Difference between revisions of "Cloak of magic resistance"

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A '''cloak of magic resistance''' ('''CoMR''') provides [[magic cancellation|MC1]] and [[magic resistance]]. Wear this, and you can stop worrying about the nastier [[trap]]s, and become immune to any [[wand of striking]] or magic missiles fired by an enemy.
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A '''cloak of magic resistance''' (commonly abbreviated '''CoMR''') is a type of [[Magical item|magical]] [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]], and has a [[randomized appearance]] when [[Identification|unidentified]]; the default one associated with it is an [[ornamental cope]].{{refsrc|src/objects.c|470|version=NetHack 3.6.7}}
  
A [[Wizard]]'s starting inventory always contains a cloak of magic resistance, but all other characters must identify the item during the course of the game.
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==Generation==
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All [[Wizard]]s start the game with a +0 cloak of magic resistance.{{refsrc|src/u_init.c|163|version=NetHack 3.6.7}}
  
==Identification==
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In addition to random generation, general [[shop]]s and antique weapons outlets can sell cloaks of magic resistance.
  
If you are not invisible, then the cloak of magic resistance is the only [[randomized appearance|randomized]] cloak that does '''not''' [[Identification#Identification_by_using|self-identify]] when you wear it, so if you wear it and it does not self-identify, then you know you have a cloak of magic resistance.
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[[Aligned priest]]s, [[high priest]]s and the [[Arch Priest]] have a {{frac|21}} chance of [[Monster starting inventory|being generated with]] a cloak of magic resistance.{{refsrc|src/makemon.c|693|version=NetHack 3.6.7}} [[Master Kaen]], the [[Monk]] [[quest nemesis]], has a {{frac|11}} chance of being generated with a cloak of magic resistance, and will otherwise have a [[robe]].{{refsrc|src/makemon.c|696|version=NetHack 3.6.7}}
  
For invisible characters, the cloak of magic resistance is difficult to distinguish from a [[cloak of invisibility]] because neither one will self-identify when worn. One way to identify the cloak of magic resistance is to wear it and step onto an anti-magic field, polymorph trap, teleportation trap, or be subject to a wand of striking. Be sure that you do not have magic resistance from any other source, such as wielding [[Magicbane]] or carrying certain quest artifacts. If you have magic resistance, the effect will be nullified. Beware, though, that if the cloak is '''not''' magic resistance, you will suffer the effect in question. A safer approach is to zap a wand of enlightenment and look for the line "You are magic-protected".
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Non-[[Monk (player monster)|monk]] [[player monster]]s, including those generated on the [[Astral Plane]], have an effective {{frac|7|64}} chance (roughly ~10.94%) of generating with a cloak of magic resistance as their initial cloak.{{refsrc|src/mplayer.c|157|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|207|version=NetHack 3.6.7}} [[Priest (player monster)|Priests]] have a further {{frac|3|4}} chance of the cloak being made into a robe instead, reducing this effective chance to ~2.73%.{{refsrc|src/mplayer.c|217|version=NetHack 3.6.7}} [[Wizard (player monster)|Wizards]] have a {{frac|2}} chance of forcing a cloak of magic resistance, resulting in an effective chance of 43.75% for them.{{refsrc|src/mplayer.c|248|version=NetHack 3.6.7}}
  
Even if you observe a cloak of magic resistance nullifying an effect, the cloak will not self-identify.
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==Description==
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While worn, the [[cloak]] provides 1 AC, [[MC]]1 and [[magic resistance]].
  
==Some history==
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==Strategy==
The cloak used to have an [[MC]] of 3, prior to version 3.60
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The cloak of magic resistance is considered a near-ubiquitous part of many [[ascension kit]]s, and is naturally a common [[wish]]. It is frequently paired with [[silver dragon scale mail]] (or another source of [[reflection]]) for combined protection from most attacks, weakening certain melee-range spells such as [[curse items]] while preventing others and reflecting rays from wands and breath attacks. SDSM/CoMR is also one of the more conducive combinations for certain late-game playstyles that require certain slots free for other purposes: a worn [[amulet of life saving]], a hand free for [[twoweapon]]ing and/or two-handed weapons, or a lightweight [[small shield]] for casters going without a robe or [[cloak of protection]]. It also serves as a backup source of magic resistance if a [[quest artifact]] with the property is stolen.
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Monks may consider seeking out a cloak of magic resistance if they are going [[wishless]], avoiding artifacts, or are committed to not using body armor.
 +
 
 +
===Identification===
 +
The cloak of magic resistance is the only randomized cloak that does not [[auto-identify]] on wearing or when taking effect, making it relatively trivial to informally identify; [[bones]] left behind by a dead Wizard very frequently have their old cloak of magic resistance somewhere in the item pile.
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For [[price identification]], the cloak shares a base price of 60zm with the [[cloak of invisibility]]. [[Invisible]] characters testing for one will want to remove their invisibility source if possible - the cloak of invisibility will not auto-identify if you are already invisible.
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Some riskier methods of informally identifying this cloak involve removing, stashing or disabling all other sources of magic resistance, then stepping onto an [[anti-magic field]] or [[teleportation trap]]; unless you currently have poor AC, giving a hostile monster a [[wand of striking]] can also work. If you have magic resistance, the effect of the trap or wand will be nullified. Using a [[potion of enlightenment|potion]] or [[wand of enlightenment]] is far safer, but may not be as available due to their rarity.
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 +
===Combat===
 +
The chance of a hostile aligned priest spawning with this cloak poses a potentially aggravating threat to players trying to avoid their spells, reducing the amount of effective ranged options; pets and thrown potions are still useful.
 +
 
 +
Similarly, Master Kaen can generate with this cloak, which will prove a major inconvenience to many Monks since it nullifies the [[wand of death]]. The cloak does not stop the [[wand of sleep]], however, and a successful hit will immobilize him - it also does not stop elemental attacks or [[disintegration]] breath from a [[black dragon]] pet or [[polyself]].
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For many players, the high priest(ess) of Moloch generating with one is a worst-case scenario - most will save a wand of death charge for them, and being forced to fight them (especially in melee) is very risky.
 +
 
 +
==History==
 +
The cloak of magic resistance first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.4.3]], it is one of the several pieces of armor that [[Magic cancellation (3.4.3)|provide MC3]], and was the most popular choice for a long-term and ascension kit due to providing both magic cancellation and magic resistance.
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In [[NetHack 3.6.0]] and later versions, the cloak of protection is the only source of MC3 - a cloak of magic resistance is still quite valuable, but is not nearly as ubiquitous in character builds as it was previously.
  
 
==Variants==
 
==Variants==
 +
Many variants based on NetHack 3.4.3 and earlier versions give the cloak of magic resistance MC3.
  
In general, in variants, the cloak of magic resistance has an [[MC]] of 3, instead of 1.
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===SLASH'EM===
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In [[SLASH'EM]], the cloak of magic resistance gives MC3. A cloak of magic resistance can be created by [[upgrading]] an [[elven cloak]] or [[oilskin cloak]], with a {{frac|4}} chance; this makes it less common as a wish, especially for [[Gnome (starting race)|gnome]] characters (who always have access to the [[tinker]] [[technique]]).
  
===SLASH'EM===
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[[Undead]] [[Vampire (monster class)|vampires]] are often generated with [[opera cloak]]s - while this can provide a reliable source of backup cloaks if their appearance is randomized to this, it will also give spellcasting-reliant characters significant trouble with killing vampires, especially in the case of the already-powerful [[vampire mage]]s.
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===GruntHack===
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In [[GruntHack]], [[Sokoban (GruntHack)|Sokoban]] offers a cloak of magic resistance as one of three possible prizes.
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An ideal wish for a cloak of magic resistance in GruntHack is "blessed greased fixed +3 [[dragonhide]] cloak of magic resistance and reflection", which covers MC3 alongside two of the most essential properties in a single slot. Monsters are also capable of making wishes, and may wish for a cloak of magic resistance unless they already possess magic resistance.
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===NetHack brass===
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In [[NetHack brass]], a cloak of magic resistance is one of the three possible [[Sokoban]] prize items.
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===UnNetHack===
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In [[UnNetHack]], [[Sokoban (UnNetHack)|Sokoban]] offers a cloak as one of the three prize types, which has a {{frac|2}} chance of being a cloak of magic resistance. The [[Executioner]] will always be generated with one.
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===dNetHack===
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In [[dNetHack]], the cloak does not grant any base [[AC]] or [[DR|damage reduction]], but still provides magic resistance and MC3.
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Human [[Anachrononaut]]s start each game with a cloak of magic resistance. [[Doctor Archer]], the [[Madman]] quest nemesis, will always generate with a cloak of magic resistance. [[Xorn monk]]s have a {{frac|50}} chance of generating with a cloak of magic resistance in their size.
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[[The Mantle of Heaven]] and [[The Vestment of Hell]] are [[quest artifact]]s for the [[Noble]] that each have a cloak with a randomized appearance as their [[base item]], making it possible for one of them to be a cloak of magic resistance. The Mantle of Heaven appears as an ornamental cope and is given to [[Human (starting race)|human]] and [[Incantifier (starting race)|incantifier]] Nobles, while The Vestment appears as an opera cloak and is given to [[Vampire (starting race in dNetHack)|vampiric]] Nobles.
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===FIQHack===
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In [[FIQHack]], the cloak of magic resistance grants MC2 while worn.
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===xNetHack===
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In [[xNetHack]], [[Anaraxis the Black]] (renamed from The Dark One, the [[Wizard quest]] nemesis) always generates wearing a cloak of magic resistance.
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed and erodeproof +4 to +5 cloak of magic resistance if they represent a wizard character that does not have a cloak.
  
In [[SLASH'EM]], the cloak has an [[MC]] of 3, and is otherwise identical to the Nethack version.
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===EvilHack===
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In [[EvilHack]], [[Giant (starting race)|giant]] and [[Tortle (starting race)|tortle]] Wizards are given an [[amulet of magic resistance]] in place of the cloak of magic resistance, which they are too large to wear.
  
A very rare item in Nethack, but in slashem, Vampires are often generated with [[Opera cloak]]s, that could be the cloak of magic resistance. If it's the case, then this cloak can easily be found in that game. On the other hand, vampires are also magic resistant this way. This is an annoyance for spellcasters. Among other things, the spell of [[Spellbook of magic missile|magic missile]], the [[special spell]] of [[wizard]]s, cease to function on the ones generated with a cloak. This way [[Vampire mage]]s are even more annoying.
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The Dark One will always generate wearing a cloak of magic resistance, and [[Kathryn the Ice Queen]] has a {{frac|2}} chance of generating with one. Cloaks of magic resistance will occasionally generate in the initial kits of level 20 player monsters, minus giants and tortles.
  
Don't forget the new [[Poisonous cloak]] however. The opera cloak could be it instead.
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Dragonhide cloaks of magic resistance are a popular wish for characters that can wear them, since it grants high AC and resists most forms of erosion - the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]] can still deteriorate it, but only by one stage at a time due to the magic resistance.
  
Additionally, it can be created by [[upgrading|Upgrading objects]].
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===SlashTHEM===
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In addition to SLASH'EM details, [[SlashTHEM]] also adds The Mantle of Heaven and The Vestment of Hell as Noble quest artifacts, which have a chance of their randomized appearance being a cloak of magic resistance. Incantifier Wizards have their starting cloak of magic resistance replaced with [[Robe (SLASH'EM)|robes]].
  
{{nethack-360|offset=1}}
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Latest revision as of 03:40, 17 April 2024

[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of magic resistance
Appearance random
Slot cloak
AC 1
Special
Base price 60 zm
Weight 10
Material cloth

A cloak of magic resistance (commonly abbreviated CoMR) is a type of magical cloak that appears in NetHack. It is made of cloth, and has a randomized appearance when unidentified; the default one associated with it is an ornamental cope.[1]

Generation

All Wizards start the game with a +0 cloak of magic resistance.[2]

In addition to random generation, general shops and antique weapons outlets can sell cloaks of magic resistance.

Aligned priests, high priests and the Arch Priest have a 121 chance of being generated with a cloak of magic resistance.[3] Master Kaen, the Monk quest nemesis, has a 111 chance of being generated with a cloak of magic resistance, and will otherwise have a robe.[4]

Non-monk player monsters, including those generated on the Astral Plane, have an effective 764 chance (roughly ~10.94%) of generating with a cloak of magic resistance as their initial cloak.[5][6] Priests have a further 34 chance of the cloak being made into a robe instead, reducing this effective chance to ~2.73%.[7] Wizards have a 12 chance of forcing a cloak of magic resistance, resulting in an effective chance of 43.75% for them.[8]

Description

While worn, the cloak provides 1 AC, MC1 and magic resistance.

Strategy

The cloak of magic resistance is considered a near-ubiquitous part of many ascension kits, and is naturally a common wish. It is frequently paired with silver dragon scale mail (or another source of reflection) for combined protection from most attacks, weakening certain melee-range spells such as curse items while preventing others and reflecting rays from wands and breath attacks. SDSM/CoMR is also one of the more conducive combinations for certain late-game playstyles that require certain slots free for other purposes: a worn amulet of life saving, a hand free for twoweaponing and/or two-handed weapons, or a lightweight small shield for casters going without a robe or cloak of protection. It also serves as a backup source of magic resistance if a quest artifact with the property is stolen.

Monks may consider seeking out a cloak of magic resistance if they are going wishless, avoiding artifacts, or are committed to not using body armor.

Identification

The cloak of magic resistance is the only randomized cloak that does not auto-identify on wearing or when taking effect, making it relatively trivial to informally identify; bones left behind by a dead Wizard very frequently have their old cloak of magic resistance somewhere in the item pile.

For price identification, the cloak shares a base price of 60zm with the cloak of invisibility. Invisible characters testing for one will want to remove their invisibility source if possible - the cloak of invisibility will not auto-identify if you are already invisible.

Some riskier methods of informally identifying this cloak involve removing, stashing or disabling all other sources of magic resistance, then stepping onto an anti-magic field or teleportation trap; unless you currently have poor AC, giving a hostile monster a wand of striking can also work. If you have magic resistance, the effect of the trap or wand will be nullified. Using a potion or wand of enlightenment is far safer, but may not be as available due to their rarity.

Combat

The chance of a hostile aligned priest spawning with this cloak poses a potentially aggravating threat to players trying to avoid their spells, reducing the amount of effective ranged options; pets and thrown potions are still useful.

Similarly, Master Kaen can generate with this cloak, which will prove a major inconvenience to many Monks since it nullifies the wand of death. The cloak does not stop the wand of sleep, however, and a successful hit will immobilize him - it also does not stop elemental attacks or disintegration breath from a black dragon pet or polyself.

For many players, the high priest(ess) of Moloch generating with one is a worst-case scenario - most will save a wand of death charge for them, and being forced to fight them (especially in melee) is very risky.

History

The cloak of magic resistance first appears in NetHack 3.0.0. From this version to NetHack 3.4.3, it is one of the several pieces of armor that provide MC3, and was the most popular choice for a long-term and ascension kit due to providing both magic cancellation and magic resistance.

In NetHack 3.6.0 and later versions, the cloak of protection is the only source of MC3 - a cloak of magic resistance is still quite valuable, but is not nearly as ubiquitous in character builds as it was previously.

Variants

Many variants based on NetHack 3.4.3 and earlier versions give the cloak of magic resistance MC3.

SLASH'EM

In SLASH'EM, the cloak of magic resistance gives MC3. A cloak of magic resistance can be created by upgrading an elven cloak or oilskin cloak, with a 14 chance; this makes it less common as a wish, especially for gnome characters (who always have access to the tinker technique).

Undead vampires are often generated with opera cloaks - while this can provide a reliable source of backup cloaks if their appearance is randomized to this, it will also give spellcasting-reliant characters significant trouble with killing vampires, especially in the case of the already-powerful vampire mages.

GruntHack

In GruntHack, Sokoban offers a cloak of magic resistance as one of three possible prizes.

An ideal wish for a cloak of magic resistance in GruntHack is "blessed greased fixed +3 dragonhide cloak of magic resistance and reflection", which covers MC3 alongside two of the most essential properties in a single slot. Monsters are also capable of making wishes, and may wish for a cloak of magic resistance unless they already possess magic resistance.

NetHack brass

In NetHack brass, a cloak of magic resistance is one of the three possible Sokoban prize items.

UnNetHack

In UnNetHack, Sokoban offers a cloak as one of the three prize types, which has a 12 chance of being a cloak of magic resistance. The Executioner will always be generated with one.

dNetHack

In dNetHack, the cloak does not grant any base AC or damage reduction, but still provides magic resistance and MC3.

Human Anachrononauts start each game with a cloak of magic resistance. Doctor Archer, the Madman quest nemesis, will always generate with a cloak of magic resistance. Xorn monks have a 150 chance of generating with a cloak of magic resistance in their size.

The Mantle of Heaven and The Vestment of Hell are quest artifacts for the Noble that each have a cloak with a randomized appearance as their base item, making it possible for one of them to be a cloak of magic resistance. The Mantle of Heaven appears as an ornamental cope and is given to human and incantifier Nobles, while The Vestment appears as an opera cloak and is given to vampiric Nobles.

FIQHack

In FIQHack, the cloak of magic resistance grants MC2 while worn.

xNetHack

In xNetHack, Anaraxis the Black (renamed from The Dark One, the Wizard quest nemesis) always generates wearing a cloak of magic resistance.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed and erodeproof +4 to +5 cloak of magic resistance if they represent a wizard character that does not have a cloak.

EvilHack

In EvilHack, giant and tortle Wizards are given an amulet of magic resistance in place of the cloak of magic resistance, which they are too large to wear.

The Dark One will always generate wearing a cloak of magic resistance, and Kathryn the Ice Queen has a 12 chance of generating with one. Cloaks of magic resistance will occasionally generate in the initial kits of level 20 player monsters, minus giants and tortles.

Dragonhide cloaks of magic resistance are a popular wish for characters that can wear them, since it grants high AC and resists most forms of erosion - the revamped destroy armor monster spell can still deteriorate it, but only by one stage at a time due to the magic resistance.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM also adds The Mantle of Heaven and The Vestment of Hell as Noble quest artifacts, which have a chance of their randomized appearance being a cloak of magic resistance. Incantifier Wizards have their starting cloak of magic resistance replaced with robes.

References