Difference between revisions of "Anger"

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(Smiting: Cleanup of messages and details of zapping)
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== Smiting ==
 
== Smiting ==
  
{{basedon|name=Matthew Lahut|url=http://www.steelypips.org/nethack/pray.html}}
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'''You will lose any [[protection|divine protection]] you may have if any god smites you.'''<ref>{{sourcecode|pray.c|558}} (smiting strips protection)</ref>
{{todo|Clean this up to make sure the text is correct for all cases of a god other than your own smiting you.}}
 
:''This section has been updated for NetHack 3.4.3.''
 
  
The negative effect of smiting depends on four things:
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There may be an additional negative effect based on the following:
 
* Your god's anger
 
* Your god's anger
 
* Whether your own god or a different god is smiting you
 
* Whether your own god or a different god is smiting you
* Your luck
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* Your [[luck]]
* Your alignment
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* Your [[alignment record]]
  
 
The following algorithm and lookup table shows how the negative effect is chosen.
 
The following algorithm and lookup table shows how the negative effect is chosen.
 
# Base value
 
# Base value
## If your own god is smiting you, start with three times your god's anger.
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#* If your own god is smiting you, start with three times your god's anger.
## If a different god is smiting you, start with half your alignment (likely to be greater than three times your god's anger; smiting from a different god is usually worse).
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#* If a different god is smiting you, start with half your alignment.
 
# [[Luck]] modifier
 
# [[Luck]] modifier
## If your luck is positive, or your alignment is at least 4 and your own god is smiting you, subtract one third of your luck from the base value.
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#* If your luck is positive, subtract one third of your luck from the base value.
## Otherwise, add the absolute value of your luck to the base value (so the more negative your luck is, the more the punishment is going to hurt).
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#* If your luck is negative, subtract your luck from the base value (making things worse).
# Rolling
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#** If your own god is smiting you and your alignment is at least strident, instead subtract only one third of your luck from the base value. (Your god relents somewhat due to your past piety?)
## If the value is greater than 15, it is capped at 15. If the value is less than 1, it is increased to 1.
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# Adjustment
## Roll 1d(your value) and use the following lookup table.
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#* If the value is less than 1, it is increased to 1.
 
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#* If the value is greater than 15, it is decreased to 15.
'''You will lose any [[protection]] you may have if any god smites you.'''<ref>{{sourcecode|pray.c|558}} (smiting strips protection)</ref>
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# Roll 1d(value) and use the following lookup table.
 
 
In addition, you will have the effect shown below based on your roll:
 
  
 
{|class="prettytable"
 
{|class="prettytable"
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'''"Thou art arrogant, mortal."''' otherwise.<br/>
 
'''"Thou art arrogant, mortal."''' otherwise.<br/>
 
'''"Thou must relearn thy lessons!"'''
 
'''"Thou must relearn thy lessons!"'''
|You lose 1 WIS and one level.
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|You lose 1 [[Attribute#Wisdom|wisdom]] and one level.
 
|-
 
|-
 
|5–6
 
|5–6
 
|'''"Thou hast angered me."'''
 
|'''"Thou hast angered me."'''
 
'''"A black glow surrounds you."'''
 
'''"A black glow surrounds you."'''
|Random cursing of [[inventory]] items.
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|Items in your [[inventory]] will be [[Curse_items|randomly cursed]].
 
|-
 
|-
 
|7
 
|7
 
|'''"Thou hast angered me."'''
 
|'''"Thou hast angered me."'''
|If you are not [[punishment|punished]], you become punished.  If you are already punished, treat as 5-6 above.
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|If you are not [[punishment|punished]], you become punished.  If you are already punished, treat as a roll of 5-6 above.
 
|-
 
|-
 
|8–9
 
|8–9
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('''"Thou durst scorn me?"''' if you are at an altar of a god other than the one smiting you)<br/>
 
('''"Thou durst scorn me?"''' if you are at an altar of a god other than the one smiting you)<br/>
 
'''"Then die, mortal!"'''
 
'''"Then die, mortal!"'''
|A hostile [[minion]] of the god is summoned.
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|The god summons a hostile [[minion]].
 
|-
 
|-
 
|10+
 
|10+

Revision as of 05:04, 29 October 2008

Anger is a measure of how angry your god is with you.

It is a Bad Idea to ask your god for favors when it is angry with you.

Your god can be mollified by sacrificing sufficiently powerful monsters at a coaligned altar.

Effects of anger

  • Luck (both good and bad) times out more quickly if your god is angry.
  • Your god will smite you if you pray while it is angry.
  • Attempts to #turn undead will fail if your god is extremely angry.
  • The manner in which your own god smites you is largely determined by its anger.

Checking your god's anger

Enlightenment by a wand or potion includes a statement of your god's anger, if any.

Message Anger
"<God's name> is extremely angry with you" 7+
"<God's name> is very angry with you" 4-6
"<God's name> is angry with you" 1-3
<no message> 0

Ways to anger your god

Many of the following have other effects as well, such as on luck or your alignment record, but for brevity these are not shown here.

Action Anger
Sacrificing your own race at an altar, and you are not chaotic +3*
Attempting to change alignment through sacrifice a second time +3*
Sacrificing to Moloch +3*
Sacrificing an identified fake Amulet of Yendor +3
Sacrificing a unicorn of your alignment at an altar of your alignment +1*
Sacrificing a former pet at an altar of your alignment +1*
Praying before your prayer timeout +1*
Praying to make unholy water when it was otherwise safe to pray +1*
Displacing your pet into a trap, killing it. +1
Praying with negative luck, negative alignment record, or when your god is angry +0*
Praying while in Gehennom +0**

* Your god will smite you after increasing anger.
** Moloch may smite you (guaranteed if negative alignment record, more likely with higher alignment record and lower luck).

Ways to mollify your god

Action Anger
Sacrificing a corpse to your own god <see below>
Sacrificing a unicorn at an altar of its own alignment (not yours) -1*
Sacrificing a former pet at an altar of another alignment -1*

* The altar's god will smite you. (Your god is slightly mollified because you upset another god.)

Value of corpses

Your god's anger is reduced based on the value of the corpse sacrificed. Value is the difficulty of the monster, with some adjustments:

  • A former pet of yours has a value of -1 (guaranteed to anger the altar's god).
  • A unicorn of the altar's alignment has a value of -5 (guaranteed to anger the altar's god).
  • A unicorn not of your alignment has +3 value.
  • Undead have +1 value if you are not chaotic.

If you are not chaotic, your god's anger is reduced by value/8.

If you are chaotic, your god's anger is reduced by value/12.

Smiting

You will lose any divine protection you may have if any god smites you.[1]

There may be an additional negative effect based on the following:

  • Your god's anger
  • Whether your own god or a different god is smiting you
  • Your luck
  • Your alignment record

The following algorithm and lookup table shows how the negative effect is chosen.

  1. Base value
    • If your own god is smiting you, start with three times your god's anger.
    • If a different god is smiting you, start with half your alignment.
  2. Luck modifier
    • If your luck is positive, subtract one third of your luck from the base value.
    • If your luck is negative, subtract your luck from the base value (making things worse).
      • If your own god is smiting you and your alignment is at least strident, instead subtract only one third of your luck from the base value. (Your god relents somewhat due to your past piety?)
  3. Adjustment
    • If the value is less than 1, it is increased to 1.
    • If the value is greater than 15, it is decreased to 15.
  4. Roll 1d(value) and use the following lookup table.
Roll Message Effect
1–2 "You feel that <god> is displeased."

("You feel that <god> is bummed." if you are hallucinating.)

No further effect.
3–4 "Thou hast strayed from the path, mortal." if your alignment is negative and your own god is smiting you.

"Thou art arrogant, mortal." otherwise.
"Thou must relearn thy lessons!"

You lose 1 wisdom and one level.
5–6 "Thou hast angered me."

"A black glow surrounds you."

Items in your inventory will be randomly cursed.
7 "Thou hast angered me." If you are not punished, you become punished. If you are already punished, treat as a roll of 5-6 above.
8–9 "Thou durst call upon me?"

("Thou durst scorn me?" if you are at an altar of a god other than the one smiting you)
"Then die, mortal!"

The god summons a hostile minion.
10+ "Thou hast angered me." The god zaps you with a fatal lightning bolt.
  • If you are engulfed by a monster lacking shock-resistance, it dies.
  • If you are not engulfed, and you have neither shock resistance nor reflection, you die.

If you survive for any reason, "<god> is not deterred..." and the god zaps you with a wide-angle disintegration beam.

  • If you are still engulfed and the monster lacks disintegration resistance, the monster dies.
  • If you are not engulfed, and do not have disintegration resistance, you die.

Being hit by a wide-angle disintegration beam will also destroy your shield, cloak, body armor and shirt, even if you are disintegration-resistant. However, items that provide reflection or disintegration resistance will be unaffected, as will items worn under another item that grants it (such as a shirt worn under silver dragon scale mail). Reflection will not protect you from the disintegration beam, however.[2]

If you survive via disintegration resistance, "You bask in its black glow for a minute..." and the god says "I believe it not!" If you are on the Astral Plane, "Thou cannot escape my wrath, mortal! Destroy <him>, my servants!" and three hostile minions are summoned.

References

  1. pray.c, line 558 (smiting strips protection)
  2. god_zaps_you in pray.c (divine zaps and how to avoid their effects)

A user has suggested improving this page or section as follows:

"Make sure other articles link here. Include religion template. Add more source code references."

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.