1]
- W barrow wight
- W wraith
- W Nazgul
Wraiths are designated internally by the macro S_WRAITH.[2]
Common traits
All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[3]
Generation
Wraiths are the second quest enemy class for Priests and Wizards.[4][5]
Variants
xNetHack
In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.
References
- ↑ src/monst.c in NetHack 3.6.6, line 1884
- ↑ include/monsym.h in NetHack 3.6.6, line 63
- ↑ src/end.c in NetHack 3.6.6, line 513: players killed by a W rise as a wraith
- ↑ src/role.c in NetHack 3.6.6, line 301: Priest quest monster classes
- ↑ src/role.c in NetHack 3.6.6, line 565: Wizard quest monster classes