Axe

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Name axe
Appearance axe
Damage vs. small 1d6
Damage vs. large 1d4
To-hit bonus +0
Weapon skill axe
Size one-handed
Base price 8 zm
(+10/positive
enchant)
Weight 60
Material iron

An axe is a type of weapon that appears in NetHack. It is a one-handed melee weapon that can also be thrown, and uses the axe skill. It is made of iron.

Generation

Barbarians have a 12 chance of starting the game with a +0 axe as their secondary weapon.[1][3]

Axes make up 125 (4%) of all weapons that are randomly generated on the floor, in general shops or as death drops. Used armor dealerships and antique weapon outlets can also stock axes.

Some monsters can be generated with axes:

Description

An axe deals 1d6 damage versus small monsters and 1d4 versus large monsters, and it can be thrown without a to-hit penalty.[9] Axes deal +d4 damage versus wood golems.[10]

A hero eating a non-blessed tin while wielding an axe will use the weapon to open it in six turns at most.[11]

In terms of monster weapon preference, monsters will prefer an axe to a dwarvish spear, and will prefer a mace or better to the axe.[12]

Chopping

Main article: Chopping with axes

A hero can apply an to chop down adjacent trees and break through doors.[13][14]

A tunneling monster with an axe will chop through trees and doors that they move into, though they will favor using a battle-axe or pick-axe weapon for this purpose if they also have one.[15][16][17][18][19]

Strategy

An axe is an unremarkable weapon in terms of damage, but is very useful for heroes without unlocking tools as a means of breaking through locked doors.

History

The axe first appears in Hack121 and Hack for PDP-11, which are both based on Jay Fenlason's Hack, and it is included in the initial item list for Hack 1.0.

Messages

Main article: Axe messages

Variants

SLASH'EM

In SLASH'EM, upgrading an axe successfully will produce a battle-axe and vice versa.[20][21]

Giantkiller is an artifact axe that replaces Giantslayer from NetHack.

An axe is placed in the left center courtyard of the Yeoman quest locate level during level creation.

UnNetHack

In UnNetHack, the peaceful iron golem generated in the forest within the Ruins of Moria is always generated with an axe.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, axes deal +d4 damage to plants and wooden enemies.

dNetHack, notdNetHack and notnotdNetHack have some additional artifacts that use the axe skill:

SpliceHack

In SpliceHack, two axes can be combined at a furnace to create a battle-axe, and an axe can be combined with a pick-axe to create a dwarvish mattock.

EvilHack

In EvilHack, an axe is always generated on the first floor of the Ice Queen's Realm and the third floor of Vecna's Domain at level creation.

An axe can be created at a forge by combining a dagger and a spear. Axes can be used to create a few items:

  • An axe can be combined with a dwarvish short sword to create a dwarvish bearded axe.
  • An axe can be combined with a broadsword to create a battle-axe.
  • An axe can be combined with a ranseur to create a halberd.
  • An axe can be combined with a spear to create a voulge.

Hack'EM

In Hack'EM, upgrading an axe successfully will create a throwing axe and vice versa.

In addition to EvilHack forging recipes, axes can be used in two other recipes:

  • An axe can be combined with a dagger to create a throwing axe.
  • Two axes can be combined to create a battle-axe.

Encyclopedia entry

"For ev'ry silver ringing blow,
Cities and palaces shall grow!"

"Bite deep and wide, O Axe, the tree,
Tell wider prophecies to me."

"When rust hath gnaw'd me deep and red,
A nation strong shall lift his head.

"His crown the very Heav'ns shall smite,
Aeons shall build him in his might."

"Bite deep and wide, O Axe, the tree;
Bright Seer, help on thy prophecy!"

[ Malcolm's Katie, by Isabella Valancey Crawford ]

References