Difference between revisions of "Battle-axe"

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A '''battle-axe''' is a kind of [[melee]] [[weapon]], a more powerful [[two-handed]] version of the regular [[axe]].  When [[identification|unidentified]], it appears as a '''double-headed axe'''. Having a double head, the battle-axe is twice as heavy as the regular (single-headed) axe. [[Cleaver]] is the only [[artifact weapon|artifact]] battle-axe.
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A '''battle-axe''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a [[two-handed]] [[melee]] weapon that uses the [[axe]] [[skill]], and appears as a '''double-headed axe''' when [[Identification|unidentified]].
  
Battle-axes, like plain axes, do an extra d4 damage against [[wood golem]]s,{{refsrc|src/weapon.c|327|version=NetHack 3.6.0}} and can be used to chop down doors.
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The battle-axe is the [[base item]] for the [[artifact]] [[Cleaver]].
  
 
==Generation==
 
==Generation==
In addition to being found randomly generated on new dungeon levels, in [[shop]]s, and as a [[death drop]], the battle-axe is one of a number of two-handed weapons that [[strong]] monsters can be generated wielding.{{refsrc|src/makemon.c|473|version=NetHack 3.6.0}}
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[[Barbarian]]s have a {{frac|2}} chance of starting the game with a [[Enchantment|+0]] battle-axe as their starting axe.{{refsrc|src/u_init.c|44|version=NetHack 3.6.7|comment=Barbarian initial inventory}}{{refsrc|src/u_init.c|680|version=NetHack 3.6.7|comment=Barbarian inventory substitution; <code>rn2(100)</code> is used rather that <code>rn2(2)</code>}}
  
[[Barbarian]]s start with a battle-axe 50% of the time.{{refsrc|src/u_init.c|673|version=NetHack 3.6.0}} Cleaver is their guaranteed first [[sacrifice gift]].
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In addition to random generation, general [[shop]]s and antique weapon outlets can sell battle-axes.
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[[Ogre (monster class)|Ogres]] can [[Monster starting inventory|be generated with]] battle-axes: [[ogre]]s have a {{frac|12}} chance, [[ogre lord]]s have a {{frac|6}} chance, and [[ogre king]]s have a {{frac|3}} chance.{{refsrc|src/makemon.c|434|version=NetHack 3.6.7}}
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A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|521|version=NetHack 3.6.7|comment=Case for battle-axe in "default" monster weapon generation}}
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[[Player monster]]s, including those on the [[Astral Plane]], have a {{frac|116}} chance (roughly 0.86%) of generating with a battle-axe before role replacements - [[Barbarian (player monster)|barbarians]] have a {{frac|4}} chance of receiving a battle-axe in place of their initial primary weapon, bringing their odds to roughly 25.6%.{{refsrc|src/mplayer.c|171|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
 
{{main|Two-handed}}
 
{{main|Two-handed}}
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Battle-axes are solid early game weapons for their high damage, particularly for weaker roles: while slightly weaker than [[two-handed sword]]s, the are also much lighter, and is easily the better of the two axe weapons overall. In addition to its damage, it can be used to deal with locked [[door]]s, especially for characters that have yet to find an [[unlocking tool]]. As with regular axes, characters will be given an indication if they are chopping at a shop door, which is vague but often sufficient for the player to realize in time and avoid angering the [[shopkeeper]] - additionally, merely attempting to chop through doors and trees in view of a [[Minetown]] [[watchman]] instantly angers them.
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Like other two-handed weapons, battle axes can become a nuisance when cursed, making them an unpopular choice to use past the [[Game stages#The mid game|mid-game]]. Though the #[[tip]] command can be used to get [[curse removal]] items out from a carried [[bag]], most characters prefer a one-handed and/or curse-resistant weapon to sidestep this problem.
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==History==
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The battle-axe is introduced in [[NetHack 3.1.0]].
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], [[upgrading]] an axe will produce a battle-axe and vice versa.
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===UnNetHack===
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In [[UnNetHack]], the Executioner is generated with a [[rustproof]] battle-axe if Cleaver is already generated in the current game.
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===dNetHack===
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In [[dNetHack]], the battle-axe appears as a '''double-bitted axe''' when unidentfied. [[Dwarf (starting race)|Dwarven]] [[Noble]]s start the game with a +2 battle-axe.
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Cleaver is the first sacrifice gift for Barbarians that start the game with a battle-axe. There are a couple of other artifact battle-axes:
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* [[dNetHack artifacts#Axe of the Dwarvish Lords|The Axe of the Dwarvish Lords]] is a lawful artifact that has +1 [[to-hit]] and deals doubled damage, and grants [[teleport control]] and [[X-ray vision]] to dwarves while wielded. The Axe of the Dwarvish Lords can be used as a [[digging tool]], and dwarven characters can also throw the artifact and have it always return to their hands.
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* [[dNetHack artifacts#The Heart of Shadow|The Heart of Shadow]] is a chaotic [[intelligent artifact]] that is huge and made of [[obsidian]], and is always generated with the unholy [[Object properties#dNetHack|object property]]. It has +1d20 to-hit and deals +1d10 [[fire]] damage against targets without [[fire resistance]], and grants [[magic resistance]] while carried. [[Invoking]] The Heart of Shadow creates [[darkness]] around the character.
  
While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will [[Two-handed#Wielding cursed two-handers|lose the ability to do a number of actions]]. In [[NetHack 3.6.0]] and later, players wielding two-handed weapons can use the #[[tip]] command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions.
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed and erodeproof +5 to +7 battle-axe if they represent a barbarian character that does not have a weapon.
  
== References ==
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===SpliceHack===
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In [[SpliceHack]], a battle-axe can be created at a [[furnace]] by combining two axes can be combined to create a battle-axe.
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===notdNetHack===
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In [[notdNetHack]], in addition to dNetHack details, [[Spirits (dNetHack)#Marionette, Puppet of Screams|Marionette]] is generated with a battle-axe when summoned by an [[Illithanachronounbinder]].
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===EvilHack===
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In [[EvilHack]], [[Tortle (starting race)|tortle]] barbarians receive a [[trident]] in lieu of the role's two-handed weapon.
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A battle-axe is always generated on the first floor of the [[Ice Queen's Realm]] at level creation.
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[[Champion (monster)|Aligned champions]] have a {{frac|2}} chance of generating with a battle-axe, and [[Flind (EvilHack)|flinds]] have a {{frac|2|3}} chance of generating with a battle-axe. [[Geryon (EvilHack)|Geryon]] is always generated with a cursed battle-axe that has the [[shock]] [[object property]].
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A battle-axe can be created at a [[Forge (dungeon feature)|forge]] by combining an axe and a [[broadsword]]; a [[bardiche]] can be created at a forge by combining a battle-axe and a [[spear]].
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===Hack'EM===
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In [[Hack'EM]], in addition to EvilHack forging recipes, a battle-axe can be created at a forge by combining two axes, similar to SpliceHack. EvilHack changes to starting inventories also apply.
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==References==
 
<references />
 
<references />
 
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{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-362}}
 

Latest revision as of 00:32, 17 April 2024

) Battle-axe.png
Name battle-axe
Appearance double-headed axe
Damage vs. small 1d8+1d4 (2-12)
Damage vs. large 1d6+2d4 (3-14)
To-hit bonus +0
Weapon skill axe
Size two-handed
Base price 40 zm
(+10/positive
enchant)
Weight 120
Material iron

A battle-axe is a type of weapon that appears in NetHack. It is a two-handed melee weapon that uses the axe skill, and appears as a double-headed axe when unidentified.

The battle-axe is the base item for the artifact Cleaver.

Generation

Barbarians have a 12 chance of starting the game with a +0 battle-axe as their starting axe.[1][2]

In addition to random generation, general shops and antique weapon outlets can sell battle-axes.

Ogres can be generated with battle-axes: ogres have a 112 chance, ogre lords have a 16 chance, and ogre kings have a 13 chance.[3]

A strong humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[4]

Player monsters, including those on the Astral Plane, have a 1116 chance (roughly 0.86%) of generating with a battle-axe before role replacements - barbarians have a 14 chance of receiving a battle-axe in place of their initial primary weapon, bringing their odds to roughly 25.6%.[5]

Strategy

Main article: Two-handed

Battle-axes are solid early game weapons for their high damage, particularly for weaker roles: while slightly weaker than two-handed swords, the are also much lighter, and is easily the better of the two axe weapons overall. In addition to its damage, it can be used to deal with locked doors, especially for characters that have yet to find an unlocking tool. As with regular axes, characters will be given an indication if they are chopping at a shop door, which is vague but often sufficient for the player to realize in time and avoid angering the shopkeeper - additionally, merely attempting to chop through doors and trees in view of a Minetown watchman instantly angers them.

Like other two-handed weapons, battle axes can become a nuisance when cursed, making them an unpopular choice to use past the mid-game. Though the #tip command can be used to get curse removal items out from a carried bag, most characters prefer a one-handed and/or curse-resistant weapon to sidestep this problem.

History

The battle-axe is introduced in NetHack 3.1.0.

Variants

SLASH'EM

In SLASH'EM, upgrading an axe will produce a battle-axe and vice versa.

UnNetHack

In UnNetHack, the Executioner is generated with a rustproof battle-axe if Cleaver is already generated in the current game.

dNetHack

In dNetHack, the battle-axe appears as a double-bitted axe when unidentfied. Dwarven Nobles start the game with a +2 battle-axe.

Cleaver is the first sacrifice gift for Barbarians that start the game with a battle-axe. There are a couple of other artifact battle-axes:

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed and erodeproof +5 to +7 battle-axe if they represent a barbarian character that does not have a weapon.

SpliceHack

In SpliceHack, a battle-axe can be created at a furnace by combining two axes can be combined to create a battle-axe.

notdNetHack

In notdNetHack, in addition to dNetHack details, Marionette is generated with a battle-axe when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, tortle barbarians receive a trident in lieu of the role's two-handed weapon.

A battle-axe is always generated on the first floor of the Ice Queen's Realm at level creation.

Aligned champions have a 12 chance of generating with a battle-axe, and flinds have a 23 chance of generating with a battle-axe. Geryon is always generated with a cursed battle-axe that has the shock object property.

A battle-axe can be created at a forge by combining an axe and a broadsword; a bardiche can be created at a forge by combining a battle-axe and a spear.

Hack'EM

In Hack'EM, in addition to EvilHack forging recipes, a battle-axe can be created at a forge by combining two axes, similar to SpliceHack. EvilHack changes to starting inventories also apply.

References

  1. src/u_init.c in NetHack 3.6.7, line 44: Barbarian initial inventory
  2. src/u_init.c in NetHack 3.6.7, line 680: Barbarian inventory substitution; rn2(100) is used rather that rn2(2)
  3. src/makemon.c in NetHack 3.6.7, line 434
  4. src/makemon.c in NetHack 3.6.7, line 521: Case for battle-axe in "default" monster weapon generation
  5. src/mplayer.c in NetHack 3.6.7, line 171