Large cat
| f large cat | |
|---|---|
| Difficulty | 7 |
| Attacks | |
| Base level | 6 |
| Base experience | 76 |
| Speed | 15 |
| Base AC | 4 |
| Base MR | 0 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | Yes |
| Weight | 250 |
| Nutritional value | 250 |
| Size | Small |
| Resistances | None |
| Resistances conveyed | Intrinsic aggravate monster |
|
A large cat:
| |
| Reference | NetHack 3.6.7 - src/monst.c, line 379 |
A large cat, f, is a type of monster that appears in NetHack. The large cat a small and carnivorous feline animal that is strong and can be seen via infravision. Large cats are domestic, and the hero can tame them by throwing any type of meat or rations at them that they can eat, and can pacify them by throwing veggy food at them.
A large cat has a single bite attack.
A hero eating a large cat corpse or tin will gain the aggravate monster intrinsic upon finishing the meal, unless they are an orc or a Caveperson.[1]
Chatting to a large cat will give various responses, depending on its tameness and condition.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 7817e69c, large cats and other felines have infravision.Contents
Generation
Randomly generated large cats may be created as peaceful towards neutral heroes. A housecat can grow up into a large cat.
Strategy
As hostile monsters, large cats can be annoying or even threatening to early characters that lack suitable spare food item to pacify them with: remember that cream pies, eggs and melons will splatter on their face. Veggy food such as lichen corpses will reliably pacify a hostile large cat without giving up a food source. Running across a named large cat is one of many signs that you might be on a bones level—taming them can help with sorting through bones items and even assist with the ghost of their former owner and, in certain cases, the monster that killed them.
As with other domestic animals, heroes may want to keep a veggy food item such as an apple or pear around to pacify large cats and other domestic carnivores they do not want to fight or keep as pets. Large cats may also be sought out to polymorph by players interested in exotic pets.
As pets
Chatting with a tamed large cat can provide an idea of how it is feeling.
Heroes that are physically weak and/or in less combat-capable roles, such as Archeologists and Healers, may want to raise their kitten or housecat to become a large cat for more of an edge in tough encounters.
Below is a table describing how much weight in objects a domestic carnivore at a particular stage of growth can carry, which is generally applicable for credit cloning and otherwise ripping off shopkeepers—remember that cats and dogs can only pick up a single object at a time:
| Pet type | Corpse wt | Can carry unassisted | in uncursed bag of holding | in blessed bag of holding |
|---|---|---|---|---|
| kitten/little dog | 150 | 51 | 72 | 144 |
| housecat/dog | 200 / 400 | 68 / 137 | 106 / 244 | 212 / 488 |
| large cat/large dog | 250 / 800 | 1000 | 1970 | 3940 |
History
The large cat first appears in NetHack 3.0.0.
Origin
The cat (Felis catus), commonly referred to as the domestic cat or house cat, is a small carnivorous mammal that is the only domesticated species of the family Felidae. Advances in archaeology and genetics have shown that the domestication of cats date as far back as around 7500 BC in the Near East. Cats are commonly kept as house pets and farm animals, but feral cats that avoid human contact can also be found. The cat's retractable claws are adapted to killing small prey like mice and rats, and it has a strong and flexible body, quick reflexes, and sharp teeth, along with a well-developed sense of smell and night vision. Valued by humans for companionship and its ability to kill vermin, the cat is a social species, but a solitary hunter.
Cat communication includes vocalizations like meowing, purring, trilling, hissing, growling, and grunting as well as cat body language. It can hear sounds too faint or too high in frequency for human ears, such as those made by small mammals. Domestic cats are bred and shown at events as registered pedigreed cats, a hobby known as cat fancy. Animal population control of cats may be achieved by spaying and neutering, but their proliferation and the abandonment of pets has resulted in large numbers of feral cats worldwide, contributing to the extinction of bird, mammal, and reptile species.
As of 2017, the domestic cat was the second most popular pet in the United States, with 95.6 million cats owned and around 42 million households owning at least one cat. In the United Kingdom, 26% of adults have a cat, with an estimated population of 10.9 million pet cats as of 2020. As of 2021, there were an estimated 220 million owned and 480 million stray cats in the world.
Messages
- <The large cat> yowls.
- Your tame large cat is caught in a trap, confused, scared, or at low tameness.[2]
- <The large cat> whimpers.
- A leashed tame large cat is near a square with a trap.[3]
- <The large cat> meows.
- A tame large cat is currently hungry.[4]
- <The large cat> mews.
- A tame large cat will become hungry in 1000 turns or less.[5]
- <The large cat> purrs.
- You chatted to a tame large cat, and none of the above conditions apply.[6]
- <The large cat> snarls.
- You chatted to a peaceful large cat.[7]
- <The large cat> growls!
- You chatted to a hostile large cat.[8]
Variants
SLASH'EM
In SLASH'EM, large cats and their other growth stages have their frequency raised to 7. They also do not randomly generate in Gehennom.
UnNetHack
In UnNetHack, large cats appear among the random f that are part of the second quest monster class for Cavepeople and make up 6⁄175 (3%) of the monsters randomly generated on the Caveman quest.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the large cat is chaotic and has a weaker bite attack, though it is also given two claw attacks as well. Their monster difficulty is also increased to 8.
From the Madman quest's locate level onward, the large cat behaves as the first quest monster for Madpeople and makes up 96⁄175 of monsters randomly generated on the Madman quest.
The Cartouche of the Cat Lord is a ward that can pacify hostile large cats which see it, returning them to full health if successful. The Toustefna is a stave that can scare off large cats if carved into a wood weapon placed on the hero's square.
TNNT (the game)
In TNNT (the game), one of the achievements requires the initial pet to survive to its last growth stage, e.g. the starting kitten has to become a large cat.
SpliceHack
In SpliceHack, cats are given a fourth growth stage: the fat cat, which a large cat can grow up into.
EvilHack
In EvilHack, large cats have infravision.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, large cats appear among the random f that are part of the second quest monster class for Cavepeople and make up 6⁄175 (3%) of the monsters randomly generated on the Caveman quest, as in UnNetHack. Large cats also appear among the random f that are part of the first quest monster class for Zookeepers and make up 24⁄175 (14%) of the monsters randomly generated on the Zookeeper quest.
Hack'EM
In Hack'EM, large cats have infravision and can grow up into fat cats as in SpliceHack—large cats and their other growth stages that can generate randomly (i.e. excluding the fat cat) have their frequency raised to 3, rather than 7 as in SLASH'EM, and can randomly generate in Gehennom.
Encyclopedia entry
Well-known quadruped domestic animal from the family of
predatory felines (_Felis ochreata domestica_), with a thick,
soft pelt; often kept as a pet. Various folklores have the
cat associated with magic and the gods of ancient Egypt.
So Ulthar went to sleep in vain anger; and when the people
awakened at dawn - behold! Every cat was back at his
accustomed hearth! Large and small, black, grey, striped,
yellow and white, none was missing. Very sleek and fat did
the cats appear, and sonorous with purring content.
References
- ↑ src/eat.c in NetHack 3.6.7, line 703
- ↑ src/sounds.c in NetHack 3.6.7, line 657
- ↑ src/sounds.c in NetHack 3.6.7, line 432
- ↑ src/sounds.c in NetHack 3.6.7, line 660
- ↑ src/sounds.c in NetHack 3.6.7, line 664
- ↑ src/sounds.c in NetHack 3.6.7, line 662
- ↑ src/sounds.c in NetHack 3.6.7, line 668
- ↑ src/sounds.c in NetHack 3.6.7, line 670