Difference between revisions of "Club"
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==References== | ==References== | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
{{nethack-360}} | {{nethack-360}} |
Revision as of 08:00, 19 April 2020
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Name | club |
Appearance | club |
Damage vs. small | 1d6 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | club |
Size | one-handed |
Base price | 3 zm (+10/positive enchant) |
Weight | 30 |
Material | wood |
A club is a kind of weapon. Clubs are made of wood and therefore will not be rusted by rust monsters or wetting; however, most iron weapons do more damage.
Contents
Club skill
Club | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The club and the aklys both use the club skill. There are no artifact clubs.
Generation
Clubs make up about 1.2% of randomly generated weapons (on the floor, as death drops, or in shops).
In addition, ogres,[1] ettins,[2] and Keystone Kops of all ranks[3] may be generated with a club.
Cavepeople start with a +1 club.[4]
SLASH'EM
SLASH'EM added two new items that use the club skill: the baseball bat and the torch. The first sacrifice gift for Rogues is the Bat from Hell, a chaotic baseball bat. The first sacrifice gift for Cavemen is Skullcrusher, a lawful club.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.