Source:NetHack 3.4.3/src/end.c

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Below is the full text to src/end.c from NetHack 3.4.3. To link to a particular line, write [[end.c#line123]], for example.

Top of file[edit]

  1. /*	SCCS Id: @(#)end.c	3.4	2003/03/10	*/
  2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3. /* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1. #define NEED_VARARGS	/* comment line for pre-compiled headers */
  2.  
  3. #include "hack.h"
  4. #include "eshk.h"
  5. #ifndef NO_SIGNAL
  6. #include <signal.h>
  7. #endif
  8. #include "dlb.h"
  9.  
  10. 	/* these probably ought to be generated by makedefs, like LAST_GEM */
  11. #define FIRST_GEM    DILITHIUM_CRYSTAL
  12. #define FIRST_AMULET AMULET_OF_ESP
  13. #define LAST_AMULET  AMULET_OF_YENDOR
  14.  
  15. struct valuable_data { long count; int typ; };
  16.  
  17. static struct valuable_data
  18. 	gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */
  19. 	amulets[LAST_AMULET+1 - FIRST_AMULET];
  20.  
  21. static struct val_list { struct valuable_data *list; int size; } valuables[] = {
  22. 	{ gems,    sizeof gems / sizeof *gems },
  23. 	{ amulets, sizeof amulets / sizeof *amulets },
  24. 	{ 0, 0 }
  25. };
  26.  
  27. #ifndef NO_SIGNAL
  28. STATIC_PTR void FDECL(done_intr, (int));
  29. # if defined(UNIX) || defined(VMS) || defined (__EMX__)
  30. static void FDECL(done_hangup, (int));
  31. # endif
  32. #endif
  33. STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P));
  34. STATIC_DCL void FDECL(get_valuables, (struct obj *));
  35. STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int));
  36. STATIC_DCL void FDECL(artifact_score, (struct obj *,BOOLEAN_P,winid));
  37. STATIC_DCL void FDECL(savelife, (int));
  38. STATIC_DCL void FDECL(list_vanquished, (CHAR_P,BOOLEAN_P));
  39. STATIC_DCL void FDECL(list_genocided, (CHAR_P,BOOLEAN_P));
  40. STATIC_DCL boolean FDECL(should_query_disclose_option, (int,char *));
  41.  
  42. #if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
  43. extern void FDECL(nethack_exit,(int));
  44. #else
  45. #define nethack_exit exit
  46. #endif
  47.  
  48. #define done_stopprint program_state.stopprint
  49.  
  50. #ifdef AMIGA
  51. # define NH_abort()	Abort(0)
  52. #else
  53. # ifdef SYSV
  54. # define NH_abort()	(void) abort()
  55. # else
  56. #  ifdef WIN32
  57. # define NH_abort()	win32_abort()
  58. #  else
  59. # define NH_abort()	abort()
  60. #  endif
  61. # endif
  62. #endif
  63.  
  64. /*
  65. * The order of these needs to match the macros in hack.h.
  66. */
  67. static NEARDATA const char *deaths[] = {		/* the array of death */
  68. 	"died", "choked", "poisoned", "starvation", "drowning",
  69. 	"burning", "dissolving under the heat and pressure",
  70. 	"crushed", "turned to stone", "turned into slime",
  71. 	"genocided", "panic", "trickery",
  72. 	"quit", "escaped", "ascended"
  73. };
  74.  
  75. static NEARDATA const char *ends[] = {		/* "when you..." */
  76. 	"died", "choked", "were poisoned", "starved", "drowned",
  77. 	"burned", "dissolved in the lava",
  78. 	"were crushed", "turned to stone", "turned into slime",
  79. 	"were genocided", "panicked", "were tricked",
  80. 	"quit", "escaped", "ascended"
  81. };
  82.  
  83. extern const char * const killed_by_prefix[];	/* from topten.c */

done1[edit]

  1. /*ARGSUSED*/
  2. void
  3. done1(sig_unused)   /* called as signal() handler, so sent at least one arg */
  4. int sig_unused;
  5. {
  6. #ifndef NO_SIGNAL
  7. 	(void) signal(SIGINT,SIG_IGN);
  8. #endif
  9. 	if(flags.ignintr) {
  10. #ifndef NO_SIGNAL
  11. 		(void) signal(SIGINT, (SIG_RET_TYPE) done1);
  12. #endif
  13. 		clear_nhwindow(WIN_MESSAGE);
  14. 		curs_on_u();
  15. 		wait_synch();
  16. 		if(multi > 0) nomul(0);
  17. 	} else {
  18. 		(void)done2();
  19. 	}
  20. }

done2[edit]

  1. /* "#quit" command or keyboard interrupt */
  2. int
  3. done2()
  4. {
  5. 	if(yn("Really quit?") == 'n') {
  6. #ifndef NO_SIGNAL
  7. 		(void) signal(SIGINT, (SIG_RET_TYPE) done1);
  8. #endif
  9. 		clear_nhwindow(WIN_MESSAGE);
  10. 		curs_on_u();
  11. 		wait_synch();
  12. 		if(multi > 0) nomul(0);
  13. 		if(multi == 0) {
  14. 		    u.uinvulnerable = FALSE;	/* avoid ctrl-C bug -dlc */
  15. 		    u.usleep = 0;
  16. 		}
  17. 		return 0;
  18. 	}
  19. #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
  20. 	if(wizard) {
  21. 	    int c;
  22. # ifdef VMS
  23. 	    const char *tmp = "Enter debugger?";
  24. # else
  25. #  ifdef LATTICE
  26. 	    const char *tmp = "Create SnapShot?";
  27. #  else
  28. 	    const char *tmp = "Dump core?";
  29. #  endif
  30. # endif
  31. 	    if ((c = ynq(tmp)) == 'y') {
  32. 		(void) signal(SIGINT, (SIG_RET_TYPE) done1);
  33. 		exit_nhwindows((char *)0);
  34. 		NH_abort();
  35. 	    } else if (c == 'q') done_stopprint++;
  36. 	}
  37. #endif
  38. #ifndef LINT
  39. 	done(QUIT);
  40. #endif
  41. 	return 0;
  42. }

done_intr[edit]

  1. #ifndef NO_SIGNAL
  2. /*ARGSUSED*/
  3. STATIC_PTR void
  4. done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */
  5. int sig_unused;
  6. {
  7. 	done_stopprint++;
  8. 	(void) signal(SIGINT, SIG_IGN);
  9. # if defined(UNIX) || defined(VMS)
  10. 	(void) signal(SIGQUIT, SIG_IGN);
  11. # endif
  12. 	return;
  13. }

done_hangup[edit]

  1. # if defined(UNIX) || defined(VMS) || defined(__EMX__)
  2. static void
  3. done_hangup(sig)	/* signal() handler */
  4. int sig;
  5. {
  6. 	program_state.done_hup++;
  7. 	(void)signal(SIGHUP, SIG_IGN);
  8. 	done_intr(sig);
  9. 	return;
  10. }
  11. # endif
  12. #endif /* NO_SIGNAL */

done_in_by[edit]

  1. void
  2. done_in_by(mtmp)
  3. register struct monst *mtmp;
  4. {
  5. 	char buf[BUFSZ];
  6. 	boolean distorted = (boolean)(Hallucination && canspotmon(mtmp));
  7.  
  8. 	You("die...");
  9. 	mark_synch();	/* flush buffered screen output */
  10. 	buf[0] = '\0';
  11. 	killer_format = KILLED_BY_AN;
  12. 	/* "killed by the high priest of Crom" is okay, "killed by the high
  13. 	   priest" alone isn't */
  14. 	if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
  15. 	    if (!type_is_pname(mtmp->data))
  16. 		Strcat(buf, "the ");
  17. 	    killer_format = KILLED_BY;
  18. 	}
  19. 	/* _the_ <invisible> <distorted> ghost of Dudley */
  20. 	if (mtmp->data == &mons[PM_GHOST] && mtmp->mnamelth) {
  21. 		Strcat(buf, "the ");
  22. 		killer_format = KILLED_BY;
  23. 	}
  24. 	if (mtmp->minvis)
  25. 		Strcat(buf, "invisible ");
  26. 	if (distorted)
  27. 		Strcat(buf, "hallucinogen-distorted ");
  28.  
  29. 	if(mtmp->data == &mons[PM_GHOST]) {
  30. 		Strcat(buf, "ghost");
  31. 		if (mtmp->mnamelth) Sprintf(eos(buf), " of %s", NAME(mtmp));
  32. 	} else if(mtmp->isshk) {
  33. 		Sprintf(eos(buf), "%s %s, the shopkeeper",
  34. 			(mtmp->female ? "Ms." : "Mr."), shkname(mtmp));
  35. 		killer_format = KILLED_BY;
  36. 	} else if (mtmp->ispriest || mtmp->isminion) {
  37. 		/* m_monnam() suppresses "the" prefix plus "invisible", and
  38. 		   it overrides the effect of Hallucination on priestname() */
  39. 		killer = m_monnam(mtmp);
  40. 		Strcat(buf, killer);
  41. 	} else {
  42. 		Strcat(buf, mtmp->data->mname);
  43. 		if (mtmp->mnamelth)
  44. 		    Sprintf(eos(buf), " called %s", NAME(mtmp));
  45. 	}
  46.  
  47. 	if (multi) Strcat(buf, ", while helpless");
  48. 	killer = buf;
  49. 	if (mtmp->data->mlet == S_WRAITH)
  50. 		u.ugrave_arise = PM_WRAITH;
  51. 	else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM)
  52. 		u.ugrave_arise = urace.mummynum;
  53. 	else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
  54. 		u.ugrave_arise = PM_VAMPIRE;
  55. 	else if (mtmp->data == &mons[PM_GHOUL])
  56. 		u.ugrave_arise = PM_GHOUL;
  57. 	if (u.ugrave_arise >= LOW_PM &&
  58. 				(mvitals[u.ugrave_arise].mvflags & G_GENOD))
  59. 		u.ugrave_arise = NON_PM;
  60. 	if (touch_petrifies(mtmp->data))
  61. 		done(STONING);
  62. 	else
  63. 		done(DIED);
  64. 	return;
  65. }
  66.  
  67. #if defined(WIN32)
  68. #define NOTIFY_NETHACK_BUGS
  69. #endif

panic[edit]

  1. /*VARARGS1*/
  2. void
  3. panic VA_DECL(const char *, str)
  4. 	VA_START(str);
  5. 	VA_INIT(str, char *);
  6.  
  7. 	if (program_state.panicking++)
  8. 	    NH_abort();	/* avoid loops - this should never happen*/
  9.  
  10. 	if (iflags.window_inited) {
  11. 	    raw_print("\r\nOops...");
  12. 	    wait_synch();	/* make sure all pending output gets flushed */
  13. 	    exit_nhwindows((char *)0);
  14. 	    iflags.window_inited = 0; /* they're gone; force raw_print()ing */
  15. 	}
  16.  
  17. 	raw_print(program_state.gameover ?
  18. 		  "Postgame wrapup disrupted." :
  19. 		  !program_state.something_worth_saving ?
  20. 		  "Program initialization has failed." :
  21. 		  "Suddenly, the dungeon collapses.");
  22. #if defined(WIZARD) && !defined(MICRO)
  23. # if defined(NOTIFY_NETHACK_BUGS)
  24. 	if (!wizard)
  25. 	    raw_printf("Report the following error to \"%s\".",
  26. 			"nethack-bugs@nethack.org");
  27. 	else if (program_state.something_worth_saving)
  28. 	    raw_print("\nError save file being written.\n");
  29. # else
  30. 	if (!wizard)
  31. 	    raw_printf("Report error to \"%s\"%s.",
  32. #  ifdef WIZARD_NAME	/*(KR1ED)*/
  33. 			WIZARD_NAME,
  34. #  else
  35. 			WIZARD,
  36. #  endif
  37. 			!program_state.something_worth_saving ? "" :
  38. 			" and it may be possible to rebuild.");
  39. # endif
  40. 	if (program_state.something_worth_saving) {
  41. 	    set_error_savefile();
  42. 	    (void) dosave0();
  43. 	}
  44. #endif
  45. 	{
  46. 	    char buf[BUFSZ];
  47. 	    Vsprintf(buf,str,VA_ARGS);
  48. 	    raw_print(buf);
  49. 	    paniclog("panic", buf);
  50. 	}
  51. #ifdef WIN32
  52. 	interject(INTERJECT_PANIC);
  53. #endif
  54. #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32))
  55. 	if (wizard)
  56. 	    NH_abort();	/* generate core dump */
  57. #endif
  58. 	VA_END();
  59. 	done(PANICKED);
  60. }

should_query_disclose_option[edit]

  1. STATIC_OVL boolean
  2. should_query_disclose_option(category, defquery)
  3. int category;
  4. char *defquery;
  5. {
  6. int idx;
  7. char *dop = index(disclosure_options, category);
  8.  
  9. if (dop && defquery) {
  10. 	idx = dop - disclosure_options;
  11. 	if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) {
  12. 	    impossible(
  13. 		   "should_query_disclose_option: bad disclosure index %d %c",
  14. 		       idx, category);
  15. 	    *defquery = DISCLOSE_PROMPT_DEFAULT_YES;
  16. 	    return TRUE;
  17. 	}
  18. 	if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) {
  19. 	    *defquery = 'y';
  20. 	    return FALSE;
  21. 	} else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) {
  22. 	    *defquery = 'n';
  23. 	    return FALSE;
  24. 	} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) {
  25. 	    *defquery = 'y';
  26. 	    return TRUE;
  27. 	} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) {
  28. 	    *defquery = 'n';
  29. 	    return TRUE;
  30. 	}
  31. }
  32. if (defquery)
  33. 	impossible("should_query_disclose_option: bad category %c", category);
  34. else
  35. 	impossible("should_query_disclose_option: null defquery");
  36. return TRUE;
  37. }

disclose[edit]

  1. STATIC_OVL void
  2. disclose(how,taken)
  3. int how;
  4. boolean taken;
  5. {
  6. 	char	c = 0, defquery;
  7. 	char	qbuf[QBUFSZ];
  8. 	boolean ask;
  9.  
  10. 	if (invent) {
  11. 	    if(taken)
  12. 		Sprintf(qbuf,"Do you want to see what you had when you %s?",
  13. 			(how == QUIT) ? "quit" : "died");
  14. 	    else
  15. 		Strcpy(qbuf,"Do you want your possessions identified?");
  16.  
  17. 	    ask = should_query_disclose_option('i', &defquery);
  18. 	    if (!done_stopprint) {
  19. 		c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
  20. 		if (c == 'y') {
  21. 			struct obj *obj;
  22.  
  23. 			for (obj = invent; obj; obj = obj->nobj) {
  24. 			    makeknown(obj->otyp);
  25. 			    obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
  26. 			}
  27. 			(void) display_inventory((char *)0, TRUE);
  28. 			container_contents(invent, TRUE, TRUE);
  29. 		}
  30. 		if (c == 'q')  done_stopprint++;
  31. 	    }
  32. 	}
  33.  
  34. 	ask = should_query_disclose_option('a', &defquery);
  35. 	if (!done_stopprint) {
  36. 	    c = ask ? yn_function("Do you want to see your attributes?",
  37. 				  ynqchars, defquery) : defquery;
  38. 	    if (c == 'y')
  39. 		enlightenment(how >= PANICKED ? 1 : 2); /* final */
  40. 	    if (c == 'q') done_stopprint++;
  41. 	}
  42.  
  43. 	ask = should_query_disclose_option('v', &defquery);
  44. 	if (!done_stopprint)
  45. 	    list_vanquished(defquery, ask);
  46.  
  47. 	ask = should_query_disclose_option('g', &defquery);
  48. 	if (!done_stopprint)
  49. 	    list_genocided(defquery, ask);
  50.  
  51. 	ask = should_query_disclose_option('c', &defquery);
  52. 	if (!done_stopprint) {
  53. 	    c = ask ? yn_function("Do you want to see your conduct?",
  54. 				  ynqchars, defquery) : defquery;
  55. 	    if (c == 'y')
  56. 		show_conduct(how >= PANICKED ? 1 : 2);
  57. 	    if (c == 'q') done_stopprint++;
  58. 	}
  59. }

savelife[edit]

  1. /* try to get the player back in a viable state after being killed */
  2. STATIC_OVL void
  3. savelife(how)
  4. int how;
  5. {
  6. 	u.uswldtim = 0;
  7. 	u.uhp = u.uhpmax;
  8. 	if (u.uhunger < 500) {
  9. 	    u.uhunger = 500;
  10. 	    newuhs(FALSE);
  11. 	}
  12. 	/* cure impending doom of sickness hero won't have time to fix */
  13. 	if ((Sick & TIMEOUT) == 1) {
  14. 	    u.usick_type = 0;
  15. 	    Sick = 0;
  16. 	}
  17. 	if (how == CHOKING) init_uhunger();
  18. 	nomovemsg = "You survived that attempt on your life.";
  19. 	flags.move = 0;
  20. 	if(multi > 0) multi = 0; else multi = -1;
  21. 	if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0;
  22. 	flags.botl = 1;
  23. 	u.ugrave_arise = NON_PM;
  24. 	HUnchanging = 0L;
  25. 	curs_on_u();
  26. }

get_valuables[edit]

  1. /*
  2. * Get valuables from the given list.  Revised code: the list always remains
  3. * intact.
  4. */
  5. STATIC_OVL void
  6. get_valuables(list)
  7. struct obj *list;	/* inventory or container contents */
  8. {
  9. register struct obj *obj;
  10. register int i;
  11.  
  12. /* find amulets and gems, ignoring all artifacts */
  13. for (obj = list; obj; obj = obj->nobj)
  14. 	if (Has_contents(obj)) {
  15. 	    get_valuables(obj->cobj);
  16. 	} else if (obj->oartifact) {
  17. 	    continue;
  18. 	} else if (obj->oclass == AMULET_CLASS) {
  19. 	    i = obj->otyp - FIRST_AMULET;
  20. 	    if (!amulets[i].count) {
  21. 		amulets[i].count = obj->quan;
  22. 		amulets[i].typ = obj->otyp;
  23. 	    } else amulets[i].count += obj->quan; /* always adds one */
  24. 	} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
  25. 	    i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
  26. 	    if (!gems[i].count) {
  27. 		gems[i].count = obj->quan;
  28. 		gems[i].typ = obj->otyp;
  29. 	    } else gems[i].count += obj->quan;
  30. 	}
  31. return;
  32. }

sort_valuables[edit]

  1. /*
  2. *  Sort collected valuables, most frequent to least.  We could just
  3. *  as easily use qsort, but we don't care about efficiency here.
  4. */
  5. STATIC_OVL void
  6. sort_valuables(list, size)
  7. struct valuable_data list[];
  8. int size;		/* max value is less than 20 */
  9. {
  10. register int i, j;
  11. struct valuable_data ltmp;
  12.  
  13. /* move greater quantities to the front of the list */
  14. for (i = 1; i < size; i++) {
  15. 	if (list[i].count == 0) continue;	/* empty slot */
  16. 	ltmp = list[i]; /* structure copy */
  17. 	for (j = i; j > 0; --j)
  18. 	    if (list[j-1].count >= ltmp.count) break;
  19. 	    else {
  20. 		list[j] = list[j-1];
  21. 	    }
  22. 	list[j] = ltmp;
  23. }
  24. return;
  25. }

artifact_score[edit]

  1. /* called twice; first to calculate total, then to list relevant items */
  2. STATIC_OVL void
  3. artifact_score(list, counting, endwin)
  4. struct obj *list;
  5. boolean counting;	/* true => add up points; false => display them */
  6. winid endwin;
  7. {
  8. char pbuf[BUFSZ];
  9. struct obj *otmp;
  10. long value, points;
  11. short dummy;	/* object type returned by artifact_name() */
  12.  
  13. for (otmp = list; otmp; otmp = otmp->nobj) {
  14. 	if (otmp->oartifact ||
  15. 			otmp->otyp == BELL_OF_OPENING ||
  16. 			otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
  17. 			otmp->otyp == CANDELABRUM_OF_INVOCATION) {
  18. 	    value = arti_cost(otmp);	/* zorkmid value */
  19. 	    points = value * 5 / 2;	/* score value */
  20. 	    if (counting) {
  21. 		u.urexp += points;
  22. 	    } else {
  23. 		makeknown(otmp->otyp);
  24. 		otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
  25. 		/* assumes artifacts don't have quan > 1 */
  26. 		Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
  27. 			the_unique_obj(otmp) ? "The " : "",
  28. 			otmp->oartifact ? artifact_name(xname(otmp), &dummy) :
  29. 				OBJ_NAME(objects[otmp->otyp]),
  30. 			value, currency(value), points);
  31. 		putstr(endwin, 0, pbuf);
  32. 	    }
  33. 	}
  34. 	if (Has_contents(otmp))
  35. 	    artifact_score(otmp->cobj, counting, endwin);
  36. }
  37. }

done[edit]

  1. /* Be careful not to call panic from here! */
  2. void
  3. done(how)
  4. int how;
  5. {
  6. 	boolean taken;
  7. 	char kilbuf[BUFSZ], pbuf[BUFSZ];
  8. 	winid endwin = WIN_ERR;
  9. 	boolean bones_ok, have_windows = iflags.window_inited;
  10. 	struct obj *corpse = (struct obj *)0;
  11. 	long umoney;
  12.  
  13. 	if (how == TRICKED) {
  14. 	    if (killer) {
  15. 		paniclog("trickery", killer);
  16. 		killer = 0;
  17. 	    }
  18. #ifdef WIZARD
  19. 	    if (wizard) {
  20. 		You("are a very tricky wizard, it seems.");
  21. 		return;
  22. 	    }
  23. #endif
  24. 	}
  25.  
  26. 	/* kilbuf: used to copy killer in case it comes from something like
  27. 	 *	xname(), which would otherwise get overwritten when we call
  28. 	 *	xname() when listing possessions
  29. 	 * pbuf: holds Sprintf'd output for raw_print and putstr
  30. 	 */
  31. 	if (how == ASCENDED || (!killer && how == GENOCIDED))
  32. 		killer_format = NO_KILLER_PREFIX;
  33. 	/* Avoid killed by "a" burning or "a" starvation */
  34. 	if (!killer && (how == STARVING || how == BURNING))
  35. 		killer_format = KILLED_BY;
  36. 	Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer));
  37. 	killer = kilbuf;
  38.  
  39. 	if (how < PANICKED) u.umortality++;
  40. 	if (Lifesaved && (how <= GENOCIDED)) {
  41. 		pline("But wait...");
  42. 		makeknown(AMULET_OF_LIFE_SAVING);
  43. 		Your("medallion %s!",
  44. 		      !Blind ? "begins to glow" : "feels warm");
  45. 		if (how == CHOKING) You("vomit ...");
  46. 		You_feel("much better!");
  47. 		pline_The("medallion crumbles to dust!");
  48. 		if (uamul) useup(uamul);
  49.  
  50. 		(void) adjattrib(A_CON, -1, TRUE);
  51. 		if(u.uhpmax <= 0) u.uhpmax = 10;	/* arbitrary */
  52. 		savelife(how);
  53. 		if (how == GENOCIDED)
  54. 			pline("Unfortunately you are still genocided...");
  55. 		else {
  56. 			killer = 0;
  57. 			killer_format = 0;
  58. 			return;
  59. 		}
  60. 	}
  61. 	if ((
  62. #ifdef WIZARD
  63. 			wizard ||
  64. #endif
  65. 			discover) && (how <= GENOCIDED)) {
  66. 		if(yn("Die?") == 'y') goto die;
  67. 		pline("OK, so you don't %s.",
  68. 			(how == CHOKING) ? "choke" : "die");
  69. 		if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8;	/* arbitrary */
  70. 		savelife(how);
  71. 		killer = 0;
  72. 		killer_format = 0;
  73. 		return;
  74. 	}
  75.  
  76. /*
  77. *	The game is now over...
  78. */
  79.  
  80. die:
  81. 	program_state.gameover = 1;
  82. 	/* in case of a subsequent panic(), there's no point trying to save */
  83. 	program_state.something_worth_saving = 0;
  84. 	/* render vision subsystem inoperative */
  85. 	iflags.vision_inited = 0;
  86. 	/* might have been killed while using a disposable item, so make sure
  87. 	   it's gone prior to inventory disclosure and creation of bones data */
  88. 	inven_inuse(TRUE);
  89.  
  90. 	/* Sometimes you die on the first move.  Life's not fair.
  91. 	 * On those rare occasions you get hosed immediately, go out
  92. 	 * smiling... :-)  -3.
  93. 	 */
  94. 	if (moves <= 1 && how < PANICKED)	/* You die... --More-- */
  95. 	    pline("Do not pass go.  Do not collect 200 %s.", currency(200L));
  96.  
  97. 	if (have_windows) wait_synch();	/* flush screen output */
  98. #ifndef NO_SIGNAL
  99. 	(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
  100. # if defined(UNIX) || defined(VMS) || defined (__EMX__)
  101. 	(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
  102. 	(void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup);
  103. # endif
  104. #endif /* NO_SIGNAL */
  105.  
  106. 	bones_ok = (how < GENOCIDED) && can_make_bones();
  107.  
  108. 	if (how == TURNED_SLIME)
  109. 	    u.ugrave_arise = PM_GREEN_SLIME;
  110.  
  111. 	if (bones_ok && u.ugrave_arise < LOW_PM) {
  112. 	    /* corpse gets burnt up too */
  113. 	    if (how == BURNING)
  114. 		u.ugrave_arise = (NON_PM - 2);	/* leave no corpse */
  115. 	    else if (how == STONING)
  116. 		u.ugrave_arise = (NON_PM - 1);	/* statue instead of corpse */
  117. 	    else if (u.ugrave_arise == NON_PM &&
  118. 		     !(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
  119. 		int mnum = u.umonnum;
  120.  
  121. 		if (!Upolyd) {
  122. 		    /* Base corpse on race when not poly'd since original
  123. 		     * u.umonnum is based on role, and all role monsters
  124. 		     * are human.
  125. 		     */
  126. 		    mnum = (flags.female && urace.femalenum != NON_PM) ?
  127. 			urace.femalenum : urace.malenum;
  128. 		}
  129. 		corpse = mk_named_object(CORPSE, &mons[mnum],
  130. 				       u.ux, u.uy, plname);
  131. 		Sprintf(pbuf, "%s, %s%s", plname,
  132. 			killer_format == NO_KILLER_PREFIX ? "" :
  133. 			killed_by_prefix[how],
  134. 			killer_format == KILLED_BY_AN ? an(killer) : killer);
  135. 		make_grave(u.ux, u.uy, pbuf);
  136. 	    }
  137. 	}
  138.  
  139. 	if (how == QUIT) {
  140. 		killer_format = NO_KILLER_PREFIX;
  141. 		if (u.uhp < 1) {
  142. 			how = DIED;
  143. 			u.umortality++;	/* skipped above when how==QUIT */
  144. 			/* note that killer is pointing at kilbuf */
  145. 			Strcpy(kilbuf, "quit while already on Charon's boat");
  146. 		}
  147. 	}
  148. 	if (how == ESCAPED || how == PANICKED)
  149. 		killer_format = NO_KILLER_PREFIX;
  150.  
  151. 	if (how != PANICKED) {
  152. 	    /* these affect score and/or bones, but avoid them during panic */
  153. 	    taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
  154. 	    paygd();
  155. 	    clearpriests();
  156. 	} else	taken = FALSE;	/* lint; assert( !bones_ok ); */
  157.  
  158. 	clearlocks();
  159.  
  160. 	if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE);
  161.  
  162. 	if (strcmp(flags.end_disclose, "none") && how != PANICKED)
  163. 		disclose(how, taken);
  164. 	/* finish_paybill should be called after disclosure but before bones */
  165. 	if (bones_ok && taken) finish_paybill();
  166.  
  167. 	/* calculate score, before creating bones [container gold] */
  168. 	{
  169. 	    long tmp;
  170. 	    int deepest = deepest_lev_reached(FALSE);
  171.  
  172. #ifndef GOLDOBJ
  173. 	    umoney = u.ugold;
  174. 	    tmp = u.ugold0;
  175. #else
  176. 	    umoney = money_cnt(invent);
  177. 	    tmp = u.umoney0;
  178. #endif
  179. 	    umoney += hidden_gold();	/* accumulate gold from containers */
  180. 	    tmp = umoney - tmp;		/* net gain */
  181.  
  182. 	    if (tmp < 0L)
  183. 		tmp = 0L;
  184. 	    if (how < PANICKED)
  185. 		tmp -= tmp / 10L;
  186. 	    u.urexp += tmp;
  187. 	    u.urexp += 50L * (long)(deepest - 1);
  188. 	    if (deepest > 20)
  189. 		u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
  190. 	    if (how == ASCENDED) u.urexp *= 2L;
  191. 	}
  192.  
  193. 	if (bones_ok) {
  194. #ifdef WIZARD
  195. 	    if (!wizard || yn("Save bones?") == 'y')
  196. #endif
  197. 		savebones(corpse);
  198. 	    /* corpse may be invalid pointer now so
  199. 		ensure that it isn't used again */
  200. 	    corpse = (struct obj *)0;
  201. 	}
  202.  
  203. 	/* update gold for the rip output, which can't use hidden_gold()
  204. 	   (containers will be gone by then if bones just got saved...) */
  205. #ifndef GOLDOBJ
  206. 	u.ugold = umoney;
  207. #else
  208. 	done_money = umoney;
  209. #endif
  210.  
  211. 	/* clean up unneeded windows */
  212. 	if (have_windows) {
  213. 	    wait_synch();
  214. 	    display_nhwindow(WIN_MESSAGE, TRUE);
  215. 	    destroy_nhwindow(WIN_MAP);
  216. 	    destroy_nhwindow(WIN_STATUS);
  217. 	    destroy_nhwindow(WIN_MESSAGE);
  218. 	    WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;
  219.  
  220. 	    if(!done_stopprint || flags.tombstone)
  221. 		endwin = create_nhwindow(NHW_TEXT);
  222.  
  223. 	    if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
  224. 		outrip(endwin, how);
  225. 	} else
  226. 	    done_stopprint = 1; /* just avoid any more output */
  227.  
  228. /* changing kilbuf really changes killer. we do it this way because
  229. killer is declared a (const char *)
  230. */
  231. 	if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)");
  232. 	else if (how == ESCAPED) {
  233. 	    if (Is_astralevel(&u.uz))	/* offered Amulet to wrong deity */
  234. 		Strcat(kilbuf, " (in celestial disgrace)");
  235. 	    else if (carrying(FAKE_AMULET_OF_YENDOR))
  236. 		Strcat(kilbuf, " (with a fake Amulet)");
  237. 		/* don't bother counting to see whether it should be plural */
  238. 	}
  239.  
  240. 	if (!done_stopprint) {
  241. 	    Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
  242. 		   how != ASCENDED ?
  243. 		      (const char *) ((flags.female && urole.name.f) ?
  244. 		         urole.name.f : urole.name.m) :
  245. 		      (const char *) (flags.female ? "Demigoddess" : "Demigod"));
  246. 	    putstr(endwin, 0, pbuf);
  247. 	    putstr(endwin, 0, "");
  248. 	}
  249.  
  250. 	if (how == ESCAPED || how == ASCENDED) {
  251. 	    register struct monst *mtmp;
  252. 	    register struct obj *otmp;
  253. 	    register struct val_list *val;
  254. 	    register int i;
  255.  
  256. 	    for (val = valuables; val->list; val++)
  257. 		for (i = 0; i < val->size; i++) {
  258. 		    val->list[i].count = 0L;
  259. 		}
  260. 	    get_valuables(invent);
  261.  
  262. 	    /* add points for collected valuables */
  263. 	    for (val = valuables; val->list; val++)
  264. 		for (i = 0; i < val->size; i++)
  265. 		    if (val->list[i].count != 0L)
  266. 			u.urexp += val->list[i].count
  267. 				  * (long)objects[val->list[i].typ].oc_cost;
  268.  
  269. 	    /* count the points for artifacts */
  270. 	    artifact_score(invent, TRUE, endwin);
  271.  
  272. 	    keepdogs(TRUE);
  273. 	    viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
  274. 	    mtmp = mydogs;
  275. 	    if (!done_stopprint) Strcpy(pbuf, "You");
  276. 	    if (mtmp) {
  277. 		while (mtmp) {
  278. 		    if (!done_stopprint)
  279. 			Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
  280. 		    if (mtmp->mtame)
  281. 			u.urexp += mtmp->mhp;
  282. 		    mtmp = mtmp->nmon;
  283. 		}
  284. 		if (!done_stopprint) putstr(endwin, 0, pbuf);
  285. 		pbuf[0] = '\0';
  286. 	    } else {
  287. 		if (!done_stopprint) Strcat(pbuf, " ");
  288. 	    }
  289. 	    if (!done_stopprint) {
  290. 		Sprintf(eos(pbuf), "%s with %ld point%s,",
  291. 			how==ASCENDED ? "went to your reward" :
  292. 					"escaped from the dungeon",
  293. 			u.urexp, plur(u.urexp));
  294. 		putstr(endwin, 0, pbuf);
  295. 	    }
  296.  
  297. 	    if (!done_stopprint)
  298. 		artifact_score(invent, FALSE, endwin);	/* list artifacts */
  299.  
  300. 	    /* list valuables here */
  301. 	    for (val = valuables; val->list; val++) {
  302. 		sort_valuables(val->list, val->size);
  303. 		for (i = 0; i < val->size && !done_stopprint; i++) {
  304. 		    int typ = val->list[i].typ;
  305. 		    long count = val->list[i].count;
  306.  
  307. 		    if (count == 0L) continue;
  308. 		    if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
  309. 			otmp = mksobj(typ, FALSE, FALSE);
  310. 			makeknown(otmp->otyp);
  311. 			otmp->known = 1;	/* for fake amulets */
  312. 			otmp->dknown = 1;	/* seen it (blindness fix) */
  313. 			otmp->onamelth = 0;
  314. 			otmp->quan = count;
  315. 			Sprintf(pbuf, "%8ld %s (worth %ld %s),",
  316. 				count, xname(otmp),
  317. 				count * (long)objects[typ].oc_cost, currency(2L));
  318. 			obfree(otmp, (struct obj *)0);
  319. 		    } else {
  320. 			Sprintf(pbuf,
  321. 				"%8ld worthless piece%s of colored glass,",
  322. 				count, plur(count));
  323. 		    }
  324. 		    putstr(endwin, 0, pbuf);
  325. 		}
  326. 	    }
  327.  
  328. 	} else if (!done_stopprint) {
  329. 	    /* did not escape or ascend */
  330. 	    if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
  331. 		/* level teleported out of the dungeon; `how' is DIED,
  332. 		   due to falling or to "arriving at heaven prematurely" */
  333. 		Sprintf(pbuf, "You %s beyond the confines of the dungeon",
  334. 			(u.uz.dlevel < 0) ? "passed away" : ends[how]);
  335. 	    } else {
  336. 		/* more conventional demise */
  337. 		const char *where = dungeons[u.uz.dnum].dname;
  338.  
  339. 		if (Is_astralevel(&u.uz)) where = "The Astral Plane";
  340. 		Sprintf(pbuf, "You %s in %s", ends[how], where);
  341. 		if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
  342. 		    Sprintf(eos(pbuf), " on dungeon level %d",
  343. 			    In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
  344. 	    }
  345.  
  346. 	    Sprintf(eos(pbuf), " with %ld point%s,",
  347. 		    u.urexp, plur(u.urexp));
  348. 	    putstr(endwin, 0, pbuf);
  349. 	}
  350.  
  351. 	if (!done_stopprint) {
  352. 	    Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.",
  353. 		    umoney, plur(umoney), moves, plur(moves));
  354. 	    putstr(endwin, 0, pbuf);
  355. 	}
  356. 	if (!done_stopprint) {
  357. 	    Sprintf(pbuf,
  358. 	     "You were level %d with a maximum of %d hit point%s when you %s.",
  359. 		    u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
  360. 	    putstr(endwin, 0, pbuf);
  361. 	    putstr(endwin, 0, "");
  362. 	}
  363. 	if (!done_stopprint)
  364. 	    display_nhwindow(endwin, TRUE);
  365. 	if (endwin != WIN_ERR)
  366. 	    destroy_nhwindow(endwin);
  367.  
  368. 	/* "So when I die, the first thing I will see in Heaven is a
  369. 	 * score list?" */
  370. 	if (flags.toptenwin) {
  371. 	    topten(how);
  372. 	    if (have_windows)
  373. 		exit_nhwindows((char *)0);
  374. 	} else {
  375. 	    if (have_windows)
  376. 		exit_nhwindows((char *)0);
  377. 	    topten(how);
  378. 	}
  379.  
  380. 	if(done_stopprint) { raw_print(""); raw_print(""); }
  381. 	terminate(EXIT_SUCCESS);
  382. }

container_contents[edit]

  1. void
  2. container_contents(list, identified, all_containers)
  3. struct obj *list;
  4. boolean identified, all_containers;
  5. {
  6. 	register struct obj *box, *obj;
  7. 	char buf[BUFSZ];
  8.  
  9. 	for (box = list; box; box = box->nobj) {
  10. 	    if (Is_container(box) || box->otyp == STATUE) {
  11. 		if (box->otyp == BAG_OF_TRICKS) {
  12. 		    continue;	/* wrong type of container */
  13. 		} else if (box->cobj) {
  14. 		    winid tmpwin = create_nhwindow(NHW_MENU);
  15. 		    Sprintf(buf, "Contents of %s:", the(xname(box)));
  16. 		    putstr(tmpwin, 0, buf);
  17. 		    putstr(tmpwin, 0, "");
  18. 		    for (obj = box->cobj; obj; obj = obj->nobj) {
  19. 			if (identified) {
  20. 			    makeknown(obj->otyp);
  21. 			    obj->known = obj->bknown =
  22. 			    obj->dknown = obj->rknown = 1;
  23. 			}
  24. 			putstr(tmpwin, 0, doname(obj));
  25. 		    }
  26. 		    display_nhwindow(tmpwin, TRUE);
  27. 		    destroy_nhwindow(tmpwin);
  28. 		    if (all_containers)
  29. 			container_contents(box->cobj, identified, TRUE);
  30. 		} else {
  31. 		    pline("%s empty.", Tobjnam(box, "are"));
  32. 		    display_nhwindow(WIN_MESSAGE, FALSE);
  33. 		}
  34. 	    }
  35. 	    if (!all_containers)
  36. 		break;
  37. 	}
  38. }

terminate[edit]

  1. /* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
  2. void
  3. terminate(status)
  4. int status;
  5. {
  6. #ifdef MAC
  7. 	getreturn("to exit");
  8. #endif
  9. 	/* don't bother to try to release memory if we're in panic mode, to
  10. 	   avoid trouble in case that happens to be due to memory problems */
  11. 	if (!program_state.panicking) {
  12. 	    freedynamicdata();
  13. 	    dlb_cleanup();
  14. 	}
  15.  
  16. 	nethack_exit(status);
  17. }

list_vanquished[edit]

  1. STATIC_OVL void
  2. list_vanquished(defquery, ask)
  3. char defquery;
  4. boolean ask;
  5. {
  6. register int i, lev;
  7. int ntypes = 0, max_lev = 0, nkilled;
  8. long total_killed = 0L;
  9. char c;
  10. winid klwin;
  11. char buf[BUFSZ];
  12.  
  13. /* get totals first */
  14. for (i = LOW_PM; i < NUMMONS; i++) {
  15. 	if (mvitals[i].died) ntypes++;
  16. 	total_killed += (long)mvitals[i].died;
  17. 	if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
  18. }
  19.  
  20. /* vanquished creatures list;
  21. * includes all dead monsters, not just those killed by the player
  22. */
  23. if (ntypes != 0) {
  24. 	c = ask ? yn_function("Do you want an account of creatures vanquished?",
  25. 			      ynqchars, defquery) : defquery;
  26. 	if (c == 'q') done_stopprint++;
  27. 	if (c == 'y') {
  28. 	    klwin = create_nhwindow(NHW_MENU);
  29. 	    putstr(klwin, 0, "Vanquished creatures:");
  30. 	    putstr(klwin, 0, "");
  31.  
  32. 	    /* countdown by monster "toughness" */
  33. 	    for (lev = max_lev; lev >= 0; lev--)
  34. 	      for (i = LOW_PM; i < NUMMONS; i++)
  35. 		if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
  36. 		    if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) {
  37. 			Sprintf(buf, "%s%s",
  38. 				!type_is_pname(&mons[i]) ? "The " : "",
  39. 				mons[i].mname);
  40. 			if (nkilled > 1) {
  41. 			    switch (nkilled) {
  42. 				case 2:  Sprintf(eos(buf)," (twice)");  break;
  43. 				case 3:  Sprintf(eos(buf)," (thrice)");  break;
  44. 				default: Sprintf(eos(buf)," (%d time%s)",
  45. 						 nkilled, plur(nkilled));
  46. 					 break;
  47. 			    }
  48. 			}
  49. 		    } else {
  50. 			/* trolls or undead might have come back,
  51. 			   but we don't keep track of that */
  52. 			if (nkilled == 1)
  53. 			    Strcpy(buf, an(mons[i].mname));
  54. 			else
  55. 			    Sprintf(buf, "%d %s",
  56. 				    nkilled, makeplural(mons[i].mname));
  57. 		    }
  58. 		    putstr(klwin, 0, buf);
  59. 		}
  60. 	    /*
  61. 	     * if (Hallucination)
  62. 	     *     putstr(klwin, 0, "and a partridge in a pear tree");
  63. 	     */
  64. 	    if (ntypes > 1) {
  65. 		putstr(klwin, 0, "");
  66. 		Sprintf(buf, "%ld creatures vanquished.", total_killed);
  67. 		putstr(klwin, 0, buf);
  68. 	    }
  69. 	    display_nhwindow(klwin, TRUE);
  70. 	    destroy_nhwindow(klwin);
  71. 	}
  72. }
  73. }

num_genocides[edit]

  1. /* number of monster species which have been genocided */
  2. int
  3. num_genocides()
  4. {
  5. int i, n = 0;
  6.  
  7. for (i = LOW_PM; i < NUMMONS; ++i)
  8. 	if (mvitals[i].mvflags & G_GENOD) ++n;
  9.  
  10. return n;
  11. }

list_genocided[edit]

  1. STATIC_OVL void
  2. list_genocided(defquery, ask)
  3. char defquery;
  4. boolean ask;
  5. {
  6. register int i;
  7. int ngenocided;
  8. char c;
  9. winid klwin;
  10. char buf[BUFSZ];
  11.  
  12. ngenocided = num_genocides();
  13.  
  14. /* genocided species list */
  15. if (ngenocided != 0) {
  16. 	c = ask ? yn_function("Do you want a list of species genocided?",
  17. 			      ynqchars, defquery) : defquery;
  18. 	if (c == 'q') done_stopprint++;
  19. 	if (c == 'y') {
  20. 	    klwin = create_nhwindow(NHW_MENU);
  21. 	    putstr(klwin, 0, "Genocided species:");
  22. 	    putstr(klwin, 0, "");
  23.  
  24. 	    for (i = LOW_PM; i < NUMMONS; i++)
  25. 		if (mvitals[i].mvflags & G_GENOD) {
  26. 		    if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST)
  27. 			Sprintf(buf, "%s%s",
  28. 				!type_is_pname(&mons[i]) ? "" : "the ",
  29. 				mons[i].mname);
  30. 		    else
  31. 			Strcpy(buf, makeplural(mons[i].mname));
  32. 		    putstr(klwin, 0, buf);
  33. 		}
  34.  
  35. 	    putstr(klwin, 0, "");
  36. 	    Sprintf(buf, "%d species genocided.", ngenocided);
  37. 	    putstr(klwin, 0, buf);
  38.  
  39. 	    display_nhwindow(klwin, TRUE);
  40. 	    destroy_nhwindow(klwin);
  41. 	}
  42. }
  43. }
  44.  
  45. /*end.c*/