Difference between revisions of "Comestible"

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{{otheruses|long-lasting comestibles|other corpses|corpse}}
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In ''[[NetHack]]'', a '''comestible''' is any '''food''' or other edible item, {{white|%}}, that [[you]] can '''eat''' with the {{kbd|e}} command. Regularly eating is required to keep up your [[nutrition]] levels and avoid [[starvation]], though it is possible to [[ascend]] [[foodless|without eating at all]]. [[Corpse]]s from dead [[monster]]s are among the most common type of comestible, but can rot away if left long enough - non-corpse comestibles do not rot away, and are generally called '''"permafood"'''.
A '''comestible''' {{white|%}} is anything edible; it is '''food'''. [[You]] '''eat''' food with the {{kbd|e}} command.  
 
  
The word ''edible'' means that that you can eat it. It does not imply that you should eat it. Some food is bad to eat. For example, some [[corpse]]s are poisonous. Unless you are [[poison resistance|poison resistant]], it is probably a bad idea to eat them.
+
Some monsters can also eat food items - only a [[pet]] will do so regularly, and like you it must eat to stay alive; hostile intelligent monsters may still pick up and carry around certain food items. Certain monsters can also eat items besides comestibles (e.g., [[metallivore]]s eat metal items), and you can as well by [[polymorph]]ing into such monsters.
  
One important type of harmful comestibles is [[rot|rotten]] comestibles. [[Egg]]s and most corpses eventually become rotten, and then (in the case of corpses) rot away completely, unless you take specific steps to preserve them. All other comestibles are "permafood"; you can save them as long as you like.
+
==Generation==
 +
Comestibles comprise 20% of all randomly-generated items in the main [[dungeon]], 15% in [[container]]s, 22% on the [[Rogue level]], and 16% in [[Gehennom]]. [[Sokoban]] is a branch that always contains a large amount of food.
  
Normally, if you don't eat, you will eventually die from [[nutrition|hunger]]. There are several ways to postpone or prevent such a death, so it is possible to [[ascend]] without eating (see [[foodless]] for more information).
+
Most roles start with some amount of comestibles in their initial inventory: roles that do not start with food are [[Cavemen]], [[Human (starting race)|human]] [[Rogue]]s, [[Samurai]], and [[Wizard]]s. The specific starting food for applicable roles also depends on the starting race of that particular character - [[Orc (starting race)|orcish]] non-Wizards start with two random food items, each of which may come in a stack of two, in addition to their normal starting inventory.
  
Another important reason to eat is that some comestibles give you useful intrinsics or improve your abilities. For instance, [[tin of spinach]] and [[royal jelly]] both increase your strength. For more information about beneficial and harmful effects of corpses, see [[Corpse#Corpse benefits and dangers]].
+
Monsters are also generated carrying food, such as [[soldier]]s, and many monsters have a varying chance of leaving their corpse behind when killed. Additionally, various [[special room]]s may either contain several food items (e.g., [[anthole]]s and [[beehive]]s) or several monsters that generate with food (e.g. [[barracks]]), and the monsters can themselves be eaten for food as well.
  
Some monsters also eat comestibles.  There are also monsters who eat things besides comestibles, e. g. [[metallivore]]s eat metal items. If you polymorph into such a monster, you will also be able to eat such items.
+
All non-[[tin]] comestibles are normally generated [[uncursed]], with the exception of those in a player's [[bones]]. Non-corpse comestibles have a chance of being generated in stacks of two: the chance is {{frac|2}} for [[kelp frond]]s and {{frac|6}} for other food.{{refsrc|src/mkobj.c|870|version=NetHack 3.6.7}}{{refsrc|src/mkobj.c|881|version=NetHack 3.6.7}}
  
 +
==Description==
 +
Eating any comestible other than a [[Corpse#Aging|tainted corpse]] or a tin of rotten monster 'meat' gives you its nutrition value; the nutrition is provided uniformly during eating, e.g. if an item takes 5 turns to eat, then you have received 40% of its nutrition value after 2 turns of eating. See [[Nutrition#hunger status|that article and its section on hunger]] for more information regarding nutrition - for the effects of eating a specific type of comestible, consult the articles linked in the list of comestibles below.
  
 
+
===List of comestibles===
== List of comestibles ==
+
{|class="prettytable striped sortable"
* prepared foods
+
!Item
** rations
+
!Cost
*** [[food ration]]s
+
!<abbr title="Weight">Wgt</span>
*** [[cram ration]]s
+
!<abbr title="Relative probability">Prob</span>
*** [[C-ration]]s
+
!<abbr title="Nutrition">Nutr</span>
*** [[K-ration]]s
+
!<abbr title="Nutrition per unit weight">Nutr/Wgt</span>
*** [[tripe ration]]s
+
!<abbr title="Number of turns required to eat">Time</span>
*** [[lembas wafer]]s
+
!<abbr title="Nutrition per turn spent eating">Nutr/Time</span>
** [[cream pie]]s
+
!Conduct
** [[pancake]]s
 
** [[candy bar]]s
 
** [[fortune cookie]]s
 
** [[tin]]s (see [[tinning kit]], [[tin opener]], [[spinach]])
 
* produce
 
** [[apple]]s
 
** [[orange]]s
 
** [[banana]]s
 
** [[sprig of wolfsbane|sprigs of wolfsbane]]
 
** [[pear]]s
 
** [[slime mold]]s (the customizable fruit)
 
** [[clove of garlic|cloves of garlic]]
 
** [[melon]]s
 
** [[carrot]]s
 
** [[eucalyptus leaf|eucalyptus leaves]]
 
* artificially created meat (by [[stone to flesh]] spell)
 
** [[huge chunk of meat|huge chunks of meat]]
 
** [[meatball]]s
 
** [[meat stick]]s
 
** [[meat ring]]s
 
* [[corpse]]s
 
** [[lichen]] corpse
 
** [[lizard]] corpse
 
* [[egg]]s
 
* [[kelp frond]]s
 
* [[Lump of royal jelly|royal jelly
 
]]
 
 
 
{|class="prettytable striped"
 
!Meat
 
![[Zorkmid|COST]]
 
![[Weight|WGT]]
 
![[Probability|PROB]]
 
![[Nutrition|NUTR]]
 
![[Nutrition/Weight|NUTR/WGT]]
 
![[Time (food)|TIME]]
 
![[Nutrition/Time|NUTR/TIME]]
 
 
|-
 
|-
|meatball
+
|[[food ration]] ||45 ||20 ||380 ||800 ||40 ||5 ||160 ||vegan
|5
 
|1
 
|0
 
|5
 
|5
 
|1
 
|5
 
 
|-
 
|-
|meat ring
+
|[[cram ration]]
|5
+
|35
|1
+
|15
|0
+
|20
|5
+
|<span class="explain" title="700 for dwarves">600</span>
|5
+
|<span class="explain" title="46.67 for dwarves">40</span>
|1
+
|3
|5
+
|<span class="explain" title="233.33 for dwarves">200</span>
 +
|vegan
 
|-
 
|-
|meat stick
+
|[[C-ration]] ||20 ||10 ||0 ||300 ||30 ||1 ||300 ||vegan
|5
 
|1
 
|0
 
|5
 
|5
 
|1
 
|5
 
 
|-
 
|-
|egg
+
|[[K-ration]] ||25 ||10 ||0 ||400 ||40 ||1 ||400 ||vegan
|9
 
|1
 
|85
 
|80
 
|80
 
|1
 
|80
 
 
|-
 
|-
|tripe ration
+
|[[tripe ration]] ||15 ||10 ||140 ||200 ||20 ||2 ||100 ||''none''
|15
 
|10
 
|140
 
|200
 
|20
 
|2
 
|100
 
 
|-
 
|-
|huge chunk of meat
+
|[[lembas wafer]]
|105
+
|45
|400
 
|0
 
|2000
 
 
|5
 
|5
 
|20
 
|20
|100
+
|<span class="explain" title="1000 for elves; 600 for orcs">800</span>
|-
+
|<span class="explain" title="200 for elves; 120 for orcs">160</span>
!Fruits and vegetables
+
|2
![[Zorkmid|COST]]
+
|<span class="explain" title="500 for elves; 300 for orcs">400</span>
![[Weight|WGT]]
+
|vegan
![[Probability|PROB]]
 
![[Nutrition|NUTR]]
 
![[Nutrition/Weight|NUTR/WGT]]
 
![[Time (food)|TIME]]
 
![[Nutrition/Time|NUTR/TIME]]
 
|-
 
|kelp frond
 
|6
 
|1
 
|0
 
|30
 
|30
 
|1
 
|30
 
 
|-
 
|-
|eucalyptus leaf
+
|[[cream pie]] ||10 ||10 ||25 ||100 ||10 ||1 ||100 ||vegetarian
|6
 
|1
 
|3
 
|30
 
|30
 
|1
 
|30
 
 
|-
 
|-
|clove of garlic
+
|[[pancake]] ||15 ||2 ||25 ||200 ||100 ||2 ||100 ||vegetarian
|7
 
|1
 
|7
 
|40
 
|40
 
|1
 
|40
 
 
|-
 
|-
|sprig of wolfsbane
+
|[[candy bar]] ||10 ||2 ||13 ||100 ||50 ||1 ||100 ||vegetarian
|7
 
|1
 
|7
 
|40
 
|40
 
|1
 
|40
 
 
|-
 
|-
|apple
+
|[[fortune cookie]] ||7 ||1 ||55 ||40 ||40 ||1 ||40 ||<span class="explain" title="Breaks illiterate conduct if eaten while not blind">vegetarian</span>
|7
 
|2
 
|15
 
|50
 
|25
 
|1
 
|50
 
 
|-
 
|-
|carrot
+
|[[tin]] (homemade) ||5 ||10 ||&mdash;* ||50 ||5 ||''varies'' ||''varies'' ||''varies''
|7
 
|2
 
|15
 
|50
 
|25
 
|1
 
|50
 
|-
 
|pear
 
|7
 
|2
 
|10
 
|50
 
|25
 
|1
 
|50
 
|-
 
|banana
 
|9
 
|2
 
|10
 
|80
 
|40
 
|1
 
|80
 
 
|-
 
|-
|orange
+
|tin of [[spinach]] (blessed) ||5 ||10 ||0.625* ||600 ||60 ||1–2 ||<span class="explain" title="average">450</span> ||vegan
|9
 
|2
 
|10
 
|80
 
|40
 
|1
 
|80
 
 
|-
 
|-
|melon
+
|tin of [[spinach]] (uncursed) ||5 ||10 ||11.25* ||401–600 ||<span class="explain" title="average">50.05</span> ||''varies'' ||''varies'' ||vegan
|10
 
|5
 
|10
 
|100
 
|20
 
|1
 
|100
 
 
|-
 
|-
|slime mold
+
|tin of [[spinach]] (cursed) ||5 ||10 ||0.625* ||201–600 ||<span class="explain" title="average">40.05</span> ||''varies'' ||''varies'' ||vegan
|17
 
|5
 
|75
 
|250
 
|50
 
|1
 
|250
 
 
|-
 
|-
!'''People food'''
+
|[[tin]] (other) ||5 ||10 ||62.5* ||''varies'' ||''varies'' ||''varies'' ||''varies'' ||''varies''
![[Zorkmid|COST]]
 
![[Weight|WGT]]
 
![[Probability|PROB]]
 
![[Nutrition|NUTR]]
 
![[Nutrition/Weight|NUTR/WGT]]
 
![[Time (food)|TIME]]
 
![[Nutrition/Time|NUTR/TIME]]
 
 
|-
 
|-
|fortune cookie
+
|[[apple]] ||7 ||2 ||15 ||50 ||25 ||1 ||50 ||vegan
|7
 
|1
 
|55
 
|40
 
|40
 
|1
 
|40
 
 
|-
 
|-
|candy bar
+
|[[orange]] ||9 ||2 ||10 ||80 ||40 ||1 ||80 ||vegan
|10
 
|2
 
|13
 
|100
 
|50
 
|1
 
|100
 
 
|-
 
|-
|cream pie
+
|[[banana]] ||9 ||2 ||10 ||80 ||40 ||1 ||80 ||vegan
|10
 
|10
 
|25
 
|100
 
|10
 
|1
 
|100
 
 
|-
 
|-
|lump of royal jelly
+
|[[sprig of wolfsbane]] ||7 ||1 ||7 ||40 ||40 ||1 ||40 ||vegan
|15
 
|2
 
|0
 
|200
 
|100
 
|1
 
|200
 
 
|-
 
|-
|pancake
+
|[[pear]] ||7 ||2 ||10 ||50 ||25 ||1 ||50 ||vegan
|15
 
|2
 
|25
 
|200
 
|100
 
|2
 
|100
 
 
|-
 
|-
|C-ration
+
|[[slime mold]] ||17 ||5 ||75 ||250 ||50 ||1 ||250 ||vegan
|20
 
|10
 
|0
 
|300
 
|30
 
|1
 
|300
 
 
|-
 
|-
|K-ration
+
|[[clove of garlic]] ||7 ||1 ||7 ||40 ||40 ||1 ||40 ||vegan
|25
 
|10
 
|0
 
|400
 
|40
 
|1
 
|400
 
 
|-
 
|-
|cram ration
+
|[[melon]] ||10 ||5 ||10 ||100 ||20 ||1 ||100 ||vegan
|35
 
|15
 
|20
 
|600
 
|40
 
|3
 
|200
 
 
|-
 
|-
|food ration
+
|[[carrot]] ||7 ||2 ||15 ||50 ||25 ||1 ||50 ||vegan
|45
 
|20
 
|380
 
|800
 
|40
 
|5
 
|160
 
 
|-
 
|-
|lembas wafer
+
|[[eucalyptus leaf]] ||6 ||1 ||3 ||30 ||30 ||1 ||30 ||vegan
|45
 
|5
 
|20
 
|800
 
|160
 
|2
 
|400
 
 
|-
 
|-
!'''Tins'''
+
|[[kelp frond]] ||6 ||1 ||0 ||30 ||30 ||1 ||30 ||vegan
![[Zorkmid|COST]]
 
![[Weight|WGT]]
 
![[Probability|PROB]]
 
![[Nutrition|NUTR]]
 
![[Nutrition/Weight|NUTR/WGT]]
 
![[Time (food)|TIME]]
 
![[Nutrition/Time|NUTR/TIME]]
 
 
|-
 
|-
|homemade tin
+
|[[meatball]] ||5 ||1 ||0 ||5 ||5 ||1 ||5 ||''none''
|5
 
|10
 
|*
 
|50
 
|5
 
|vary
 
|vary
 
 
|-
 
|-
|tin of spinach, blessed
+
|[[meat ring]] ||5 ||1 ||0 ||5 ||5 ||1 ||5 ||''none''
|5
 
|10
 
|*
 
|600
 
|60
 
|vary
 
|vary
 
 
|-
 
|-
|tin of spinach, uncursed
+
|[[meat stick]] ||5 ||1 ||0 ||5 ||5 ||1 ||5 ||''none''
|5
 
|10
 
|*
 
|401-600
 
|40.1-60
 
|vary
 
|vary
 
 
|-
 
|-
|tin of spinach, cursed
+
|[[huge chunk of meat]] ||105 ||400 ||0 ||2000 ||5 ||20 ||100 ||''none''
|5
 
|10
 
|*
 
|201-600
 
|20.1-60
 
|vary
 
|vary
 
 
|-
 
|-
|other tins
+
|[[egg]] ||9 ||1 ||85 ||80 ||80 ||1 ||80 ||vegetarian
|5
 
|10
 
|*
 
|vary
 
|vary
 
|vary
 
|vary
 
 
|-
 
|-
!'''Corpses'''
+
|[[lump of royal jelly]] ||15 ||2 ||0 ||200 ||100 ||1 ||200 ||vegetarian
![[Zorkmid|COST]]
 
![[Weight|WGT]]
 
![[Probability|PROB]]
 
![[Nutrition|NUTR]]
 
![[Nutrition/Weight|NUTR/WGT]]
 
![[Time (food)|TIME]]
 
![[Nutrition/Time|NUTR/TIME]]
 
 
|-
 
|-
|lichen corpse
+
|[[corpse]] ([[lichen]]) ||5 ||20 ||0 ||200 ||10 ||3 ||66 ||vegan
|5
 
|20
 
|0
 
|200
 
|10
 
|3
 
|66
 
 
|-
 
|-
|lizard corpse
+
|[[corpse]] ([[lizard]]) ||5 ||10 ||0 ||40 ||4 ||3 ||13 ||''none''
|5
 
|10
 
|0
 
|40
 
|4
 
|3
 
|13
 
 
|-
 
|-
| style="vertical-align: top;"|other corpses
+
|[[corpse]] (other) ||5 ||''varies'' ||0 ||''varies'' ||''varies'' ||''varies'' ||''varies'' ||''varies''
| style="vertical-align: top;"|5
 
| style="vertical-align: top;"|vary
 
| style="vertical-align: top;"|0
 
| style="vertical-align: top;"|vary
 
| style="vertical-align: top;"|vary
 
| style="vertical-align: top;"|vary
 
| style="vertical-align: top;"|vary
 
 
|}
 
|}
  
<nowiki>*</nowiki> ''For details on the probability of randomly generated tins, see the [[tin]] article.''
+
:<nowiki>*</nowiki> ''For details on the probability of randomly generated tins, see the [[tin]] article.''
 
 
== Sources of food ==
 
* Some [[monster]]s have a chance of dropping a corpse.
 
* [[Sokoban]] always contains a large amount of food, though whether it is all fit for normal consumption is a question to be answered when [[you]] get there.
 
* [[Special room#Anthole|Antholes]] and [[Special room#Beehive|beehives]] sometimes contain food.
 
* [[Ice box]]es may contain up to 20 fresh corpses.
 
* A [[horn of plenty]] dispenses a random food item or potion when applied
 
* [[Soldier]]s often carry C- or K-Rations, so places with a large concentration of soldiers (such as [[Fort Ludios]]) are a good place to find these rations.
 
 
 
==Eating comestibles==
 
 
 
<!-- this whole section is 3.6.0 compliant -->
 
  
When you eat any comestible other than a [[Corpse#Aging|tainted corpse]] or a rotten [[tin]], you receive its nutrition value.  The nutrition is provided uniformly during eating, e. g. if an item takes 5 turns to eat, then after 2 turns of eating eat you receive 40% of its nutrition value.  See [[nutrition]] for more information.
+
===Eating corpses===
 +
{{main|Corpse}}
 +
Corpses can give you varying amounts of nutrition along with useful [[intrinsic]] properties or even improved [[attribute]]s, though they can also be hazardous or even [[poison]]ous to eat. Corpses [[Corpse#Aging|age and eventually rot]], and eating an old enough one can hurt you or even cause lethal [[food poisoning]].
  
When you eat a corpse, many good or bad things may happen. See [[corpse]] for more information.
+
===Eating tins===
 +
{{main|Tin}}
 +
Tins either contain meat or other parts from monsters (called "tin of ''foo'' meat", or "tin of ''foo''" if vegetarian), or are tins of [[spinach]]. You can use a [[tinning kit]] on an intact corpse to make a tin of it, regardless of that corpse's age. Before you eat a tin, you are notified of its contents; if you chose not to eat it, you "discard the open tin" and it is used up.
  
Most comestibles have a chance of being rotten. Cursed non-corpse comestibles are almost always rotten, most others have 1/7 chance of being rotten. If a comestible is rotten, eating it may cause ill effects. See the [[#Rotten food]] section below for more information. You will not know that a comestible is rotten until you eat it.
+
Tins of a monster generally have the same effects as eating that monster's corpse, though without any adverse effects from poison or acid. Their nutrition value depends on the preparation method, which is determined randomly when you open the tin. Tins made from tinning kits are always either homemade or rotten, depending on the kit's beatitude. Tins of deep fried or stir fried monster will give you [[slippery]] fingers; a tin of rotten monster has no nutritional value and will make you [[nauseous]], which causes you to vomit and lose nutrition unless it is cured. Cursed tins are always rotten, and {{frac|8}} of them are booby-trapped to explode when opened.
  
Tin are either from a monster (called tin of ''foo'' meat, or just tin of ''foo'', if it is vegetable), or are tins of spinach.
+
===Eating eggs===
 +
{{main|Egg}}
 +
Eggs provide 80 nutrition and do not rot away - instead, they become stale after 400 turns, and eating a stale egg makes you nauseated for 10d4 (more) turns, which causes you to eventually vomit unless cured.{{refsrc|src/eat.c|1875|version=NetHack 3.6.7}} {{frac|3}} of all generated eggs are of a random non-aquatic, [[oviparous]] monster and will eventually hatch if fresh, and the rest are simply plain eggs. Eating a [[cockatrice]] egg induces delayed [[stoning]] unless you have [[stoning resistance]].{{refsrc|src/eat.c|2232|version=NetHack 3.6.7}} The primary method to learn the type of a given egg is usually to [[identify]] it - seeing an egg hatch will formally identify that type of egg for you.
  
Before you eat a tin, you are notified what monster (or spinach) it is made of. ("It smells like (monsters). Eat it?", or "It constans spinach. Eat it?" or "It contains some decaying (green) substance. Eat it?", if it is a cursed tin of spinach.)  If you chose not to eat it, you "discard the open tin" and it is gone.
+
The nausea does not occur if the egg turns out to be [[#Rotten food|rotten]], which is discussed in the section below - this is distinct from the egg being stale, although the message indicating nausea calls the egg "rotten".
 
 
Tins of a monster (meat), when eaten, mostly cause the same effects as the monster corpse. For example, eating a tin of a domestic dog, unless you are an [[orc]] or a [[caveman]], will give you the [[aggravate monster]] intrinsic, as if you ate the corpse of a domestic dog.  There are, however, important differences:
 
* Depending on what are you wielding, and whether the tin is blessed, it may take a while to open the tin.  However, if you wield a blessed tin opener, the tin will open immediately.
 
* Eating a tin takes only 1 turn.
 
* Most of these tins are not very nutritious. For most tins, the nutrition value is 20-100.  Only pureed tins have a nutrition value of 500.  This can be advantageous: e.g., if you have 4 corpses of [[stone giant]]s, you will hardly be able to eat more than one; but if you tin them, you will likely be able to eat all four without choking.
 
** The nutrition value of a tin does not depend on the monster. It depends on the preparation method, which is determined randomly when you open the tin.
 
** Some tins are rotten. Their nutrition value is effectively 0, and they case vomiting, which, in turn, makes you more hungry.
 
** For tins made with a [[tinning kit]], the preparation method is either homemade (6/7 cases, nutrition value 50) or rotten (1/7 cases). However, blessed tinning kits produce blessed tins, which are never rotten.
 
* Even if a corpse is old, tins of its meat made with a tinning kit will be fresh (although they have the normal chance of being rotten).
 
* Tinning poisonous or acidic monsters neutralizes the poison/acid and makes them safe to eat.
 
* Some tins (fried, french fried) make your fingers [[Slippery fingers|slippery]] for a while. Your weapon, if you are wielding one, falls to the ground.
 
See [[tin]] for more information.
 
 
 
1/6 of randomly generated tins contain [[spinach]].  A non-cursed tin of spinach increases intrinsic strength (unless it is already at maximum). Its nutritional value is as high as 600.
 
 
 
There are also empty tins. One way to get an empty tin is to [[wish]] for a tin of a genocided monster.  They provide no nutrition.
 
 
 
Eggs become stale after 400 turns. A stale egg makes you nauseated for 10d4 (more) turns{{refsrc|eat.c|1775|version=NetHack 3.6.0}} ("Ugh.  Rotten egg."), thus being a good source of confusion. Wand of undead turning rejuvinates eggs. While 2/3 of newly generated eggs are just eggs, 1/3 are eggs of a random non-aquatic, egg laying monster (which therefore may eventually hatch if fresh).  If the monster happens to be [[cockatrice]] or [[chickatrice]], you get [[Stoning#Stiffening vs. instadeath|delayed petrification]] unless [[petrification resistance|resistant]].{{refsrc|eat.c|2112|version=NetHack 3.6.0}}{{refsrc|eat.c|1714|version=NetHack 3.6.0}} Unless you identified the egg, you will not know it is a footrice egg until you eat it.  There are no other effects from eating eggs (e.g. eggs never confer intrinsics).
 
 
 
Eating some other foods also produce special effects{{refsrc|eat.c|2065|version=NetHack 3.6.0}}:
 
* [[Tripe ration]]s sometimes give you 1 point of experience. More importantly, unless you are an orc, caveman, or polymorphed into a non-human [[carnivorous]], they make you [[vomiting|nauseous]].{{refsrc|eat.c|1713|version=NetHack 3.6.0}}
 
* [[Garlic]] makes you [[vomiting|nauseous]] if you are undead.{{refsrc|eat.c|1734|version=NetHack 3.6.0}}
 
* A [[sprig of wolfsbane]], even a cursed one, cures [[lycanthropy]].
 
* [[Carrot]]s, even a cursed one, cure [[blindness]], except blindness caused by throwing a [[cream pie]] into your face.
 
* A [[fortune cookie]] "has a scrap of paper inside." Unless blind, eating it will cause you to read a rumor, which is true/random/false for blessed/uncursed/cursed fortune cookies. (If blind, you instead get the message "What a pity that you cannot read it!")
 
* Non-cursed [[Lump of royal jelly]]:
 
** increases your [[strength]] by one
 
** delivers 1-20 [[hit points]]. If your hp is now higher than your current maximum, it has a 1/17 chance of increasing your maximum hit points by one, and then sets your hit points to to the new maximum
 
** cures wounded legs
 
* Cursed [[Lump of royal jelly]] increases your [[strength]] by one but decreases your hit points by 1-20, and does not cure wounded legs.
 
* Non-cursed [[eucalyptus leaf]] cures [[sickness]] and [[nausea]].
 
* Cursed [[apple]]s send you to sleep for 20-30 moves, unless you are [[sleep resistance|sleep resistant]]. ("You hear sinister laughter as you fall asleep...", or "You fall asleep" if deaf, or "Heigh-ho, ho-hum, I think I'll skip work today." for hallucinating dwarves.) This is a reference to ''Snow White''.
 
  
 
===Rotten food===
 
===Rotten food===
Most foodstuffs have a chance of being rotten. (Not to be confused with [[Sickness#Food_poisoning|tainted]] food, which is much more serious but only affects corpses.) For most comestibles, this chance is applied when the food is first eaten and cannot be determined in advance.
+
Most non-tinned comestibles have a chance of being rotten when first eaten - this is different from being tainted, which only affects corpses that are left to rot and decay long enough. Upon eating rotten food, you only receive {{frac|2}} of its nutrition value and are subjected to one of the negative effects listed below. The chances of each outcome and the message accompanying it vary depending on various factors, including whether you are [[blind]], [[hallucinating]] or otherwise:{{reffunc|eat.c|rottenfood|version=NetHack 3.6.1|name=rotten}}{{refsrc|src/eat.c|1550|version=NetHack 3.6.7}}
  
* The following comestibles are never rotten: lembas wafers, cram rations{{refsrc|eat.c|53|version=NetHack 3.6.0}}, fortune cookies{{refsrc|eat.c|2531|version=NetHack 3.6.0}}, [[lizard]] corpses, and [[lichen]] corpses{{refsrc|eat.c|48|version=NetHack 3.6.0}}
+
{| class="wikitable unsortable"
* Cursed non-corpse comestibles other than specified above are always rotten.{{refsrc|eat.c|2531|version=NetHack 3.6.0}}
+
! rowspan="2" | Outcome
* Non-cursed non-corpse comestibles are never rotten if their age is not more than 30 (if uncursed) or 50 (if blessed).{{refsrc|eat.c|2531|version=NetHack 3.6.0}}
+
! colspan="2" | Odds
* Tainted, "old", poisonous [[corpse]]s are never rotten in this sense. Acidic corpses are never rotten unless you have acid resistance.{{refsrc|eat.c|1552|version=NetHack 3.6.0}}
+
! rowspan="2" | Message
* All other comestibles have a 1/7 chance of being rotten.{{refsrc|eat.c|1599|version=NetHack 3.6.0}}{{refsrc|eat.c|2531|version=NetHack 3.6.0}}
+
! rowspan="2" | Notes
 
+
|-
Upon beginning to eat rotten food, you get the "Blecch! Rotten <food>!" message, and one of the following occurs<ref name=rotten>[src/eat.c#rottenfood]</ref>:
 
* You are confused for 2d4 (more) turns. "You feel rather light-headed." (or "You feel rather trippy" if hallucinating)
 
* You are blinded for 2d10 turns. "Everything suddenly goes dark." Never happens if you are already blind.
 
* You [[sleep|pass out]] for 1-10 turns. During that time, you are deaf. Sleep resistance doesn't help. "The world spins and goes dark." -or- "The world spins and you slap against the (ground/saddle/...)" -or- "The world spins and you lose control of yourself". Which of the messages you receive depends on your blindness, levitation, and what kind of level you are on.
 
* None of the above
 
 
 
The chances of each outcome depend on whether you are blind or not.<ref name=rotten />
 
{| class="prettytable"
 
! Outcome
 
 
! Not blind
 
! Not blind
 
! Blind
 
! Blind
 
|-
 
|-
| Confusion
+
| Nothing
| 1/4
+
| {{frac|3|8}}
| 1/4
+
| {{frac|2}}
 +
| "Blecch! Rotten <food>!"
 +
| Other messages below are appended to this one
 
|-
 
|-
| Blindness
+
| Confusion for 2d4 (more) turns.
| 3/16
+
| {{frac|4}}
 +
| {{frac|4}}
 +
| "You feel rather light-headed."<br>"You feel rather trippy." (if hallucinating)
 +
|
 +
|-
 +
| Blinded for 2d10 turns
 +
| {{frac|3|16}}
 
| 0
 
| 0
 +
| "Everything suddenly goes dark."
 +
| Cannot occur if already blind
 
|-
 
|-
| Pass out
+
| [[Sleep|Pass out]] for d10 turns
| 3/16
+
| {{frac|3|16}}
| 1/4
+
| {{frac|4}}
|-
+
| "The world spins and goes dark."<br>"The world spins and you slap against the <ground/saddle/...>"<br>"The world spins and you lose control of yourself."
| Nothing
+
|  
| 3/8
 
| 1/2
 
 
|}
 
|}
  
== Food strategy ==
+
Comestibles that are uncursed and older than 30 turns, or blessed and older than 50 turns, have a {{frac|7}} chance of being rotten; cursed comestibles are always rotten, with the exception of fortune cookies. Lembas wafers and cram rations are never rotten ''unless'' they are cursed.{{refsrc|src/eat.c|57|version=NetHack 3.6.7|comment=Define nonrotting food items}}{{refsrc|src/eat.c|2674|version=NetHack 3.6.7|comment=Rotten food condition}} [[Wraith]] corpses that are rotten "rot away completely" when eaten and immediately disappear without giving you an [[experience level]], since they have zero nutrition.{{refsrc|src/eat.c|1676|version=NetHack 3.6.7}}
Some [[adventurer]]s don't carry enough food to the [[dungeon]] entrance. Recall from the [[Guidebook]]:
 
 
 
: ''"In the morning you awake, collect your belongings, and set off for the dungeon. After several days of uneventful travel, you see the ancient ruins that mark the entrance to the Mazes of Menace. It is late at night, so you make camp at the entrance and spend the night sleeping under the open skies. In the morning, you gather your gear, eat what may be your last meal outside, and enter the dungeon..."''
 
 
 
While you packed enough food for "several days" of journey, by the time you actually get inside, you don't have much food with you. Some [[role]]s start the game with a small pile of 2 [[food ration]]s, but some roles didn't think ahead, and start with no food at all. In any case, one of the early goals of the game is to secure an adequate food supply.
 
 
 
To stay alive, many players at the start of their dungeon exploration will eat the corpses of their slain enemies. It is common to find adventurers eating the remains of anything that their [[pet]] does not reach first. Care must be taken, of course, as some corpses are poisonous or may cause other problems (e.g., [[hallucination]]). Even harmless corpses "taste terrible." Those concerned with keeping the [[vegan]] or [[vegetarian]] [[conduct]] will also be more discerning in eating the corpses of their vanquished foes.
 
  
Early on, easy to find sources for food include the corpses of [[gnome (monster)|gnomes]] and [[dwarf (monster)|dwarves]] in the [[Gnomish Mines]], and the guaranteed food in [[Sokoban]]. If you are a [[gnome (starting race)|gnome]] or [[dwarf]], then feasting in the Mines may be problematic, unless you are a [[cave(wo)man]]. Also, gnome corpses only give 100 nutrition - not very much. The stores in [[Minetown]] may also have food. Sokoban, with its food and wands, is a sensible early target, even if one doesn't finish the whole area.
+
Corpses that make you feel sick, poison you, or else are tainted at time of eating are never rotten in this sense; acidic corpses cannot end up tasting rotten unless you have [[acid resistance]].{{refsrc|src/eat.c|1644|version=NetHack 3.6.7}} [[Lizard]] and [[lichen]] corpses do not become tainted from age or rot away, and are always safe to eat;{{refsrc|src/eat.c|52|version=NetHack 3.6.7|comment=Define nonrotting corpses}} [[acid blob]] corpses cannot become tainted from age even though they eventually rot away, and have the same conditions for "rotten food" as other acidic corpses.{{refsrc|src/eat.c|1616|version=NetHack 3.6.7}}
  
Lower in the main dungeon, one can sometimes find [[Special room#Beehive | beehives]] and [[Special room#Anthole|antholes]]. Beehives contain royal jelly, and Antholes will contain one food item per square, which should yield a reasonable stack of food rations. [[Fort Ludios]], if it exists, is filled with many well-provisioned soldiers, and the [[Castle]] will also provide a large supply of C- and K-Rations. Be aware that using the [[drawbridge]] to clear the Castle will destroy the food supply.
+
==Food strategy==
 +
One of the early goals for any player is to secure an adequate food supply; as discussed above, some roles enter the dungeon with a mostly non-perishable food supply. Most players starting their dungeon exploration will eat the corpses of slain hostiles, or else leave them for their pet (who may just as often get to the corpse first).
  
Even then, the supply is finite, so some players continue to eat monster corpses. [[Random Number God]] helpfully continues to provide them. Monster corpses may be stored for later use in tins using the [[tinning kit]], or in [[container|ice boxes]]. Tainted, poisonous, or acidic corpses are neutralized by tinning; hallucination, stoning, and sliming are not.
+
As indicated by one of the many [[rumor]]s available, beginners to ''NetHack'' can use their pet as a very general guide on whether or not a given corpse is safe to eat, or else is poisonous as with [[kobold]] corpses and green and yellow [[mold]]s, and thus better avoided. As they obtain more game experience, a player will eventually learn what specific corpses to prioritize early for nutrition or obtaining intrinsics.
  
===Should I eat dessert first?===
+
The first consideration in most food-related strategy is typically whether or not you are attempting a [[conduct]] - [[vegetarian]] players will know to avoid anything containing meat, while [[vegan]] players have an even stricter requirement to avoid ''anything'' made with animal products, including eggs or dairy. Fortunately for them, the standard food rations and nameable fruit are always vegan-friendly - the challenge lies in obtaining intrinsics and other properties from the lower variety of diet-compliant corpses available. Players [[#Foodless conduct|looking to ascend without eating]] have a different set of priorities altogether.
When an adventurer is able to obtain several different types of comestibles in their inventory, the next question is:
 
  
"''What should I eat first?''"
+
The next consideration is finding a supply of food: [[Sokoban]] is a common target branch that has several guaranteed food items alongside other loot, and it is usually worth completing one or two floors in order to stockpile permafood. The [[Gnomish Mines]] is another common branch chosen for the abundance of [[Gnome (monster attribute)|gnomes]] and/or [[Dwarf (monster attribute)|dwarves]] that can be eaten, though this is very dependent on your race and alignment as well as conducts; the branch also contains [[Minetown]], which is likely to have a store or two that sells food (unless you happen upon Orctown).
  
Since different foods pack differing amounts of nutrition into a given size, it makes the most sense to eat non-efficient foods first. This way, you minimize the amount of your carrying capacity used for food. Using the NUTR/WGT column in the table above, we see that [[lembas wafer]]s are the most weight-efficient forms of nutrition in NetHack (excepting [[prayer]], of course!), with [[royal jelly]], [[pancake]]s and [[candy bar]]s closely following the Elven treats. Therefore, the adventurer is generally advised to eat other foodstuffs first.
+
As you progress through the dungeon, it can be worth keeping an eye out for [[anthole]]s and [[beehive]]s as well as [[barrack]]s - generally, you will encounter monsters with more nutritious corpses more frequently as you progress, and they will usually have higher odds to leave corpses as well. This makes food a less pressing issue, especially as [[Giant (monster attribute)|giants]] and eventually [[dragon]]s become more frequent; a [[tinning kit]] can be used to preserve these and other large corpses, both in order to avoid rapid satiation and to stockpile for other purposes like intrinsics and [[strength]] increases.
  
[[Cream pie]]s and [[meatball]]s are particularly inefficient for travel, but they have other uses that may out-weigh their low NUTR/WGT factor.
+
[[Fort Ludios]] and the [[Castle]] have several barracks containing food-carrying soldiers and [[container]]s for stashing the spare food in - even with a [[bag of holding]] on hand, it is better not to carry more food than needed. Be aware that using a [[drawbridge]] to crush monsters will destroy any food and other items those monsters were carrying.
  
[[Tin]]s weigh 10 and vary in nutrition, but only puréed monsters and [[spinach]] equal or exceed the NUTR/WGT of rations. So any unidentified tin should probably be eaten before any other food. (Plus you'd hope to get the benefits of [[spinach]] or [[floating eye]] corpses sooner than later.)
+
===Food priority===
 +
Since different foods pack differing amounts of nutrition into a given size, it makes the most sense to eat "non-efficient" foods first and minimize the amount of your carrying capacity used for food. In order of increasing nutrition per unit weight:
  
In order of increasing nutrition per unit weight:
+
# Lizard corpses (though these are best saved for when you are turning to stone)
# [[Lizard corpse]]s
+
# Non-homemade tins
# [[Tin]]s
+
# Known homemade tins and [[stone to flesh]] products (i.e. meatballs, meat rings, meat stick, and huge chunk of meat)
# [[Meatball]]s, [[huge chunk of meat|huge chunks of meat]]
+
# Cream pies and lichen corpses
# [[Cream pie]]s
+
# Tripe rations
# [[Lichen]] corpses
+
# Fruits and vegetables
# [[Tripe]] (may make you sick!)
+
# C-rations
# [[Fruit]]s and Vegetables
+
# Food rations, K-rations, fortune cookies (never rotten), cram rations (slightly better for dwarves; never rotten if not cursed)
# [[C-ration]]s
+
# Nameable fruit and candy bar
# [[Food ration]]s, [[cram ration]]s, [[K-ration]]s, [[fortune cookie]]s
+
# Pancakes and lumps of royal jelly
# [[Slime mold]]s (or however the "fruit" option is set)
+
# Lembas wafers (never rotten if not cursed)
# [[Candy bar]]
 
# [[Pancake]]s and [[royal jelly]]
 
# [[Lembas wafer]]s
 
  
Of course, other factors in deciding the menu for today's meal can include the benefits conferred by eating each food (e.g. [[intrinsics]], [[healing]]), the dietary needs of [[pets]], and whether your inventory slots are constrained because you don't have a [[container]]. You may wish to leave lembas until the ascension run, so you can carry more loot for score.
+
If using this list as a guide, items closer to the bottom of the list should generally be saved for last, though other factors beyond carrying capacity (such as the chance of being rotten, intrinsics, healing, and available inventory slots) will also affect which food you elect to consume first. When eating in combat situations, non-rotting food that can be eaten quickly is generally best - particularly when confronting [[Famine]] in the [[Astral Plane]]),  
  
When forced to eat in combat situations (especially when confronting [[Famine]] in the [[astral plane]]), eating the food that offers the most time-efficient nutrition (has the best NUTR/TIME factor) first could prove a better option. K-Rations are the usual choice here, as they contain a fair bit of nutrition, but are consumed in only 1 turn.
+
===Situational food effects===
 +
Eating some other foods also produces various special effects, which can prove useful in certain situations - check the articles of those specific food items for more details.{{refsrc|src/eat.c|1789|version=NetHack 3.6.7}} Common uses for specific food include the following:
  
==Alternatives to eating==
+
* Tripe rations and eggs can be used to induce nausea on purpose, which eventually confuses you; garlic can also induce nausea if you are [[undead]].{{refsrc|src/eat.c|1836|version=NetHack 3.6.7}} This is often done to get the confused effects of reading certain [[scrolls]].
{{main|foodless}}
+
* A sprig of wolfsbane of any beatitude cures [[lycanthropy]].
It is possible to ascend without eating food. There are several techniques available for this, and most require the use of a ring of slow digestion, because in real games these techniques do not tend to yield much nutrition per time. These include:
+
* [[Carrot]]s cure most forms of blindness excluding the ones caused by gunk, e.g. from a cream pie.
 +
* Fortune cookies have fortunes that can be read after they are eaten to see a rumor, which is true or false depending on that cookie's beatitude; if you are observing vegan or foodless conduct, you can use the [[read]] command to break open the cookie instead.
 +
* A lump of royal jelly increases your strength by one; non-cursed ones cure wounded legs and restore up to 20 HP. If this would make your HP higher than your current maximum, it has a {{frac|17}} chance of increasing your maximum HP by one, and sets your HP to to the new maximum. Royal jelly is vegetarian in comparison to fully-vegan spinach.
 +
* A non-cursed [[eucalyptus leaf]] cures [[sickness]] and [[nausea]].
  
* [[Pray]]ing - Your [[god]] may make your stomach content, setting your nutrition to 900. Being weak or fainting increases your chances of success because that is considered a major [[trouble]]. This is not possible in [[Gehennom]], where your prayers are never answered positively.
+
===Foodless conduct===
* [[Polymorph]]ing - your hunger is reset when you polymorph into a new you. If you polymorph into a [[xorn]] or other metallivore, you can eat metallic items to sate your hunger -- this violates the [[foodless]] conduct, but preserves the [[vegan]] conduct, except perhaps if you eat a [[tin]].
+
{{main|Foodless}}
* [[Amulet of life saving|Life Saving]] - an amulet of life saving will revive you with at least 900 nutrition, regardless if starvation was what actually killed you. Thus, while you may die from starvation, you'll get better and may still ascend.
+
It is possible to ascend without eating food at all - this conduct may require the use of a [[ring of slow digestion]], though it is also possible to even ascend without ever gaining nutrition if you are fast (and lucky) enough. There are several alternate methods of procuring nutrition elsewhere, detailed in the article linked just above - below are some of the more common ones:
* Liquid diet - [[Potion of fruit juice|Potions of fruit juice]], [[Potion of water|potions of water]], [[Potion of booze|potions of booze]] (preferably blessed) and sipping from [[fountains]] each give a small amount of nutrition. It is possible to live off of this, but the math works out so that only tourists can generate enough potions (with the blessed [[Platinum Yendorian Express Card]], a [[horn of plenty]], and a [[ring of slow digestion]]).
 
* Initial nutrition - it is possible to ascend without ever gaining nutrition if you are fast (and lucky) enough.
 
  
==SLASH'EM==
+
* [[Pray]]ing to your [[god]] when weak or fainting from hunger may make your stomach content, setting your nutrition to 900 - this level of hunger is considered a major [[trouble]]. This is not possible in Gehennom, where your prayers are never answered positively.
 +
* [[Polymorph]]ing resets your hunger if you polymorph into your own race. Polymorphing into a metallivore to eat metallic items ''violates'' the foodless conduct, but preserves the [[vegan]] conduct unless you eat a tin.
 +
* An [[amulet of life saving]] revives you with at least 900 nutrition if you die.
 +
* A liquid diet does not violate foodless conduct - potions of {{! of|fruit juice|water|booze}} each give a small amount of nutrition, and blessing juice and booze before quaffing is ideal if possible. Quaffing from [[fountains]] can also give small amount of nutrition. While it is possible to live off of this for a while, the math works out so that only [[Tourists]] can generate enough potions to last the entire game - this can be done with the blessed [[Platinum Yendorian Express Card]], a [[horn of plenty]], and a ring of slow digestion.
  
Some new food stuff in [[SLASH'EM]].
+
==Variants==
 +
===SLASH'EM===
 +
[[SLASH'EM]] introduces various new comestibles, and makes it possible for corpses and randomly generated comestibles to be blessed or cursed.
  
 
The [[pill]] and the [[mushroom]] have random effects.
 
The [[pill]] and the [[mushroom]] have random effects.
 
  
 
{|class="prettytable sortable"
 
{|class="prettytable sortable"
Line 603: Line 262:
 
|1
 
|1
 
|150
 
|150
|Vegetarian. Cures [[sickness]] or [[lycanthropy]] (unless your starting race is lycanthrope, in which case it damages you and reduces your [[strength]] and [[constitution]]). Restores [[HP]] if you're lawful, and does non-fatal damage if you're chaotic
+
|Vegetarian. Cures [[sickness]] or [[lycanthropy]] (unless your starting race is lycanthrope, in which case it damages you and reduces your [[strength]] and [[constitution]]). Restores [[HP]] if you're lawful, and does non-fatal damage if you're chaotic.
 
|-
 
|-
 
|[[Asian pear]]
 
|[[Asian pear]]
Line 674: Line 333:
 
== References ==
 
== References ==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{nethack-343}}
+
[[Category:Comestibles]]
[[Category:Comestibles| ]]
 
 
[[Category:Commands|Eat]]
 
[[Category:Commands|Eat]]

Latest revision as of 15:51, 18 February 2024

In NetHack, a comestible is any food or other edible item, %, that you can eat with the e command. Regularly eating is required to keep up your nutrition levels and avoid starvation, though it is possible to ascend without eating at all. Corpses from dead monsters are among the most common type of comestible, but can rot away if left long enough - non-corpse comestibles do not rot away, and are generally called "permafood".

Some monsters can also eat food items - only a pet will do so regularly, and like you it must eat to stay alive; hostile intelligent monsters may still pick up and carry around certain food items. Certain monsters can also eat items besides comestibles (e.g., metallivores eat metal items), and you can as well by polymorphing into such monsters.

Generation

Comestibles comprise 20% of all randomly-generated items in the main dungeon, 15% in containers, 22% on the Rogue level, and 16% in Gehennom. Sokoban is a branch that always contains a large amount of food.

Most roles start with some amount of comestibles in their initial inventory: roles that do not start with food are Cavemen, human Rogues, Samurai, and Wizards. The specific starting food for applicable roles also depends on the starting race of that particular character - orcish non-Wizards start with two random food items, each of which may come in a stack of two, in addition to their normal starting inventory.

Monsters are also generated carrying food, such as soldiers, and many monsters have a varying chance of leaving their corpse behind when killed. Additionally, various special rooms may either contain several food items (e.g., antholes and beehives) or several monsters that generate with food (e.g. barracks), and the monsters can themselves be eaten for food as well.

All non-tin comestibles are normally generated uncursed, with the exception of those in a player's bones. Non-corpse comestibles have a chance of being generated in stacks of two: the chance is 12 for kelp fronds and 16 for other food.[1][2]

Description

Eating any comestible other than a tainted corpse or a tin of rotten monster 'meat' gives you its nutrition value; the nutrition is provided uniformly during eating, e.g. if an item takes 5 turns to eat, then you have received 40% of its nutrition value after 2 turns of eating. See that article and its section on hunger for more information regarding nutrition - for the effects of eating a specific type of comestible, consult the articles linked in the list of comestibles below.

List of comestibles

Item Cost Wgt Prob Nutr Nutr/Wgt Time Nutr/Time Conduct
food ration 45 20 380 800 40 5 160 vegan
cram ration 35 15 20 600 40 3 200 vegan
C-ration 20 10 0 300 30 1 300 vegan
K-ration 25 10 0 400 40 1 400 vegan
tripe ration 15 10 140 200 20 2 100 none
lembas wafer 45 5 20 800 160 2 400 vegan
cream pie 10 10 25 100 10 1 100 vegetarian
pancake 15 2 25 200 100 2 100 vegetarian
candy bar 10 2 13 100 50 1 100 vegetarian
fortune cookie 7 1 55 40 40 1 40 vegetarian
tin (homemade) 5 10 —* 50 5 varies varies varies
tin of spinach (blessed) 5 10 0.625* 600 60 1–2 450 vegan
tin of spinach (uncursed) 5 10 11.25* 401–600 50.05 varies varies vegan
tin of spinach (cursed) 5 10 0.625* 201–600 40.05 varies varies vegan
tin (other) 5 10 62.5* varies varies varies varies varies
apple 7 2 15 50 25 1 50 vegan
orange 9 2 10 80 40 1 80 vegan
banana 9 2 10 80 40 1 80 vegan
sprig of wolfsbane 7 1 7 40 40 1 40 vegan
pear 7 2 10 50 25 1 50 vegan
slime mold 17 5 75 250 50 1 250 vegan
clove of garlic 7 1 7 40 40 1 40 vegan
melon 10 5 10 100 20 1 100 vegan
carrot 7 2 15 50 25 1 50 vegan
eucalyptus leaf 6 1 3 30 30 1 30 vegan
kelp frond 6 1 0 30 30 1 30 vegan
meatball 5 1 0 5 5 1 5 none
meat ring 5 1 0 5 5 1 5 none
meat stick 5 1 0 5 5 1 5 none
huge chunk of meat 105 400 0 2000 5 20 100 none
egg 9 1 85 80 80 1 80 vegetarian
lump of royal jelly 15 2 0 200 100 1 200 vegetarian
corpse (lichen) 5 20 0 200 10 3 66 vegan
corpse (lizard) 5 10 0 40 4 3 13 none
corpse (other) 5 varies 0 varies varies varies varies varies
* For details on the probability of randomly generated tins, see the tin article.

Eating corpses

Main article: Corpse

Corpses can give you varying amounts of nutrition along with useful intrinsic properties or even improved attributes, though they can also be hazardous or even poisonous to eat. Corpses age and eventually rot, and eating an old enough one can hurt you or even cause lethal food poisoning.

Eating tins

Main article: Tin

Tins either contain meat or other parts from monsters (called "tin of foo meat", or "tin of foo" if vegetarian), or are tins of spinach. You can use a tinning kit on an intact corpse to make a tin of it, regardless of that corpse's age. Before you eat a tin, you are notified of its contents; if you chose not to eat it, you "discard the open tin" and it is used up.

Tins of a monster generally have the same effects as eating that monster's corpse, though without any adverse effects from poison or acid. Their nutrition value depends on the preparation method, which is determined randomly when you open the tin. Tins made from tinning kits are always either homemade or rotten, depending on the kit's beatitude. Tins of deep fried or stir fried monster will give you slippery fingers; a tin of rotten monster has no nutritional value and will make you nauseous, which causes you to vomit and lose nutrition unless it is cured. Cursed tins are always rotten, and 18 of them are booby-trapped to explode when opened.

Eating eggs

Main article: Egg

Eggs provide 80 nutrition and do not rot away - instead, they become stale after 400 turns, and eating a stale egg makes you nauseated for 10d4 (more) turns, which causes you to eventually vomit unless cured.[3] 13 of all generated eggs are of a random non-aquatic, oviparous monster and will eventually hatch if fresh, and the rest are simply plain eggs. Eating a cockatrice egg induces delayed stoning unless you have stoning resistance.[4] The primary method to learn the type of a given egg is usually to identify it - seeing an egg hatch will formally identify that type of egg for you.

The nausea does not occur if the egg turns out to be rotten, which is discussed in the section below - this is distinct from the egg being stale, although the message indicating nausea calls the egg "rotten".

Rotten food

Most non-tinned comestibles have a chance of being rotten when first eaten - this is different from being tainted, which only affects corpses that are left to rot and decay long enough. Upon eating rotten food, you only receive 12 of its nutrition value and are subjected to one of the negative effects listed below. The chances of each outcome and the message accompanying it vary depending on various factors, including whether you are blind, hallucinating or otherwise:[5][6]

Outcome Odds Message Notes
Not blind Blind
Nothing 38 12 "Blecch! Rotten <food>!" Other messages below are appended to this one
Confusion for 2d4 (more) turns. 14 14 "You feel rather light-headed."
"You feel rather trippy." (if hallucinating)
Blinded for 2d10 turns 316 0 "Everything suddenly goes dark." Cannot occur if already blind
Pass out for d10 turns 316 14 "The world spins and goes dark."
"The world spins and you slap against the <ground/saddle/...>"
"The world spins and you lose control of yourself."

Comestibles that are uncursed and older than 30 turns, or blessed and older than 50 turns, have a 17 chance of being rotten; cursed comestibles are always rotten, with the exception of fortune cookies. Lembas wafers and cram rations are never rotten unless they are cursed.[7][8] Wraith corpses that are rotten "rot away completely" when eaten and immediately disappear without giving you an experience level, since they have zero nutrition.[9]

Corpses that make you feel sick, poison you, or else are tainted at time of eating are never rotten in this sense; acidic corpses cannot end up tasting rotten unless you have acid resistance.[10] Lizard and lichen corpses do not become tainted from age or rot away, and are always safe to eat;[11] acid blob corpses cannot become tainted from age even though they eventually rot away, and have the same conditions for "rotten food" as other acidic corpses.[12]

Food strategy

One of the early goals for any player is to secure an adequate food supply; as discussed above, some roles enter the dungeon with a mostly non-perishable food supply. Most players starting their dungeon exploration will eat the corpses of slain hostiles, or else leave them for their pet (who may just as often get to the corpse first).

As indicated by one of the many rumors available, beginners to NetHack can use their pet as a very general guide on whether or not a given corpse is safe to eat, or else is poisonous as with kobold corpses and green and yellow molds, and thus better avoided. As they obtain more game experience, a player will eventually learn what specific corpses to prioritize early for nutrition or obtaining intrinsics.

The first consideration in most food-related strategy is typically whether or not you are attempting a conduct - vegetarian players will know to avoid anything containing meat, while vegan players have an even stricter requirement to avoid anything made with animal products, including eggs or dairy. Fortunately for them, the standard food rations and nameable fruit are always vegan-friendly - the challenge lies in obtaining intrinsics and other properties from the lower variety of diet-compliant corpses available. Players looking to ascend without eating have a different set of priorities altogether.

The next consideration is finding a supply of food: Sokoban is a common target branch that has several guaranteed food items alongside other loot, and it is usually worth completing one or two floors in order to stockpile permafood. The Gnomish Mines is another common branch chosen for the abundance of gnomes and/or dwarves that can be eaten, though this is very dependent on your race and alignment as well as conducts; the branch also contains Minetown, which is likely to have a store or two that sells food (unless you happen upon Orctown).

As you progress through the dungeon, it can be worth keeping an eye out for antholes and beehives as well as barracks - generally, you will encounter monsters with more nutritious corpses more frequently as you progress, and they will usually have higher odds to leave corpses as well. This makes food a less pressing issue, especially as giants and eventually dragons become more frequent; a tinning kit can be used to preserve these and other large corpses, both in order to avoid rapid satiation and to stockpile for other purposes like intrinsics and strength increases.

Fort Ludios and the Castle have several barracks containing food-carrying soldiers and containers for stashing the spare food in - even with a bag of holding on hand, it is better not to carry more food than needed. Be aware that using a drawbridge to crush monsters will destroy any food and other items those monsters were carrying.

Food priority

Since different foods pack differing amounts of nutrition into a given size, it makes the most sense to eat "non-efficient" foods first and minimize the amount of your carrying capacity used for food. In order of increasing nutrition per unit weight:

  1. Lizard corpses (though these are best saved for when you are turning to stone)
  2. Non-homemade tins
  3. Known homemade tins and stone to flesh products (i.e. meatballs, meat rings, meat stick, and huge chunk of meat)
  4. Cream pies and lichen corpses
  5. Tripe rations
  6. Fruits and vegetables
  7. C-rations
  8. Food rations, K-rations, fortune cookies (never rotten), cram rations (slightly better for dwarves; never rotten if not cursed)
  9. Nameable fruit and candy bar
  10. Pancakes and lumps of royal jelly
  11. Lembas wafers (never rotten if not cursed)

If using this list as a guide, items closer to the bottom of the list should generally be saved for last, though other factors beyond carrying capacity (such as the chance of being rotten, intrinsics, healing, and available inventory slots) will also affect which food you elect to consume first. When eating in combat situations, non-rotting food that can be eaten quickly is generally best - particularly when confronting Famine in the Astral Plane),

Situational food effects

Eating some other foods also produces various special effects, which can prove useful in certain situations - check the articles of those specific food items for more details.[13] Common uses for specific food include the following:

  • Tripe rations and eggs can be used to induce nausea on purpose, which eventually confuses you; garlic can also induce nausea if you are undead.[14] This is often done to get the confused effects of reading certain scrolls.
  • A sprig of wolfsbane of any beatitude cures lycanthropy.
  • Carrots cure most forms of blindness excluding the ones caused by gunk, e.g. from a cream pie.
  • Fortune cookies have fortunes that can be read after they are eaten to see a rumor, which is true or false depending on that cookie's beatitude; if you are observing vegan or foodless conduct, you can use the read command to break open the cookie instead.
  • A lump of royal jelly increases your strength by one; non-cursed ones cure wounded legs and restore up to 20 HP. If this would make your HP higher than your current maximum, it has a 117 chance of increasing your maximum HP by one, and sets your HP to to the new maximum. Royal jelly is vegetarian in comparison to fully-vegan spinach.
  • A non-cursed eucalyptus leaf cures sickness and nausea.

Foodless conduct

Main article: Foodless

It is possible to ascend without eating food at all - this conduct may require the use of a ring of slow digestion, though it is also possible to even ascend without ever gaining nutrition if you are fast (and lucky) enough. There are several alternate methods of procuring nutrition elsewhere, detailed in the article linked just above - below are some of the more common ones:

  • Praying to your god when weak or fainting from hunger may make your stomach content, setting your nutrition to 900 - this level of hunger is considered a major trouble. This is not possible in Gehennom, where your prayers are never answered positively.
  • Polymorphing resets your hunger if you polymorph into your own race. Polymorphing into a metallivore to eat metallic items violates the foodless conduct, but preserves the vegan conduct unless you eat a tin.
  • An amulet of life saving revives you with at least 900 nutrition if you die.
  • A liquid diet does not violate foodless conduct - potions of fruit juice, water, booze each give a small amount of nutrition, and blessing juice and booze before quaffing is ideal if possible. Quaffing from fountains can also give small amount of nutrition. While it is possible to live off of this for a while, the math works out so that only Tourists can generate enough potions to last the entire game - this can be done with the blessed Platinum Yendorian Express Card, a horn of plenty, and a ring of slow digestion.

Variants

SLASH'EM

SLASH'EM introduces various new comestibles, and makes it possible for corpses and randomly generated comestibles to be blessed or cursed.

The pill and the mushroom have random effects.

Symbol COST WGT PROB NUTR NUTR/WGT TIME NUTR/TIME Notes
tortilla % 9 2 ? 80 40 1? 80 Vegetarian.
holy wafer % 12 1 ? 150 150 1 150 Vegetarian. Cures sickness or lycanthropy (unless your starting race is lycanthrope, in which case it damages you and reduces your strength and constitution). Restores HP if you're lawful, and does non-fatal damage if you're chaotic.
Asian pear % 8 2 ? 75 37.5 1 75 Vegan.
Sandwich % 10 10 ? 100 10 1 100
mushroom % 9 5 ? 90 18 1 90 Vegan. Can cause poisoning, stunning, hallucination, or increase strength by 1.
cheese % 17 2 ? 250 125 2 125 Vegetarian.
pill % ? Vegetarian. Can grant a wish, make you very fast, increase your nutrition, put you to sleep, poison you, stun you, or cause hallucination.
food ration 45 20 380 800 40 5 160 Normal food rations, For reference

References