Difference between revisions of "Anger"

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If you are chaotic, your god's anger is reduced by ''value''/12.
 
If you are chaotic, your god's anger is reduced by ''value''/12.
  
{{todo|Add section on the effects of smiting [angrygods()]. Make sure other articles link here. Include religion template.}}
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== Smiting ==
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{{basedon|name=Matthew Lahut|url=http://www.steelypips.org/nethack/pray.html}}
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{{todo|Clean this up to make sure the text is correct for all cases of a god other than your own smiting you.}}
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:''This section has been updated for NetHack 3.4.3.''
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The negative effect of smiting depends on four things:
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* Your god's anger
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* Whether your own god or a different god is smiting you
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* Your luck
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* Your alignment
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The following algorithm and lookup table shows how the negative effect is chosen.
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# Base value
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## If your own god is smiting you, start with three times your god's anger.
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## If a different god is smiting you, start with half your alignment (likely to be greater than three times your god's anger, smiting from a different god is usually worse).
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# [[Luck]] modifier
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## If your luck is positive, or your alignment is at least 4 and your own god is smiting you, subtract one third of your luck from the base value.
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## Otherwise, add the absolute value of your luck to the base value (so the more negative your luck is, the more the punishment is going to hurt).
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# Rolling
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## If the value is greater than 15, it is capped at 15. If the value is less than 1, it is increased to 1.
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## Roll 1d(your value) and use the following lookup table.
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You will lose any [[protection]] you may have<ref>{{sourcecode|pray.c|558}} (smiting strips protection)</ref> in addition to the following possible effects:
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{|class="prettytable"
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!Roll
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!Message
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!Effect
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|-
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|1–2
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|"You feel that <god> is displeased."  If you are hallucinating, you receive "You feel that <god> is bummed."
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|No further effect.
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|-
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|3–4
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|If your aligment is less than zero and your own god is smiting you, you receive "Thou have strayed from the path, mortal."  If you have positive alignment, or you are praying to the wrong god, you receive "Thou art arrogant, mortal."  In both cases you receive "Thou must relearn thy lessons!"
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|You lose 1 WIS and one level.
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|-
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|5–6
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|"Thou hast angered me."  "A black glow surrounds you."
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|Random cursing of [[inventory]] items.
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|-
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|7
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|No message.
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|If you are not punished, you become punished.  If you are already punished, same as  5 - 6
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|-
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|8–9
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|If you are praying to the wrong god, you receive "Thou durst scorn me?".  Otherwise you receive "Thou durst call upon me?"  In both cases you receive "Then die, mortal!" or "Then die, creature!" if not human.
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|A hostile minion of your god is summoned.
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|-
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|10+
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|"Thou hast angered me."
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|Your god zaps you with a fatal lightning bolt.
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* If you are engulfed by a monster lacking shock-resistance, it dies.
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* If you are not engulfed, and you have neither [[shock resistance]] nor [[reflection]], you die.
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If you survive for any reason, you receive "<god> is not deterred... A [[wide-angle disintegration beam]] hits you!".
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* If you are still engulfed and the monster lacks disintegration resistance, the monster dies.
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* If you are not engulfed, and do not have [[disintegration resistance]], you die.
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If you survive via disintegration resistance, you receive "You bask in its black glow for a minute..." and your god says "I believe it not!"
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Being hit by a wide-angle disintegration beam will also destroy your shield, cloak, body armor and shirt, even if you are disintegration-resistant. However, items that provide reflection or disintegration resistance will be unaffected, as will items worn under another item that grants it (such as a shirt worn under [[silver dragon scale mail]]). Reflection will not protect ''you'' from the disintegration beam, however.<ref>{{function|pray.c|god_zaps_you}} (divine zaps and how to avoid their effects)</ref>
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If you survive this far and are on the [[Astral Plane]], you receive "Thou cannot escape my wrath, mortal! Destroy <him>, my servants!" and three hostile minions are summoned.
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|}
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== References ==
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<references />
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{{todo|Make sure other articles link here. Include religion template. Add more source code references.}}
 
[[Category:Religion]]
 
[[Category:Religion]]
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{{nethack-343}}

Revision as of 00:48, 29 October 2008

Anger is a measure of how angry your god is with you.

It is a Bad Idea to ask your god for favors when it is angry with you.

Your god can be mollified by sacrificing sufficiently powerful monsters at a coaligned altar.

Effects of anger

  • Luck (both good and bad) times out more quickly if your god is angry.
  • Your god will smite you if you pray while it is angry.
  • Attempts to #turn undead will fail if your god is extremely angry.
  • The manner in which your own god smites you is largely determined by its anger.

Checking your god's anger

Enlightenment by a wand or potion includes a statement of your god's anger, if any.

Message Anger
"<God's name> is extremely angry with you" 7+
"<God's name> is very angry with you" 4-6
"<God's name> is angry with you" 1-3
<no message> 0

Ways to anger your god

Many of the following have other effects as well, such as on luck or your alignment record, but for brevity these are not shown here.

Action Anger
Sacrificing your own race at an altar, and you are not chaotic +3*
Attempting to change alignment through sacrifice a second time +3*
Sacrificing to Moloch +3*
Sacrificing an identified fake Amulet of Yendor +3
Sacrificing a unicorn of your alignment at an altar of your alignment +1*
Sacrificing a former pet at an altar of your alignment +1*
Praying before your prayer timeout +1*
Praying to make unholy water when it was otherwise safe to pray +1*
Displacing your pet into a trap, killing it. +1
Praying with negative luck, negative alignment record, or when your god is angry +0*
Praying while in Gehennom +0**

* Your god will smite you after increasing anger.
** Moloch may smite you (guaranteed if negative alignment record, more likely with higher alignment record and lower luck).

Ways to mollify your god

Action Anger
Sacrificing a corpse to your own god <see below>
Sacrificing a unicorn at an altar of its own alignment (not yours) -1*
Sacrificing a former pet at an altar of another alignment -1*

* The altar's god will smite you. (Your god is slightly mollified because you upset another god.)

Value of corpses

Your god's anger is reduced based on the value of the corpse sacrificed. Value is the difficulty of the monster, with some adjustments:

  • A former pet of yours has a value of -1 (guaranteed to anger the altar's god).
  • A unicorn of the altar's alignment has a value of -5 (guaranteed to anger the altar's god).
  • A unicorn not of your alignment has +3 value.
  • Undead have +1 value if you are not chaotic.

If you are not chaotic, your god's anger is reduced by value/8.

If you are chaotic, your god's anger is reduced by value/12.

Smiting

This page is based on a spoiler by Matthew Lahut, available at http://www.steelypips.org/nethack/pray.html

A user has suggested improving this page or section as follows:

"Clean this up to make sure the text is correct for all cases of a god other than your own smiting you."

This section has been updated for NetHack 3.4.3.

The negative effect of smiting depends on four things:

  • Your god's anger
  • Whether your own god or a different god is smiting you
  • Your luck
  • Your alignment

The following algorithm and lookup table shows how the negative effect is chosen.

  1. Base value
    1. If your own god is smiting you, start with three times your god's anger.
    2. If a different god is smiting you, start with half your alignment (likely to be greater than three times your god's anger, smiting from a different god is usually worse).
  2. Luck modifier
    1. If your luck is positive, or your alignment is at least 4 and your own god is smiting you, subtract one third of your luck from the base value.
    2. Otherwise, add the absolute value of your luck to the base value (so the more negative your luck is, the more the punishment is going to hurt).
  3. Rolling
    1. If the value is greater than 15, it is capped at 15. If the value is less than 1, it is increased to 1.
    2. Roll 1d(your value) and use the following lookup table.

You will lose any protection you may have[1] in addition to the following possible effects:

Roll Message Effect
1–2 "You feel that <god> is displeased." If you are hallucinating, you receive "You feel that <god> is bummed." No further effect.
3–4 If your aligment is less than zero and your own god is smiting you, you receive "Thou have strayed from the path, mortal." If you have positive alignment, or you are praying to the wrong god, you receive "Thou art arrogant, mortal." In both cases you receive "Thou must relearn thy lessons!" You lose 1 WIS and one level.
5–6 "Thou hast angered me." "A black glow surrounds you." Random cursing of inventory items.
7 No message. If you are not punished, you become punished. If you are already punished, same as 5 - 6
8–9 If you are praying to the wrong god, you receive "Thou durst scorn me?". Otherwise you receive "Thou durst call upon me?" In both cases you receive "Then die, mortal!" or "Then die, creature!" if not human. A hostile minion of your god is summoned.
10+ "Thou hast angered me." Your god zaps you with a fatal lightning bolt.
  • If you are engulfed by a monster lacking shock-resistance, it dies.
  • If you are not engulfed, and you have neither shock resistance nor reflection, you die.

If you survive for any reason, you receive "<god> is not deterred... A wide-angle disintegration beam hits you!".

  • If you are still engulfed and the monster lacks disintegration resistance, the monster dies.
  • If you are not engulfed, and do not have disintegration resistance, you die.

If you survive via disintegration resistance, you receive "You bask in its black glow for a minute..." and your god says "I believe it not!"

Being hit by a wide-angle disintegration beam will also destroy your shield, cloak, body armor and shirt, even if you are disintegration-resistant. However, items that provide reflection or disintegration resistance will be unaffected, as will items worn under another item that grants it (such as a shirt worn under silver dragon scale mail). Reflection will not protect you from the disintegration beam, however.[2]

If you survive this far and are on the Astral Plane, you receive "Thou cannot escape my wrath, mortal! Destroy <him>, my servants!" and three hostile minions are summoned.

References

  1. pray.c, line 558 (smiting strips protection)
  2. god_zaps_you in pray.c (divine zaps and how to avoid their effects)

A user has suggested improving this page or section as follows:

"Make sure other articles link here. Include religion template. Add more source code references."

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.