Difference between revisions of "Bane"

From NetHackWiki
Jump to navigation Jump to search
m (Ardub23 moved page The Banes to Bane over redirect: NHW:Style guide § Article names – prefer singular noun)
(NHW:Style guide § Variants – don't mix vanilla and variant info)
Line 1: Line 1:
'''The Banes''' are a group of [[artifact weapon]]s, notable in that they do double damage to a specific group of monsters. They are generally considered to be worthless for most purposes, since they reduce the probability of receiving a more useful artifact. Despite its name, [[Magicbane]] is not included since it has no double damage bonus. [[Sprig of wolfsbane|Wolfsbane]] is not a weapon at all but a [[comestible]], named after a real-life plant. Likewise, [[Fire and Frost Brand]] are not included, as their range of speciality is very large, while [[Sunsword]] has several other abilities as well.
+
The '''banes''' are a group of [[artifact weapon]]s that each deal double damage to a specific group of monsters. They are generally considered to be worthless for most purposes, since they reduce the probability of receiving a more useful artifact. Despite its name, [[Magicbane]] is not included since it has no double damage bonus. [[Sprig of wolfsbane|Wolfsbane]] is not a weapon at all but a [[comestible]], named after a real-life plant. Likewise, [[Fire and Frost Brand]] are not included, as their range of specialty is very large, while [[Sunsword]] has several other abilities as well.
 
 
==Warning==
 
In [[UnNetHack]] and [[DNethack]] all these artifact weapons (with the exception of Sunsword) also give you [[Warned of monster type|warning of those monster types]] they do double damage against. For example, wielding [[Dragonbane]] will show you all dragons on the current level.  
 
  
 
==Demonbane==
 
==Demonbane==
[[Demonbane]] is a lawful long sword that deals double damage to proper [[demon]]s, and has +1d5 to hit them. It acts as a normal long sword against non-demons, including the [[Riders]], the [[mail daemon]], [[sandestin]]s, and [[djinni|djinn]]. Its utility or lack thereof depends on your opinion of the difficulty of most demons. As of version 3.6.1, it now prevents demons from summoning help.
+
[[Demonbane]] is a lawful long sword that deals double damage to proper [[demon]]s and has +1d5 to hit them. It acts as a normal long sword against non-demons, including the [[Riders]], the [[mail daemon]], [[sandestin]]s, and [[djinni|djinn]]. Its utility or lack thereof depends on your opinion of the difficulty of most demons. As of version 3.6.1, it also prevents demons from summoning help.
 
 
In dNethack, it is now a lawful silver saber, and blocks passive summoning abilities of demons, even when wielded in the offhand.  Its double damage and warning are preserved.  In SporkHack, it is now a lawful silver mace, and blocks summoning abilities as dNethack.  It is also the first gift for SporkHack priests.
 
  
 
==Dragonbane==
 
==Dragonbane==
[[Dragonbane]] is an unaligned broadsword that deals double damage to all [[dragon]]s, and has +1d5 to hit them. In 3.6.1, the current development version, it grants reflection while wielded. 
+
[[Dragonbane]] is an unaligned broadsword that deals double damage to all [[dragon]]s and has +1d5 to hit them. As of NetHack 3.6.1, it also grants [[reflection]] when wielded.
 
 
In dNethack, it is a [[DNetHack_Artifacts#Dragonlance|lawful lance]] that cannot break, and grants its bonus also to any reptilians.  In SporkHack, UnNetHack, and SLASH'EM, Dragonbane is instead a dwarvish spear that gives all dragon breath resistances (fire, cold, shock, sleep, poison, acid, and disintegration) when wielded.  It also has a 50% chance of instantly killing dragons (reduced to 20% in UnNetHack).
 
  
 
==Giantslayer==
 
==Giantslayer==
 
[[Giantslayer]] is a neutral long sword that has +1d5 to hit and does double damage against proper [[giant]]s, which include [[giant mummy|giant mummies]], [[giant zombie]]s, and even [[Cyclops]] and [[Lord Surtur]], but not [[ettin]]s or [[titan]]s.
 
[[Giantslayer]] is a neutral long sword that has +1d5 to hit and does double damage against proper [[giant]]s, which include [[giant mummy|giant mummies]], [[giant zombie]]s, and even [[Cyclops]] and [[Lord Surtur]], but not [[ettin]]s or [[titan]]s.
 
In UnNetHack it is now a neutral sling, and sets the player's strength to 18/** when wielded or in the off-hand.  Note that slings also get a larger strength bonus in UnNetHack, so this might be a good choice of weapon for a player that likes slings.
 
 
In SLASH'EM, this is replaced by [[Giantkiller]], a neutral axe.  It has mostly the same stats, but has an added 15% to cancel any giants (as listed above).
 
  
 
==Ogresmasher==
 
==Ogresmasher==
[[Ogresmasher]] is an unaligned war hammer that confers +1d5 to hit and double damage against [[ogre]]s. In dNethack, Sporkhack, UnNetHack, and the vanilla 3.6.1 development version, it also sets the wielder's constituition to 25 when wielded or unused in the off hand.  This makes it slightly more useful.  
+
[[Ogresmasher]] is an unaligned war hammer that confers +1d5 to hit and double damage against [[ogre]]s. As of NetHack 3.6.1, it also sets the wielder's constitution to 25 when wielded or unused in the off hand.
  
 
==Sting==
 
==Sting==
[[Sting]] is a chaotic elven dagger that provides +1d5 to hit, and does double damage to [[orc]]s, including orc [[orc mummy|mummies]] and [[orc zombie|zombies]]. It also reveals the location of orcs on the level, and cuts through [[Trap|spider-web]]s. Any player can obtain it readily by #[[Name|naming]] any elven dagger "Sting," provided Sting does not already exist.
+
[[Sting]] is a chaotic elven dagger that provides +1d5 to hit, and it does double damage to [[orc]]s, including orc [[orc mummy|mummies]] and [[orc zombie|zombies]]. It also reveals the location of orcs on the level, and it cuts through [[web]]s. Any player can obtain it readily by #[[Name|naming]] any elven dagger "Sting", provided Sting does not already exist.
 
 
In dNethack, it also grants warning vs arachnids (any 's'), in addition to the standard double damage.
 
  
 
==Sunsword==
 
==Sunsword==
[[Sunsword]] is a lawful long sword that does double damage to all [[undead]] creatures: {{white|L}} ([[lich]]es), {{white|M}} ([[mummy|mummies]]), {{white|W}} ([[wraith]]s, [[barrow wight|wight]]s and [[Nazgul]]), {{white|Z}} ([[zombie]]s and [[skeleton]]s), [[ghost]]s, and [[shade]]s. It is made slightly more useful by the fact that it's a light source, with a radius of 2, and that it prevents blinding from light-based sources.  Also, its damage range is somewhat wider and more useful than that of the other Banes, especially since many spellcasters are [[lich|undead]]. The keep-or-toss decision is based on how much you hate undead.
+
[[Sunsword]] is a lawful long sword that does double damage to all [[undead]] creatures: {{mcsl|L}}, {{mcsl|M}}, {{mcsl|W}}, {{mcsl|Z}}, and {{mcsl| }}. It also repels [[gremlin]]s and deals an extra d8 damage to them. When wielded, it acts as a [[light source]] with a radius dependent on its BUC status, and it prevents blinding from light-based sources.
 
 
In dNethack, it is considerably more useful. Many new and powerful undead are around, particularly spellcasters.  In addition, it now grants 2x damage versus demons, and petrifies trolls and gremlins.  It may also blind struck enemies.  Lastly, it now uses (and trains) the higher skill of short swords and long swords, which makes it effective even for, say, a rogue, and maybe even a wizard.
 
  
 
==Orcrist==
 
==Orcrist==
 
[[Orcrist]], the big brother to Sting, is a chaotic elven broadsword that gives +1d5 to hit and double damage only against orcs. Orcrist may be created by #[[name|naming]] an elven broadsword "Orcrist".
 
[[Orcrist]], the big brother to Sting, is a chaotic elven broadsword that gives +1d5 to hit and double damage only against orcs. Orcrist may be created by #[[name|naming]] an elven broadsword "Orcrist".
  
In dNethack, it also grants 2x damage and warning against demons, which makes it slightly more useful (though still more useless).
+
==Trollsbane==
 +
[[Trollsbane]] is an unaligned [[morning star]] that does double damage and +1d5 to-hit to all {{white|T}} [[troll]]s. As of NetHack 3.6.1, it also prevents trolls from reviving while wielded.
 +
 
 +
==Werebane==
 +
[[Werebane]] is an unaligned [[silver saber]] that does double damage against all [[werecreature]]s and grants +1d5 to hit. It protects you from [[lycanthropy]] when wielded.
 +
 
 +
==Variants==
 +
Because the banes are often considered underpowered, it is very common for them to be buffed in variants.
 +
 
 +
===Multiple variants===
 +
In [[UnNetHack]] and [[dNetHack]], all the above artifact weapons except Sunsword also give you [[Warned of monster type|warning of those monster types]] they do double damage against. For example, wielding [[Dragonbane]] will show you all dragons on the current level.
 +
 
 +
In UnNetHack, [[SporkHack]], and [[SLASH'EM]], Dragonbane is a dwarvish spear that gives all dragon breath resistances (fire, cold, shock, sleep, poison, acid, and disintegration) when wielded. It also has a 50% chance of instantly killing dragons (20% in UnNetHack).
 +
 
 +
In UnNetHack and SporkHack, Trollsbane grants hungerless regeneration and a chance of instantly killing trolls.
 +
 
 +
===SLASH'EM===
 +
In [[SLASH'EM]], Giantslayer is replaced by [[Giantkiller]], a neutral axe. It has mostly the same stats, but has an added 15% to [[cancel]] a giant on hit.
 +
 
 +
===UnNetHack===
 +
In [[UnNetHack]], Giantslayer is a neutral sling that sets the player's strength to 18/** when wielded or in the off-hand. Slings also get a larger strength bonus in UnNetHack, so this might be a good choice of weapon for a player that likes slings.
  
==Trollsbane==
+
===SporkHack===
[[Trollsbane]] is an unaligned [[morning star]] that does double damage and +1d5 to-hit to all {{white|T}} ([[troll]]s).  In the nethack 3.6.1 dev version, it also prevents trolls from reviving while wielded. In SporkHack and UnNetHack, it grants hungerless regeneration and a chance of instantly killing trolls.
+
In SporkHack, Demonbane is a lawful silver mace that blocks summoning abilities, and it is the first gift for [[Priest]]s.
 +
 
 +
===dNetHack===
 +
In dNetHack, Demonbane is a lawful silver saber that blocks demons' passive summoning abilities, even when wielded in the offhand. Its double damage and warning are preserved.
 +
 
 +
Dragonbane is replaced with [[dNetHack artifacts#Dragonlance|Dragonlance]], a lawful lance, and its bonus applies to any reptilians.
  
In dNethack, it is now silvered and instantly kills trolls. In addition, it grants extra damage vs regenerating and covetous monsters, and petrifies gremlins.
+
Sting also grants warning of [[arachnid]]s (any {{white|s}}), in addition to the standard double damage.
  
==Werebane==
+
Sunsword additionally deals double damage to demons, and it petrifies trolls and gremlins. It may also blind struck enemies. It now uses (and trains) the higher skill of short swords and long swords, which makes it effective even for roles that cannot use long swords effectively.
[[Werebane]] is an unaligned [[silver saber]]. It does double damage against all [[werecreature]]s, as well as +1d5 to hit. However, it is slightly more useful than the other banes in that when [[wield]]ed, it protects you from [[lycanthropy]]. It also has a useful base item, and therefore may be more useful than another bane.
 
  
In dNethack, it also grants warning versus demihumans, which include, in rough order of rarity:
+
Orcrist also grants double damage and warning against demons, which makes it slightly more useful.
* all nagas (including hatchlings)
 
* centaurs (but not sprow)
 
* deep/deeper/deepest ones
 
* manticores
 
* (master) mind flayers
 
* edderkops
 
* gnolls (matriarchs and ghouls included)
 
* githyanki pirates
 
* (warrior) changed
 
  
In addition, it grants warning versus the following 'boss' monsters:
+
Trollsbane is made of silver and instantly kills trolls. It also deals extra damage to regenerating and covetous monsters, and it petrifies gremlins.
* Alhoons
 
* Medusa
 
* Elder brains (Anachronaut quest bosses)
 
* Agalope (Bard quest nemesis)
 
* Maanzecorian
 
* Lugribossk
 
  
==dNethack Banes==
+
Werebane also grants warning of demihumans, which include [[naga]]s, [[centaur]]s (but not sprow), [[deep one|deep, deeper, and deepest ones]], [[manticore]]s, (master) [[mind flayer]]s, [[edderkop]]s, [[elder brain]]s, [[gnoll]]s (including matriarchs and ghouls), [[githyanki pirate]]s, (warrior) [[changed]], [[alhoon]]s, [[Medusa]], [[Agalope]], [[Maanzecorian]], and [[Lugribossk]]
 +
dNetHack adds more [[dNetHack artifacts#The Banes|banes]], ranging from moderately useful to highly useless.
  
dNethack adds more [[DNetHack_Artifacts#The_Banes|banes]], ranging from moderately useful to highly useless.
+
dNetHack adds more banes, ranging from moderately useful to highly useless.
  
* [[DNetHack_Artifacts#Nodensfork|Nodensfork]]: an unaligned silver trident that grants slotless warning and extra damage against primordials (elementals and similar), aliens (mind flayers, U (unknown abominations), and a couple drow) and telepathic monsters.
+
* [[dNetHack artifacts#Nodensfork|Nodensfork]]: an unaligned silver trident that grants slotless warning and extra damage against primordials (elementals and similar), aliens (mind flayers, U (unknown abominations), and a couple drow) and telepathic monsters.
* [[dNetHack_Artifacts#Gaia.27s_Fate|Gaia's Fate]]: an unaligned sickle that grants slotless warning and extra damage against plants, insects, arachnids, avians, reptilians, animals, fey, elves, and elementals. Because of its long warning list, it's absolutely worth keeping around in open inventory.
+
* [[dNetHack artifacts#Gaia's Fate|Gaia's Fate]]: an unaligned sickle that grants slotless warning and extra damage against plants, insects, arachnids, avians, reptilians, animals, fey, elves, and elementals. Because of its long warning list, it's absolutely worth keeping around in open inventory.
* [[DNetHack_Artifacts#Vampire_Killer|Vampire Killer]]: a lawful bullwhip that grants extra damage to all, grants drain resistance while wielded, and slotless warning against undead, demons, and werecreatures.  You can also #invoke it to blessed, fix and erodeproof, and set enchantment to +3 if +2 or lower.
+
* [[dNetHack artifacts#Vampire Killer|Vampire Killer]]: a lawful bullwhip that grants extra damage to all, grants drain resistance while wielded, and slotless warning against undead, demons, and werecreatures.  You can also #invoke it to blessed, fix and erodeproof, and set enchantment to +3 if +2 or lower.
* [[DNetHack_Artifacts#Kingslayer|Kingslayer]]: a chaotic stilleto that is permanently poisoned, grants slotless warning against monster lords or princes (including the late-game demon and devil lords), and can be held second to other artifacts with no penalty or restrictions.
+
* [[dNetHack artifacts#Kingslayer|Kingslayer]]: a chaotic stilleto that is permanently poisoned, grants slotless warning against monster lords or princes (including the late-game demon and devil lords), and can be held second to other artifacts with no penalty or restrictions.
* [[DNetHack_Artifacts#Peace_Keeper|Peace Keeper]]: a lawful athame which grants extra damage and warning vs always hostile creatures.  It can be held second to other artifacts with no penalty or restrictions.
+
* [[dNetHack artifacts#Peace Keeper|Peace Keeper]]: a lawful athame which grants extra damage and warning vs always hostile creatures.  It can be held second to other artifacts with no penalty or restrictions.
  
In addition, two more new nameable 'banes' exist:
+
In addition, more nameable banes exist:
  
* [[DNetHack_Artifacts#Claideamh|Claideamh]]: unaligned long sword which warns and grants extra damage against elves, fey, giants, elementals, and primordials.
+
* [[dNetHack artifacts#Claideamh|Claideamh]]: unaligned long sword which warns and grants extra damage against elves, fey, giants, elementals, and primordials.
* [[DNetHack_Artifacts#Carnwennan | Carnwennan]]:: lawful dagger that grants +1d5 to hit, +1d10 damage, and warning vs magic-hording monsters.  Can only be named by knights.
+
* [[dNetHack artifacts#Carnwennan|Carnwennan]]: lawful dagger that grants +1d5 to hit, +1d10 damage, and warning vs magic-hording monsters.  Can only be named by knights.
* [[DNetHack_Artifacts#Grimtooth|Grimtooth]]: chaotic orcish dagger ([[Grimtooth|as in vanilla]]), now grants +1d5 to hit, 2x damage, and warning against elves, humans, and minions.
+
* [[dNetHack artifacts#Grimtooth|Grimtooth]]: chaotic orcish dagger ([[Grimtooth|as in vanilla]]), now grants +1d5 to hit, double damage, and warning against elves, humans, and minions.
  
 
Lastly, there is another bane for werecreatures, but it's very useless. Werebuster is an unaligned long sword with +1d10 to hit and +1d20 to damage against all werebeasts.  It is guaranteed at the Chaos quest, but likely isn't even worth picking up.
 
Lastly, there is another bane for werecreatures, but it's very useless. Werebuster is an unaligned long sword with +1d10 to hit and +1d20 to damage against all werebeasts.  It is guaranteed at the Chaos quest, but likely isn't even worth picking up.

Revision as of 03:46, 13 March 2020

The banes are a group of artifact weapons that each deal double damage to a specific group of monsters. They are generally considered to be worthless for most purposes, since they reduce the probability of receiving a more useful artifact. Despite its name, Magicbane is not included since it has no double damage bonus. Wolfsbane is not a weapon at all but a comestible, named after a real-life plant. Likewise, Fire and Frost Brand are not included, as their range of specialty is very large, while Sunsword has several other abilities as well.

Demonbane

Demonbane is a lawful long sword that deals double damage to proper demons and has +1d5 to hit them. It acts as a normal long sword against non-demons, including the Riders, the mail daemon, sandestins, and djinn. Its utility or lack thereof depends on your opinion of the difficulty of most demons. As of version 3.6.1, it also prevents demons from summoning help.

Dragonbane

Dragonbane is an unaligned broadsword that deals double damage to all dragons and has +1d5 to hit them. As of NetHack 3.6.1, it also grants reflection when wielded.

Giantslayer

Giantslayer is a neutral long sword that has +1d5 to hit and does double damage against proper giants, which include giant mummies, giant zombies, and even Cyclops and Lord Surtur, but not ettins or titans.

Ogresmasher

Ogresmasher is an unaligned war hammer that confers +1d5 to hit and double damage against ogres. As of NetHack 3.6.1, it also sets the wielder's constitution to 25 when wielded or unused in the off hand.

Sting

Sting is a chaotic elven dagger that provides +1d5 to hit, and it does double damage to orcs, including orc mummies and zombies. It also reveals the location of orcs on the level, and it cuts through webs. Any player can obtain it readily by #naming any elven dagger "Sting", provided Sting does not already exist.

Sunsword

Sunsword is a lawful long sword that does double damage to all undead creatures: L, M, W, Z, and  . It also repels gremlins and deals an extra d8 damage to them. When wielded, it acts as a light source with a radius dependent on its BUC status, and it prevents blinding from light-based sources.

Orcrist

Orcrist, the big brother to Sting, is a chaotic elven broadsword that gives +1d5 to hit and double damage only against orcs. Orcrist may be created by #naming an elven broadsword "Orcrist".

Trollsbane

Trollsbane is an unaligned morning star that does double damage and +1d5 to-hit to all T trolls. As of NetHack 3.6.1, it also prevents trolls from reviving while wielded.

Werebane

Werebane is an unaligned silver saber that does double damage against all werecreatures and grants +1d5 to hit. It protects you from lycanthropy when wielded.

Variants

Because the banes are often considered underpowered, it is very common for them to be buffed in variants.

Multiple variants

In UnNetHack and dNetHack, all the above artifact weapons except Sunsword also give you warning of those monster types they do double damage against. For example, wielding Dragonbane will show you all dragons on the current level.

In UnNetHack, SporkHack, and SLASH'EM, Dragonbane is a dwarvish spear that gives all dragon breath resistances (fire, cold, shock, sleep, poison, acid, and disintegration) when wielded. It also has a 50% chance of instantly killing dragons (20% in UnNetHack).

In UnNetHack and SporkHack, Trollsbane grants hungerless regeneration and a chance of instantly killing trolls.

SLASH'EM

In SLASH'EM, Giantslayer is replaced by Giantkiller, a neutral axe. It has mostly the same stats, but has an added 15% to cancel a giant on hit.

UnNetHack

In UnNetHack, Giantslayer is a neutral sling that sets the player's strength to 18/** when wielded or in the off-hand. Slings also get a larger strength bonus in UnNetHack, so this might be a good choice of weapon for a player that likes slings.

SporkHack

In SporkHack, Demonbane is a lawful silver mace that blocks summoning abilities, and it is the first gift for Priests.

dNetHack

In dNetHack, Demonbane is a lawful silver saber that blocks demons' passive summoning abilities, even when wielded in the offhand. Its double damage and warning are preserved.

Dragonbane is replaced with Dragonlance, a lawful lance, and its bonus applies to any reptilians.

Sting also grants warning of arachnids (any s), in addition to the standard double damage.

Sunsword additionally deals double damage to demons, and it petrifies trolls and gremlins. It may also blind struck enemies. It now uses (and trains) the higher skill of short swords and long swords, which makes it effective even for roles that cannot use long swords effectively.

Orcrist also grants double damage and warning against demons, which makes it slightly more useful.

Trollsbane is made of silver and instantly kills trolls. It also deals extra damage to regenerating and covetous monsters, and it petrifies gremlins.

Werebane also grants warning of demihumans, which include nagas, centaurs (but not sprow), deep, deeper, and deepest ones, manticores, (master) mind flayers, edderkops, elder brains, gnolls (including matriarchs and ghouls), githyanki pirates, (warrior) changed, alhoons, Medusa, Agalope, Maanzecorian, and Lugribossk dNetHack adds more banes, ranging from moderately useful to highly useless.

dNetHack adds more banes, ranging from moderately useful to highly useless.

  • Nodensfork: an unaligned silver trident that grants slotless warning and extra damage against primordials (elementals and similar), aliens (mind flayers, U (unknown abominations), and a couple drow) and telepathic monsters.
  • Gaia's Fate: an unaligned sickle that grants slotless warning and extra damage against plants, insects, arachnids, avians, reptilians, animals, fey, elves, and elementals. Because of its long warning list, it's absolutely worth keeping around in open inventory.
  • Vampire Killer: a lawful bullwhip that grants extra damage to all, grants drain resistance while wielded, and slotless warning against undead, demons, and werecreatures. You can also #invoke it to blessed, fix and erodeproof, and set enchantment to +3 if +2 or lower.
  • Kingslayer: a chaotic stilleto that is permanently poisoned, grants slotless warning against monster lords or princes (including the late-game demon and devil lords), and can be held second to other artifacts with no penalty or restrictions.
  • Peace Keeper: a lawful athame which grants extra damage and warning vs always hostile creatures. It can be held second to other artifacts with no penalty or restrictions.

In addition, more nameable banes exist:

  • Claideamh: unaligned long sword which warns and grants extra damage against elves, fey, giants, elementals, and primordials.
  • Carnwennan: lawful dagger that grants +1d5 to hit, +1d10 damage, and warning vs magic-hording monsters. Can only be named by knights.
  • Grimtooth: chaotic orcish dagger (as in vanilla), now grants +1d5 to hit, double damage, and warning against elves, humans, and minions.

Lastly, there is another bane for werecreatures, but it's very useless. Werebuster is an unaligned long sword with +1d10 to hit and +1d20 to damage against all werebeasts. It is guaranteed at the Chaos quest, but likely isn't even worth picking up.

See also

Some non-artifacts with similar names:

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.