Difference between revisions of "Artifact"

From NetHackWiki
Jump to navigation Jump to search
m (it's called cold resistance)
m (pothole)
 
(48 intermediate revisions by 25 users not shown)
Line 1: Line 1:
An '''artifact''' is a rare and unique object. Most players [[sacrifice]] to their [[god]] because gods sometimes provide artifacts as gifts. Some NetHack [[player]]s like to [[wish]] for artifacts, although it has been argued that a Barbarian pretending to know the correct spelling of the [[Eye of the Aethiopica]] is somewhat out-of-style.
+
An '''artifact''' is a rare and unique object with special properties not found on mundane items. No more than one of any given artifact will ever be generated in a given game; even if the original is destroyed, another cannot be made.
  
''The'', the English definite article, is placed before the name of any artifact. For example, ''the blessed +2 [[Magicbane]]'' or ''[[the Orb of Fate]]''. True to grammar, there can only be one of each artifact; if one that has already been generated (or your own [[quest artifact]]) is loaded in a [[bones]] level, it is converted into its base item type.
+
Every artifact is an object of a "base" type with a specific name. For example, Excalibur is a long sword named "Excalibur", and the Orb of Fate is a crystal ball named "The Orb of Fate". This is why attempting to create an artifact by giving it the appropriate name, or changing an existing artifact's name, always fails, and was the source of the [[naming artifacts]] bug.
 +
 
 +
Artifacts have their own opinions on who is fit to handle them, and may [[artifact blast|react violently]] to adventurers who don't meet their standards. [[Intelligent artifact]]s are especially picky, and will refuse to cooperate at all with those they deem unworthy.
 +
 
 +
[[Shopkeeper]]s like to rip off adventurers who buy or sell artifacts.  They charge four times normal price for them,{{refsrc|src/shk.c|2008|nethack=3.6.0}} but only pay a fourth of the normal selling price for them.{{refsrc|src/shk.c|3118|nethack=3.6.0}} Thus, one should use a [[pet]] to steal any artifacts generated in shops, and never sell them unless desperate for cash.
 +
 
 +
== Generation ==
 +
Randomly-generated weapons have a 5% chance of being made an artifact,{{refsrc|src/mkobj.c|762|nethack=3.6.0}} provided an artifact of the base type exists and is eligible for generation. Quest artifacts can't be generated this way.
 +
 
 +
An artifact weapon is a possible reward for [[sacrifice]]. Some [[role]]s have a particular artifact specified, which will always be the first one granted this way if it hasn't already been generated. Otherwise, you can receive any artifact eligible for random generation which doesn't contradict your [[alignment]]. [[Crowning]] may also grant an alignment-dependent artifact weapon. The choice of potential artifact gifts is an important factor in choosing your character's alignment if you're not pursuing the [[atheist]] [[conduct]].
 +
 
 +
Each role has a [[quest artifact]] associated with it. The one corresponding to your role will always be generated in the possession of your [[quest nemesis]], and never anywhere else.
 +
 
 +
[[Wish]]ing is an option if you want a specific artifact that you aren't likely to get by other means, such as another role's quest artifact. There's a possibility of not getting your wish, however.
 +
 
 +
[[Bones]] levels may contain artifacts. Any artifact which was already generated, or your own quest artifact, will be replaced by its base item type, but others will be intact.
 +
 
 +
[[Sting]], [[Orcrist]], and [[Excalibur]] have special generation conditions detailed on their pages.
  
 
== List of artifacts ==
 
== List of artifacts ==
Line 7: Line 24:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Artifact name !! Base item type !! Alignment<ref name="art_align">The hero's [[quest artifact]] and any guaranteed [[sacrifice gift]]s are adjusted to the hero's ''starting'' [[alignment]].  For example, for a wizard who starts chaotic, [[Magicbane]] and [[The Eye of the Aethiopica]] are generated chaotic.  See [[Source:artifact.c#line54]].</ref> !!class="unsortable" | Special properties !!class="unsortable"| Obtaining
+
! rowspan="2" | Artifact name
 +
! rowspan="2" | Base item type
 +
! rowspan="2" | Alignment<ref name="art_align">The hero's [[quest artifact]] and any guaranteed [[sacrifice gift]]s are adjusted to the hero's ''starting'' [[alignment]].  For example, for a wizard who starts chaotic, [[Magicbane]] and [[The Eye of the Aethiopica]] are generated chaotic.  See [[Source:artifact.c#line54]].</ref>
 +
! rowspan="2" | Intelligent
 +
! class="unsortable" colspan="3" | Special properties
 +
! class="unsortable" rowspan="2" | Obtaining
 
|-
 
|-
| [[Bell of Opening]] || [[bell]] (silver bell) || [[unaligned]] || [[Invocation ritual]].  [[Wand of secret door detection|Detect secret doors & traps]].  [[Wand of opening|Opening]].
+
! class="unsortable" | Carried
|| Obtained by killing [[Quest|quest]] nemesis.
+
! class="unsortable" | Used (worn, wielded, applied, or read)  
 +
! class="unsortable" | [[Invoke|Invoked]]
 
|-
 
|-
| [[Book of the Dead]] || [[spellbook]] (papyrus spellbook) || [[unaligned]] || [[Invocation ritual]]. [[Tame]] [[undead]].  [[Book of the Dead#Raising_the_dead|Raise the dead.]] || Obtained by killing the [[Wizard of Yendor]].
+
| [[Cleaver]]
 +
| [[battle-axe]] (two-headed axe)
 +
| [[neutral]]
 +
| No
 +
|  
 +
| +d3 to-hit and +d6 damage. Arc-swing hits up to 3 monsters at once
 +
|
 +
| First [[sacrifice gift]] for [[Barbarian]]s.
 
|-
 
|-
| [[Candelabrum of Invocation]] || [[candelabrum]] || [[unaligned]] || [[Invocation ritual]]. || Obtained by killing [[Vlad the Impaler]].
+
| [[Demonbane]]
 +
| [[long sword]]
 +
| [[lawful]]
 +
| No
 +
|  
 +
| +d5 to-hit and double damage to [[major demon]]s.
 +
|  
 +
| May be given to a new [[angelic being]].
 
|-
 
|-
| [[Cleaver]] || [[battle-axe]] (two-headed axe) || [[neutral]] || +d3 to-hit & +d6 damage. || First [[sacrifice gift]] for [[Barbarian]]s.
+
| [[Dragonbane]]
 +
| [[broadsword]]
 +
| [[unaligned]]
 +
| No
 +
|  
 +
| +d5 to-hit and double damage to [[dragon]]s. [[Reflection]].
 +
|
 +
|
 
|-
 
|-
| [[Demonbane]] || [[long sword]] || [[lawful]] || +d5 to-hit & x2 damage to major [[demon]]s. || May be given to a new [[angelic being]].
+
| [[Excalibur]]
 +
| [[long sword]]
 +
| [[lawful]]
 +
| Yes
 +
|  
 +
| +d5 to-hit and +d10 damage.  [[Drain resistance]]. [[Search]]ing. Hostile [[demon prince]]s. Monsters track player.
 +
|  
 +
| May be produced for lawful adventurers at [[fountain]]s. Lawful [[crowning#Alignment gift|crowning gift]].
 
|-
 
|-
| [[Dragonbane]] || [[broadsword]] || [[unaligned]] || +d5 to-hit & x2 damage to [[dragon]]s. ||
+
| [[The Eye of the Aethiopica]]
 +
| [[amulet of ESP]] (''random amulet'')
 +
| [[neutral]]
 +
| Yes
 +
| [[Energy]] regeneration. [[Half spell damage]].
 +
| [[Magic resistance]]. [[Telepathy]].
 +
| Branchport.
 +
| [[Quest artifact]] of [[Wizard]]s.
 
|-
 
|-
| [[Excalibur]] || [[long sword]] || [[lawful]] || +d5 to-hit & +d10 damage.  [[Drain resistance]]. [[Search]]ing. Hostile [[demon prince]]s. Monster tracking. [[Intelligent artifact|Intelligent]]. || May be produced for lawful adventurers at [[fountain]]s. Lawful [[crowning#alignment gift|crowning gift]].
+
| [[The Eyes of the Overworld]]
 +
| [[pair of lenses]]
 +
| [[neutral]]
 +
| Yes
 +
|
 +
| [[Astral vision]]. Protection against [[blindness]] and gazes. [[Magic resistance]].
 +
| [[Enlightenment]].
 +
| [[Quest artifact]] of [[Monk]]s.
 
|-
 
|-
| [[The Eye of the Aethiopica]] || [[amulet of ESP]] (random amulet) || [[neutral]] || [[Magic resistance]]. [[Energy]] regeneration. [[Half spell damage]]. Branchport. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Wizard]]s.
+
| [[Fire and Frost Brand|Fire Brand]]
 +
| [[long sword]]
 +
| [[unaligned]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to non-fire-resistant monsters. [[Fire resistance]].
 +
|
 +
|
 
|-
 
|-
| [[The Eyes of the Overworld]] || [[pair of lenses]] || [[neutral]] || [[Astral vision]]. Protection against [[blindness]] & gazes. [[Enlightenment]]. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Monk]]s.
+
| [[Fire and Frost Brand|Frost Brand]]
 +
| [[long sword]]
 +
| [[unaligned]]
 +
| No
 +
|  
 +
| +d5 to-hit and double damage to non-cold-resistant monsters. [[Cold resistance]].
 +
|
 +
|
 
|-
 
|-
| [[Fire and Frost Brand|Fire Brand]] || [[long sword]] || [[unaligned]] || +d5 to-hit & x2 damage to non-fire-resistant monsters. [[Fire resistance]]. ||
+
| [[Giantslayer]]
 +
| [[long sword]]
 +
| [[neutral]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to [[giant]]s.
 +
|  
 +
|
 
|-
 
|-
| [[Fire and Frost Brand|Frost Brand]] || [[long sword]] || [[unaligned]] || +d5 to-hit & x2 damage to non-cold-resistant monsters. [[cold resistance]]. ||
+
| [[Grayswandir]]
 +
| [[silver saber]]
 +
| [[lawful]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage. Protection against [[hallucination]]. [[Silver#Silver damage|Silver damage]]
 +
|
 +
|
 
|-
 
|-
| [[Giantslayer]] || [[long sword]] || [[neutral]] || +d5 to-hit & x2 damage to [[giant]]s. ||
+
| [[Grimtooth]]
 +
| [[orcish dagger]] (crude dagger)
 +
| [[chaotic]]
 +
| No
 +
|
 +
| +d2 to-hit and +d6 damage.
 +
|
 +
|
 
|-
 
|-
| [[Grayswandir]] || [[silver saber]] || [[lawful]] || +d5 to-hit & x2 damage. Protection against [[hallucination]]. ||
+
| [[The Heart of Ahriman]]
 +
| [[luckstone]] (''random gray stone'')
 +
| [[neutral]]
 +
| Yes
 +
| [[Stealth]].
 +
| As projectile, +d5 to-hit and double damage.
 +
| [[Levitation]].
 +
| [[Quest artifact]] of [[Barbarian]]s.
 
|-
 
|-
| [[Grimtooth]] || [[orcish dagger]] (crude dagger) || [[chaotic]] || +d2 to-hit & +d6 damage. ||
+
| [[The Longbow of Diana]]
 +
| [[bow]]
 +
| [[chaotic]]
 +
| Yes
 +
| [[Telepathy]].
 +
| +d5 to-hit. [[Reflection]].
 +
| Create [[arrow]]s.
 +
| [[Quest artifact]] of [[Ranger]]s.
 
|-
 
|-
| [[The Heart of Ahriman]] || [[luckstone]] || [[neutral]] || [[Stealth]]. [[Levitation]]. +d5 to-hit & x2 damage. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Cavepeople]].
+
| [[The Magic Mirror of Merlin]]
 +
| [[mirror]] (looking glass)
 +
| [[lawful]]
 +
| Yes
 +
| [[Magic resistance]]. [[Telepathy]]. &times;2 to some spell damage.
 +
| [[Rumor]]s.
 +
|  
 +
| [[Quest artifact]] of [[Knight]]s.
 
|-
 
|-
| [[The Longbow of Diana]] || [[bow]] || [[chaotic]] || +d5 to-hit. [[Telepathy]]. [[Reflection]]. Create [[arrow]]s. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Ranger]]s.
+
| [[Magicbane]]
 +
| [[athame]]
 +
| [[neutral]]
 +
| No
 +
|
 +
| +d3 to-hit. Special damage. [[Magic resistance]]. Protects against [[Curse items|cursing]].
 +
|  
 +
| First [[sacrifice gift]] for [[Wizard]]s.
 
|-
 
|-
| [[The Magic Mirror of Merlin]] || [[mirror]] (looking glass) || [[lawful]] || [[Magic resistance]]. [[Telepathy]]. x2 to some spell damage. [[Rumor]]s. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Knight]]s.
+
| [[The Master Key of Thievery]]
 +
| [[skeleton key]] (key)
 +
| [[chaotic]]
 +
| Yes
 +
| [[Warning]]. [[Half physical damage]]. [[Teleport control]].
 +
| [[Rumor]]s. As of 3.6.1, automatically untraps when used to unlock.
 +
| [[Untrap]]s.
 +
| [[Quest artifact]] of [[Rogue]]s.
 
|-
 
|-
| [[Magicbane]] || [[athame]] || [[neutral]] || +d3 to-hit. Special damage. [[Magic resistance]]. Protects against [[Curse|cursing]]. || First [[sacrifice gift]] for [[Wizard]]s.
+
| [[The Mitre of Holiness]]
 +
| [[helm of brilliance]] (''random helmet'')
 +
| [[lawful]]
 +
| Yes
 +
| [[Fire resistance]].
 +
| [[Protection]]. Half damage from [[undead]] and [[M2_DEMON|demons]].
 +
| [[Energy]] boost.
 +
| [[Quest artifact]] of [[Priest]]s.
 
|-
 
|-
| [[The Master Key of Thievery]] || [[skeleton key]] (key) || [[chaotic]] || [[Warning]]. [[Half physical damage]]. [[Teleport control]].  [[Rumor]]s.  [[Untrap]]s. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Rogue]]s.
+
| [[Mjollnir]]
 +
| [[war hammer]]
 +
| [[neutral]]
 +
| No
 +
|
 +
| +d5 to-hit and +d24 damage to non-shock-resistant monsters. Can return when thrown.
 +
|
 +
| First [[sacrifice gift]] for [[Valkyrie]]s.
 
|-
 
|-
| [[The Mitre of Holiness]] || [[helm of brilliance]] (random helmet) || [[lawful]] || [[Fire resistance]].  Half damage from [[undead]] & [[demon]]s.  [[Energy]] boost. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Priest]]s.
+
| [[Ogresmasher]]
 +
| [[war hammer]]
 +
| [[unaligned]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to [[Ogre (monster class)|ogres]]. 25 [[constitution]] when wielded.
 +
|
 +
|
 
|-
 
|-
| [[Mjollnir]] || [[war hammer]] || [[neutral]] || +d5 to-hit & +d24 damage to non-shock-resistant monsters. Can return when thrown. || First [[sacrifice gift]] for [[Valkyrie]]s.
+
| [[The Orb of Detection]]
 +
| [[crystal ball]] (glass orb)
 +
| [[lawful]]
 +
| Yes
 +
| [[Magic resistance]]. [[Half spell damage]]. [[Telepathy]].
 +
|
 +
| [[Invisibility]].
 +
| [[Quest artifact]] of [[Archeologist]]s.
 
|-
 
|-
| [[Ogresmasher]] || [[war hammer]] || [[unaligned]] || +d5 to-hit & x2 damage to [[ogre]]s. ||
+
| [[The Orb of Fate]]
 +
| [[crystal ball]] (glass orb)
 +
| [[neutral]]
 +
| Yes
 +
| [[Half physical damage]]. [[Half spell damage]]. [[Warning]]. [[Luck]].
 +
|
 +
| [[Level teleport]].
 +
| [[Quest artifact]] of [[Valkyrie]]s.
 
|-
 
|-
| [[The Orb of Detection]] || [[crystal ball]] (glass orb) || [[lawful]] || [[Magic resistance]]. [[Half spell damage]]. [[Telepathy]]. [[Invisibility]]. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Archeologist]]s.
+
| [[Orcrist]]
 +
| [[elven broadsword]] (runed broadsword)
 +
| [[chaotic]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to [[orc (monster attribute)|orc]]s.
 +
|
 +
| May be produced by [[name|naming]] an ordinary elven broadsword Orcrist.
 
|-
 
|-
| [[The Orb of Fate]] || [[crystal ball]] (glass orb) || [[neutral]] || [[Half physical damage]]. [[Half spell damage]]. [[Warning]]. [[Luck]]. [[Level teleport]]. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Valkerie]]s.
+
| [[The Platinum Yendorian Express Card]]
 +
| [[credit card]]
 +
| [[neutral]]
 +
| Yes
 +
| [[Magic resistance]]. [[Half spell damage]]. [[Telepathy]].
 +
|
 +
| [[Charging]].
 +
| [[Quest artifact]] of [[Tourist]]s.
 
|-
 
|-
| [[Orcrist]] || [[elven broadsword]] (runed broadsword) || [[chaotic]] || +d5 to-hit & x2 damage to [[orc]]s. || May be produced by [[name|naming]] an ordinary elven broadsword Orcrist.
+
| [[The Sceptre of Might]]
 +
| [[mace]]
 +
| [[lawful]]
 +
| Yes
 +
| ([[Magic resistance]] prior to v3.6.0)
 +
| +d5 to-hit and double damage to cross-aligned monsters. [[Magic resistance]]
 +
| [[Conflict]].
 +
| [[Quest artifact]] of [[Cavepeople]].
 
|-
 
|-
| [[The Platinum Yendorian Express Card]] || [[credit card]] || [[neutral]] || [[Magic resistance]]. [[Half spell damage]]. [[Telepathy]].  [[Charging]].  [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Tourist]]s.
+
| [[Snickersnee]]
 +
| [[katana]] (samurai sword)
 +
| [[lawful]]
 +
| No
 +
|  
 +
| +d8 damage.
 +
|  
 +
| First [[sacrifice gift]] for [[Samurai]].
 
|-
 
|-
| [[The Sceptre of Might]] || [[mace]] || [[lawful]] || +d5 to-hit & x2 damage to cross-aligned monsters. [[Magic resistance]]. [[Conflict]]. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Cavepeople]].
+
| [[The Staff of Aesculapius]]
 +
| [[quarterstaff]] (staff)
 +
| [[neutral]]
 +
| Yes
 +
|  
 +
| Double damage and level drain to non-drain-resistant monsters. Hungerless [[regeneration]]. [[Drain resistance]].
 +
| Healing, cures [[sickness]], [[blindness]], and [[sliming]].
 +
| [[Quest artifact]] of [[Healer]]s.
 
|-
 
|-
| [[Snickersnee]] || [[katana]] (samurai sword) || [[lawful]] || +d8 damage. || First [[sacrifice gift]] for [[Samurai]].
+
| [[Sting]]
 +
| [[elven dagger]] (runed dagger)
 +
| [[chaotic]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to [[orc (monster attribute)|orc]]s. [[Warning]] of orcs.  Cuts through webs.
 +
|
 +
| May be produced by [[name|naming]] an ordinary elven dagger Sting.
 
|-
 
|-
| [[The Staff of Aesculapius]] || [[quarterstaff]] (staff) || [[neutral]] || x2 damage & level drain to non-drain-resistant monsters. Hungerless [[regeneration]].  [[Drain resistance]]. Healing, curses [[sickness]], [[blindness]], & [[sliming]]. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] of [[Healer]]s.
+
| [[Stormbringer]]
 +
| [[runesword]]
 +
| [[chaotic]]
 +
| Yes
 +
|
 +
| +d5 to-hit, +d2 damage and level drain to non-drain-resistant monsters. [[Drain resistance]]. Bloodthirsty.
 +
|  
 +
| Chaotic [[crowning#Alignment gift|crowning gift]].
 
|-
 
|-
| [[Sting]] || [[elven dagger]] (runed dagger) || [[chaotic]] || +d5 to-hit & x2 damage to [[orc]]s. [[Warning]] of orcsCuts through webs. || May be produced by [[name|naming]] an ordinary elven dagger Sting.
+
| [[Sunsword]]
 +
| [[long sword]]
 +
| [[lawful]]
 +
| No
 +
|  
 +
| +d5 to-hit and double damage to [[undead]]. [[Light]].  Protection from light-based [[blindness|blinding]].
 +
|  
 +
| May be given to a new [[angelic being]].
 
|-
 
|-
| [[Stormbringer]] || [[runesword]] || [[chaotic]] || +d5 to-hit, +d2 damage & level drain to non-drain-resistant monsters. [[Drain resistance]]. Bloodthirsty. [[Intelligent artifact|Intelligent]]. || Chaotic [[crowning#alignment gift|crowning gift]].
+
| [[Trollsbane]]
 +
| [[morning star]]
 +
| [[unaligned]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to [[troll]]s. Prevents trolls from reviving.
 +
|
 +
|
 
|-
 
|-
| [[Sunsword]] || [[long sword]] || [[lawful]] || +d5 to-hit & x2 damage to [[undead]]. [[Light]]. Protection from light-based [[blindness|blinding]]. || May be given to a new [[angelic being]].
+
| [[The Tsurugi of Muramasa]]
 +
| [[tsurugi]] (long samurai sword)
 +
| [[lawful]]
 +
| Yes
 +
| [[Luck]].
 +
| [[Protection]]. +d8 damage. 5% chance of [[bisection]].
 +
|  
 +
| [[Quest artifact]] for [[Samurai]].
 
|-
 
|-
| [[Trollsbane]] || [[morning star]] || [[unaligned]] || +d5 to-hit & x2 damage to [[troll]]s. ||
+
| [[Vorpal Blade]]
 +
| [[long sword]]
 +
| [[neutral]]
 +
| No
 +
|
 +
| +d5 to-hit and +1 damage. 5% chance of beheading (100% for [[jabberwock]]s).
 +
|
 +
| Neutral [[crowning#Alignment gift|crowning gift]].
 
|-
 
|-
| [[The Tsurugi of Muramasa]] || [[tsurugi]] (long samurai sword) || [[lawful]] || +d8 damage. 5% chance of extra damage, including possible [[Instadeath|beheading]]. [[Luck]]. [[Intelligent artifact|Intelligent]]. || [[Quest artifact]] for [[Samurai]].
+
| [[Werebane]]
 +
| [[silver saber]]
 +
| [[unaligned]]
 +
| No
 +
|
 +
| +d5 to-hit and double damage to [[werecreature]]s. [[Silver#Silver_damage|Silver damage]]
 +
|
 +
|
 +
|}
 +
 
 +
==Unique items==
 +
{{main|unique item}}
 +
Although similar to artifacts in some respects, these items are implemented as unique item types, rather than base items with names. Wishing for one doesn't violate artifact-wishless conduct (and also doesn't work, except in [[wizard mode]]). They will always be replaced by different items in bones piles. The only things they have in common with true artifacts is that they're unique, and they add to your [[score]] if you [[ascend]] with them.
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! rowspan="2" | Artifact name
 +
! rowspan="2" | Bones replacement
 +
! class="unsortable" colspan="2" | Special properties
 +
! class="unsortable" rowspan="2" | Obtaining
 +
|-
 +
! class="unsortable" | Carried
 +
! class="unsortable" | Used (worn, wielded, applied, or read)
 +
|-
 +
| [[Amulet of Yendor]]
 +
| [[cheap plastic imitation of the Amulet of Yendor]]
 +
| many
 +
| Find [[endgame]] portals. Sacrifice to win the game!
 +
| Obtained from the [[high priest]] of Moloch.
 +
|-
 +
| [[Bell of Opening]]
 +
| [[bell]]
 +
|
 +
| [[Invocation ritual]]. [[Wand of secret door detection|Detect secret doors and traps]]. [[Wand of opening|Opening]].
 +
| Obtained from your [[quest nemesis]].
 +
|-
 +
| [[Book of the Dead]]
 +
| [[spellbook of blank paper]]
 +
|
 +
| [[Invocation ritual]].  [[Tame]] [[undead]].  [[Book of the Dead#Raising_the_dead|Raise the dead.]]
 +
| Obtained from the [[Wizard of Yendor]].
 
|-
 
|-
| [[Vorpal Blade]] || [[long sword]] || [[neutral]] || +d5 to-hit & +1 damage. 5% chance of [[Instadeath|beheading]]. Instantly kills [[jabberwock]]s. || Neutral [[crowning#alignment gift|crowning gift]].
+
| [[Candelabrum of Invocation]]
 +
| stack of [[candle]]s
 +
|  
 +
| [[Invocation ritual]]. Radius 4 [[light]].
 +
| Obtained from [[Vlad the Impaler]].
 
|-
 
|-
| [[Werebane]] || [[silver saber]] || [[unaligned]] || +d5 to-hit & x2 damage to [[werecreature]]s. ||
 
 
|}
 
|}
 +
 +
== Variants ==
 +
 +
Most (if not all) [[variant]]s change artifacts or add new ones, so it would be impractical to list them all here. See the article on a variant for information about its new or changed artifacts, or see an artifact's article for information on changes made in different variants.
 +
 +
Some variants also make changes to artifacts in general:
 +
 +
* In [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]],  artifacts that inflict added damage (as opposed to double damage) deal the maximum amount on every hit (e.g. Excalibur deals a flat +10 damage, rather than ''+1d10'').
 +
* Many variants ease or remove the restrictions on [[twoweapon|dual-wielding]] artifacts.
  
 
== References ==
 
== References ==
Line 91: Line 390:
 
* [[Artifact blast]]
 
* [[Artifact blast]]
 
* [[Artifact YANIs]]
 
* [[Artifact YANIs]]
* [[Artifacts - SLASH'EM]]
+
* [[SLASH'EM artifacts]]
  
{{stub}}
 
 
[[Category:Artifacts| ]]
 
[[Category:Artifacts| ]]
 +
{{nethack-360}}

Latest revision as of 10:43, 11 February 2024

An artifact is a rare and unique object with special properties not found on mundane items. No more than one of any given artifact will ever be generated in a given game; even if the original is destroyed, another cannot be made.

Every artifact is an object of a "base" type with a specific name. For example, Excalibur is a long sword named "Excalibur", and the Orb of Fate is a crystal ball named "The Orb of Fate". This is why attempting to create an artifact by giving it the appropriate name, or changing an existing artifact's name, always fails, and was the source of the naming artifacts bug.

Artifacts have their own opinions on who is fit to handle them, and may react violently to adventurers who don't meet their standards. Intelligent artifacts are especially picky, and will refuse to cooperate at all with those they deem unworthy.

Shopkeepers like to rip off adventurers who buy or sell artifacts. They charge four times normal price for them,[1] but only pay a fourth of the normal selling price for them.[2] Thus, one should use a pet to steal any artifacts generated in shops, and never sell them unless desperate for cash.

Generation

Randomly-generated weapons have a 5% chance of being made an artifact,[3] provided an artifact of the base type exists and is eligible for generation. Quest artifacts can't be generated this way.

An artifact weapon is a possible reward for sacrifice. Some roles have a particular artifact specified, which will always be the first one granted this way if it hasn't already been generated. Otherwise, you can receive any artifact eligible for random generation which doesn't contradict your alignment. Crowning may also grant an alignment-dependent artifact weapon. The choice of potential artifact gifts is an important factor in choosing your character's alignment if you're not pursuing the atheist conduct.

Each role has a quest artifact associated with it. The one corresponding to your role will always be generated in the possession of your quest nemesis, and never anywhere else.

Wishing is an option if you want a specific artifact that you aren't likely to get by other means, such as another role's quest artifact. There's a possibility of not getting your wish, however.

Bones levels may contain artifacts. Any artifact which was already generated, or your own quest artifact, will be replaced by its base item type, but others will be intact.

Sting, Orcrist, and Excalibur have special generation conditions detailed on their pages.

List of artifacts

See Source:artilist.h or the article for each artifact for more details.
Artifact name Base item type Alignment[4] Intelligent Special properties Obtaining
Carried Used (worn, wielded, applied, or read) Invoked
Cleaver battle-axe (two-headed axe) neutral No +d3 to-hit and +d6 damage. Arc-swing hits up to 3 monsters at once First sacrifice gift for Barbarians.
Demonbane long sword lawful No +d5 to-hit and double damage to major demons. May be given to a new angelic being.
Dragonbane broadsword unaligned No +d5 to-hit and double damage to dragons. Reflection.
Excalibur long sword lawful Yes +d5 to-hit and +d10 damage. Drain resistance. Searching. Hostile demon princes. Monsters track player. May be produced for lawful adventurers at fountains. Lawful crowning gift.
The Eye of the Aethiopica amulet of ESP (random amulet) neutral Yes Energy regeneration. Half spell damage. Magic resistance. Telepathy. Branchport. Quest artifact of Wizards.
The Eyes of the Overworld pair of lenses neutral Yes Astral vision. Protection against blindness and gazes. Magic resistance. Enlightenment. Quest artifact of Monks.
Fire Brand long sword unaligned No +d5 to-hit and double damage to non-fire-resistant monsters. Fire resistance.
Frost Brand long sword unaligned No +d5 to-hit and double damage to non-cold-resistant monsters. Cold resistance.
Giantslayer long sword neutral No +d5 to-hit and double damage to giants.
Grayswandir silver saber lawful No +d5 to-hit and double damage. Protection against hallucination. Silver damage
Grimtooth orcish dagger (crude dagger) chaotic No +d2 to-hit and +d6 damage.
The Heart of Ahriman luckstone (random gray stone) neutral Yes Stealth. As projectile, +d5 to-hit and double damage. Levitation. Quest artifact of Barbarians.
The Longbow of Diana bow chaotic Yes Telepathy. +d5 to-hit. Reflection. Create arrows. Quest artifact of Rangers.
The Magic Mirror of Merlin mirror (looking glass) lawful Yes Magic resistance. Telepathy. ×2 to some spell damage. Rumors. Quest artifact of Knights.
Magicbane athame neutral No +d3 to-hit. Special damage. Magic resistance. Protects against cursing. First sacrifice gift for Wizards.
The Master Key of Thievery skeleton key (key) chaotic Yes Warning. Half physical damage. Teleport control. Rumors. As of 3.6.1, automatically untraps when used to unlock. Untraps. Quest artifact of Rogues.
The Mitre of Holiness helm of brilliance (random helmet) lawful Yes Fire resistance. Protection. Half damage from undead and demons. Energy boost. Quest artifact of Priests.
Mjollnir war hammer neutral No +d5 to-hit and +d24 damage to non-shock-resistant monsters. Can return when thrown. First sacrifice gift for Valkyries.
Ogresmasher war hammer unaligned No +d5 to-hit and double damage to ogres. 25 constitution when wielded.
The Orb of Detection crystal ball (glass orb) lawful Yes Magic resistance. Half spell damage. Telepathy. Invisibility. Quest artifact of Archeologists.
The Orb of Fate crystal ball (glass orb) neutral Yes Half physical damage. Half spell damage. Warning. Luck. Level teleport. Quest artifact of Valkyries.
Orcrist elven broadsword (runed broadsword) chaotic No +d5 to-hit and double damage to orcs. May be produced by naming an ordinary elven broadsword Orcrist.
The Platinum Yendorian Express Card credit card neutral Yes Magic resistance. Half spell damage. Telepathy. Charging. Quest artifact of Tourists.
The Sceptre of Might mace lawful Yes (Magic resistance prior to v3.6.0) +d5 to-hit and double damage to cross-aligned monsters. Magic resistance Conflict. Quest artifact of Cavepeople.
Snickersnee katana (samurai sword) lawful No +d8 damage. First sacrifice gift for Samurai.
The Staff of Aesculapius quarterstaff (staff) neutral Yes Double damage and level drain to non-drain-resistant monsters. Hungerless regeneration. Drain resistance. Healing, cures sickness, blindness, and sliming. Quest artifact of Healers.
Sting elven dagger (runed dagger) chaotic No +d5 to-hit and double damage to orcs. Warning of orcs. Cuts through webs. May be produced by naming an ordinary elven dagger Sting.
Stormbringer runesword chaotic Yes +d5 to-hit, +d2 damage and level drain to non-drain-resistant monsters. Drain resistance. Bloodthirsty. Chaotic crowning gift.
Sunsword long sword lawful No +d5 to-hit and double damage to undead. Light. Protection from light-based blinding. May be given to a new angelic being.
Trollsbane morning star unaligned No +d5 to-hit and double damage to trolls. Prevents trolls from reviving.
The Tsurugi of Muramasa tsurugi (long samurai sword) lawful Yes Luck. Protection. +d8 damage. 5% chance of bisection. Quest artifact for Samurai.
Vorpal Blade long sword neutral No +d5 to-hit and +1 damage. 5% chance of beheading (100% for jabberwocks). Neutral crowning gift.
Werebane silver saber unaligned No +d5 to-hit and double damage to werecreatures. Silver damage

Unique items

Main article: unique item

Although similar to artifacts in some respects, these items are implemented as unique item types, rather than base items with names. Wishing for one doesn't violate artifact-wishless conduct (and also doesn't work, except in wizard mode). They will always be replaced by different items in bones piles. The only things they have in common with true artifacts is that they're unique, and they add to your score if you ascend with them.

Artifact name Bones replacement Special properties Obtaining
Carried Used (worn, wielded, applied, or read)
Amulet of Yendor cheap plastic imitation of the Amulet of Yendor many Find endgame portals. Sacrifice to win the game! Obtained from the high priest of Moloch.
Bell of Opening bell Invocation ritual. Detect secret doors and traps. Opening. Obtained from your quest nemesis.
Book of the Dead spellbook of blank paper Invocation ritual. Tame undead. Raise the dead. Obtained from the Wizard of Yendor.
Candelabrum of Invocation stack of candles Invocation ritual. Radius 4 light. Obtained from Vlad the Impaler.

Variants

Most (if not all) variants change artifacts or add new ones, so it would be impractical to list them all here. See the article on a variant for information about its new or changed artifacts, or see an artifact's article for information on changes made in different variants.

Some variants also make changes to artifacts in general:

  • In SLASH'EM, SlashTHEM and Hack'EM, artifacts that inflict added damage (as opposed to double damage) deal the maximum amount on every hit (e.g. Excalibur deals a flat +10 damage, rather than +1d10).
  • Many variants ease or remove the restrictions on dual-wielding artifacts.

References

  1. src/shk.c in NetHack 3.6.0, line 2008
  2. src/shk.c in NetHack 3.6.0, line 3118
  3. src/mkobj.c in NetHack 3.6.0, line 762
  4. The hero's quest artifact and any guaranteed sacrifice gifts are adjusted to the hero's starting alignment. For example, for a wizard who starts chaotic, Magicbane and The Eye of the Aethiopica are generated chaotic. See Source:artifact.c#line54.

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.