Difference between revisions of "Bugle"

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The '''bugle''' is a tonal [[musical instrument]] that appears in ''[[NetHack]]''.
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A '''bugle''' is a type of [[musical instrument]] that appears in ''[[NetHack]]''. It is made of [[copper]].
  
== Generation ==
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The bugle is the only non-[[Magical tool|magical]] [[tonal instrument]] that lacks a magical equivalent.
Sergeants, lieutenants, and captains have a {{frac|3}} chance of being generated with a bugle. They can and will play the instrument, causing the same effects as when you improvise with it.
 
  
==Effects==
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==Generation==
[[Apply]]ing a bugle will allow you to play it. Improvising can awaken or scare nearby monsters, as with a [[tooled horn]]; however, it will also awaken, anger, and unparalyze all [[soldiers]] and [[watchmen]] on the level, and [[vault]] [[guard]]s are unaffected.{{refsrc|music.c|426}}{{refsrc|music.c|163}} Improvising abuses your [[wisdom]]. Soldiers themselves are capable of using bugles to the same effect, and a soldier will only play it if there is another sleeping soldier in a 7×7 square around them.{{refsrc|muse.c|465|nethack=3.6.1}}
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[[Elf (starting race)|Elven]] [[Priest]]s and [[Wizard]]s have a {{frac|6}} chance of starting the game with a bugle.{{refsrc|src/u_init.c|814|version=NetHack 3.6.7}}
  
As a tonal instrument, it can be used to play the [[passtune]] to enter the [[castle]].
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[[Yendorian Army]] sergeants, lieutenants, and captains have a {{frac|3}} chance of [[Monster starting inventory|being generated with]] a bugle.
  
== Strategy ==
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==Description==
A bugle can be a good substitute for a tooled horn; it has a good chance of scaring most monsters outside of the Yendorian Army, but it cannot be safely used in [[Minetown]] unless you've neutralised the watch. At least one of the higher-ranked soldiers in a [[barracks]] will carry a bugle, and will use it as soon as they get an opportunity; this will wake up the rest of their sleeping comrades, which may spoil any [[sleep]] or [[stealth]]-based approach you were employing. It's a good idea to find out if there are any barracks on a level before using your bugle.
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[[Apply]]ing a bugle will allow you to play it. Improvising can awaken or scare nearby monsters, as with a [[tooled horn]]{{refsrc|src/music.c|612|version=NetHack 3.6.7}} - however, it will also awaken, anger, and unparalyze all soldiers and [[watchmen]] on the level.{{refsrc|src/music.c|172|version=NetHack 3.6.7}} Improvising abuses your [[wisdom]].{{refsrc|src/music.c|618|version=NetHack 3.6.7}}
  
Bugles are lighter than tooled horns, and are considered very useful tools for the late game and [[Endgame]]; it can work well for keeping the angry priests from surrounding you in the [[Sanctum]], or driving away the air elementals on the [[Plane of Air]].
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Yendorian Army fighters with bugles are capable of using them to the same effect, and will do so if there is another soldier [[sleep]]ing or otherwise immobile in a 7×7 square around them, awakening other monsters and potentially scaring any [[pet]]s as well.{{refsrc|src/muse.c|490|version=NetHack 3.6.7}}{{refsrc|src/muse.c|668|version=NetHack 3.6.7}}
  
==Encyclopaedia entry==
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{{upcoming|3.7.0|Per [https://github.com/NetHack/NetHack/commit/141a7915d6d4034353b6910515dc50e240f7f5b3 this commit], bugles work against fewer monsters, and some are completely immune.}}
  
 +
==Strategy==
 +
A bugle can be a good substitute for a tooled horn - they are lighter and have a good chance of scaring most monsters outside of the Yendorian Army. However, they cannot be safely used in [[Minetown]] unless you can neutralize or pacify the watch, and it is best to look for [[barracks]] before using your bugle on later levels, including the [[Castle]]. Bugles are also a reason to tread carefully when clearing out any barracks, as one of the higher-ranked fighters may carry one and will wake up their sleeping comrades the first chance they get, spoiling any sleep- or [[stealth]]-based approach you were employing at that point.
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 +
Bugles are very useful tools for the late game on, since you are likely to obtain one that you can play the [[passtune]] with before you reach the [[Castle]]; they can also keep [[Aligned priest|hostile priests]] from surrounding you in the [[Sanctum]], and drive away [[air elemental]]s on the [[Plane of Air]].
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{{upcoming|3.7.0|As a consequence of the above commit, priests and Angels are no longer scared by bugles.}}
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==History==
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The bugle first appears in [[NetHack 3.0.0]]. Its ability to scare monsters was introduced in [[NetHack 3.6.0]]; variants based on previous versions are likely to not include this feature.
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 +
==Messages==
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{{message|You extract a loud noise from <your bugle>.|You applied a bugle and improvised.}}
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{{message|You extract a strange sound from the bugle!|You applied a bugle and played a specific melody with it.}}
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{{message|You blow into the bugle.|As above, while [[deaf]].}}
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{{message|You hear a bugle playing reveille!|A soldier played a bugle.}}
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{{message|<The soldier> is now ready for battle!|One or more soldiers were awakened, unparalyzed and made hostile.}}
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{{message|You hear the rattle of battle gear being readied.|As above while outside your range of vision.}}
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==Variants==
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Some variants based on NetHack 3.4.3 and earlier versions may not add the bugle's scaring properties introduced in later versions.
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 +
===dNetHack===
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In [[dNetHack]], [[Orc (starting race)|orcish]] [[Troubadour]]s have a {{frac|2}} chance of their starting tonal instrument being a bugle.
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The bugle is the preferred instrument for playing Rally, Charge and Inspire Courage via the Troubadour's musicalize spell [[skill]], and is an alternate instrument for playing Disruption.
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===SlashTHEM===
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In [[SlashTHEM]], orcish Bards have a {{frac|2}} chance of starting with a bugle, as in dNetHack.
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The bugle is the preferred instrument for playing Inspire Courage via the musicalize spell skill.
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
'I read you by your bugle horn
 
'I read you by your bugle horn
Line 38: Line 70:
 
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== References ==
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==References==
<references />
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<references/>
 
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{{nethack-367}}
 
[[Category:Musical instruments]]
 
[[Category:Musical instruments]]
{{nethack-364}}
 

Latest revision as of 07:03, 29 October 2023

( Bugle.png
Name bugle
Appearance bugle
Base price 15 zm
Weight 10
Material copper
Monster use May be used defensively by monsters.

A bugle is a type of musical instrument that appears in NetHack. It is made of copper.

The bugle is the only non-magical tonal instrument that lacks a magical equivalent.

Generation

Elven Priests and Wizards have a 16 chance of starting the game with a bugle.[1]

Yendorian Army sergeants, lieutenants, and captains have a 13 chance of being generated with a bugle.

Description

Applying a bugle will allow you to play it. Improvising can awaken or scare nearby monsters, as with a tooled horn[2] - however, it will also awaken, anger, and unparalyze all soldiers and watchmen on the level.[3] Improvising abuses your wisdom.[4]

Yendorian Army fighters with bugles are capable of using them to the same effect, and will do so if there is another soldier sleeping or otherwise immobile in a 7×7 square around them, awakening other monsters and potentially scaring any pets as well.[5][6]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per this commit, bugles work against fewer monsters, and some are completely immune.

Strategy

A bugle can be a good substitute for a tooled horn - they are lighter and have a good chance of scaring most monsters outside of the Yendorian Army. However, they cannot be safely used in Minetown unless you can neutralize or pacify the watch, and it is best to look for barracks before using your bugle on later levels, including the Castle. Bugles are also a reason to tread carefully when clearing out any barracks, as one of the higher-ranked fighters may carry one and will wake up their sleeping comrades the first chance they get, spoiling any sleep- or stealth-based approach you were employing at that point.

Bugles are very useful tools for the late game on, since you are likely to obtain one that you can play the passtune with before you reach the Castle; they can also keep hostile priests from surrounding you in the Sanctum, and drive away air elementals on the Plane of Air.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As a consequence of the above commit, priests and Angels are no longer scared by bugles.

History

The bugle first appears in NetHack 3.0.0. Its ability to scare monsters was introduced in NetHack 3.6.0; variants based on previous versions are likely to not include this feature.

Messages

You extract a loud noise from <your bugle>.
You applied a bugle and improvised.
You extract a strange sound from the bugle!
You applied a bugle and played a specific melody with it.
You blow into the bugle.
As above, while deaf.
You hear a bugle playing reveille!
A soldier played a bugle.
<The soldier> is now ready for battle!
One or more soldiers were awakened, unparalyzed and made hostile.
You hear the rattle of battle gear being readied.
As above while outside your range of vision.

Variants

Some variants based on NetHack 3.4.3 and earlier versions may not add the bugle's scaring properties introduced in later versions.

dNetHack

In dNetHack, orcish Troubadours have a 12 chance of their starting tonal instrument being a bugle.

The bugle is the preferred instrument for playing Rally, Charge and Inspire Courage via the Troubadour's musicalize spell skill, and is an alternate instrument for playing Disruption.

SlashTHEM

In SlashTHEM, orcish Bards have a 12 chance of starting with a bugle, as in dNetHack.

The bugle is the preferred instrument for playing Inspire Courage via the musicalize spell skill.

Encyclopedia entry

'I read you by your bugle horn
And by your palfrey good,
I read you for a Ranger sworn
To keep the King's green-wood.'
'A Ranger, Lady, winds his horn,
And 'tis at peep of light;
His blast is heard at merry morn,
And mine at dead of night.'

[ Brignall Banks, by Sir Walter Scott ]

References